Erofights Demon Hunters (Stufe 2) mail warning

Turn 5 has begun.

Bi / Switch

CURRENT TURN: 5

It's a new year, and that means it's time to run a new Erofights campaign game! I've had a lot of fun running the Interstellar Intrigue campaign, and I'm going to continue that whenever I can. Sadly, I don't currently have as much time to devote to to it as I used to, but I still find myself wanting to play a silly sexfighting game occasionally. So here's a new campaign with a new theme which will, hopefully, be a little less time consuming for me to run and maintain.


The Premise

For centuries, the world of humanity and the world of demons have existed in two separate planes which intersect with each other only rarely, and even then only in certain particularly magical places. Over the past decade, for reasons that probably don't bear thinking about, the barrier between the two worlds has become increasingly thin, allowing more and more demons to make their way to Earth. Some of those demons are just trying to escape the rule of Satan and enjoy life on Earth; they can go unnoticed for years as they keep their heads down, stay out of trouble, and enjoy all the amenities of modern living. But some of those demons are just gigantic assholes who have never seen a country they didn't want to conquer or a population they didn't want to enslave, and those demons need to be dealt with, specifically by killing their asses all the way back to Hell.

How do you defeat invaders who are a literal embodiment of hatred and destruction? With love and sex, of course! The Order of Eros stands against those demons who would despoil the world for their own ends, and as soon as you send me a DM indicating your willingness to join the fight, you too can be a member of the Order! Specifically, one of the few people capable of awakening the Spark of Love in the Order's initiates, giving them the power necessary to fight against demons. If you've ever wanted to save the world while accumulating a harem of magical hotties, read on!

QUICK START GUIDE!

If you want to play the game, here's all you need to know at the beginning. Once you've DM'd me and told me you want to play, come back to this page and scroll down to the "AVAILABLE AGENTS" and "AVAILABLE OPERATIONS" sections. Choose one agent you'd like to recruit, and one operation that requires one of her skills. Then send me a DM telling me which agent and operation you've chosen. That's all you need to do to start playing!

If you're the only player to try to recruit a particular agent, you automatically recruit them! If multiple players try to recruit one agent, at the end of the turn one of those players is randomly selected to recruit that agent. If someone grabs an agent you wanted, that's too bad, but there will always be more agents to recruit next turn!

The Rules (a work in progress)

  1. To participate, just send me a DM informing me you'd like to play. If you want to include things like a name, backstory, or image for your character, that's super cool but not necessary. During the game, Players will recruit Order members (also known as "agents") to defend Earth against demonic invasion.

  2. At any given time, members of the Order of Eros will be tasked with defending a particular city from a demonic incursion. At any given time, there will be 2 or more operations available that will allow the Order to cleanse the city of demonic influence. Completing these operations will require the efforts of a number of Order agents, and often will require them to possess certain skills.

  3. The Order is training new agents to defend the world against the invading demons, but only a select few people are capable of using the magic necessary to banish the most powerful of demons from Earth, and it takes a long time to train them. Each turn, three new agents will arrive in the current city to join the battle. Once per turn, each player may choose one newly arrived agent to join their team. This is done by sending me a DM telling me which agent you wish to recruit, and which available operation you'd like to assign your new recruit to. Make sure it's one they have the proper skills for! If multiple players attempt to recruit the same agent, at the end of the turn I will randomly determine which of those players successfully recruits them.

  4. At the end of the turn, each new agent will be assigned to the operation their recruiter chose. If the number of agents assigned to an operation meets the operation's requirements, they carry out the operation to strike a blow against the city's demonic oppressorss, and every player who assigned an agent to that operation receives a reward. A new operation then becomes available. Agents who participated in the completed operation will gain experience, increasing a skill by one level. Fighting demons is hard work, though, so participating agents will have to rest and recover, after which they will return to the recruitment pool.

  5. If a new agent is not recruited by a player by the end of the turn, they will join a random operation which they qualify for. On subsequent turns, players may attempt to recruit them instead of one of the three new agents. These agents will be designated "Available for Recruitment" in the "Available Operations" sections below. [This rule is being reconsidered and has been temporarily suspended,]

  6. When an operation is completed, one random participating agent will be declared MVP, granting an additional bonus to the controlling player.

  7. When enough missions are completed in a city, the Order of Erofights can carry out an operation to banish the demon lord attacking that city. Success will free the city from demonic influence, rewarding all players participating in that operation and allowing one participating agent, and their controlling player, to rule the city.

  8. [THIS RULE WILL REMAIN HIDDEN UNTIL THE RITE OF ADMONISHMENT HAS BEEN UNSEALED]

  9. Ideally, the game would proceed at one turn per day. The current bugs afflicting the site have made it impossible to maintain that kind of schedule. While I'll update as often as possible, and do my best to post each update around noon, Eastern Time, I can't guarantee that I'll have a new update every day. Sorry about that, and thanks for your understanding!

  10. Considering the website this is being hosted on, there needs to be the potential for sexfights, right? Here's how that works: any time a player sees me online, they can challenge me to a match. If I have time to play a match and someone else hasn't challenged me first, we can have a match in which I play one of the agents they've recruited. If the player wins, they receive a token that can be spent to do one of three things: Initiate a new Order member, allowing them to instantly create a new agent and assign them to an operation; Heal one of the player's agents who is recovering after completing an operation, allowing them to immediately join another operation under the player's control; or Empower any agent the player currently controls, giving them one new level in a skill of the player's choice. If I win the match, the player receiver a less powerful token that can be used for one of these three effects, chosen by me.


THE CURRENT BATTLE
Rumble in Reims!

In the bustling streets of Reims, France, the barrier between the human and demon realms is particularly weak, due to the city's historical and mythical significance as the traditional site where the monarchs of France were coronated. The Cathedral of Reims has, ever since its construction, been a focal point of both divine and infernal attention. In the present day, humans and the occasional demon navigate daily life side-by-side, their uneasy peace maintained by the vigilance of the Order of Erofights and other mystical organizations. This fragile peace is now under threat as a wave of bizarre magical phenomena sweeps across the city: people inexplicably transforming into animals, ancient machinery suddenly coming to life, and a strange illnesses sweeping through the populace. The Order will need to take decisive action to maintain peace in the city!

TEMPORARY SPECIAL RULE: ROWDY AGENTS!
Demonic activity is on the rise, and the number of agents graduating from the academy has outstripped the number of Order handlers available to guide them! Instead of waiting to be assigned to missions, these recent graduates have been wandering the city without guidance, picking fights with hostile demons and generally causing trouble. In fact, they've been causing so much trouble that the Erofights website is bugging out, creating demonically-influenced Infinite Rooms all over the place! Clearly, this cannot be allowed to continue. In order to reduce the number of independent agents causing trouble out there, the Order of Eros has decreed that every new player will automatically recruit an agent during their first recruitment.

SPECIAL EVENT: JOCKS VS. NERDS!
Dealing with the current situations in Reims requires agents who can fight, and agents who skilled at research and magical theory. The Academy has tried to meet the needs of the order by implementing accelerated training programs for Knights, Soldiers, and similarly physically adept students, as well as for Healers, Wizards, and others who are adept at academic skills. While we are of course grateful that so many new graduates are available to take the fight to our demonic foes, tensions in the trendy cafes of Reims are rising. The newly-anointed Knights of the order are constantly hogging the tables and shouting at each other while consuming veritable piles of croissants and other baked goods in the quest for carbo-loading, whereas the Wizards and other magical theorists would much rather occupy those same tables and drink coffee by the gallon while arguing endlessly about the finger points of arcane theory and theology. Maybe if senior members of the order recruited some of these roustabouts and set them to work on an actual operation, they'd have less time to spend to squabbling with each other, and ordinary citizens will once again be able to enjoy pleasant, quiet visits to the cafe.

Turn 3 Recruitments:
Gardenia Falkner recruited by Zhotas the Trickster
Lourdes Echevarría recruited by Eggo
Lauriane Cousineau recruited by Luke

AVAILABLE AGENTS
Every day, new agents are initiated into the Order as they graduate from the Order's academy in Reims; other agents might arrive from abroad to offer their services in defense of the city. Information provided about each agent includes their name, skills, and class or title. Skills determine which operations they can participate in, while class/title are currently only included to provide flavor. Over time, agents can improve their skills, up to a maximum of five levels in a skill. As the rules above state, each day you can attempt to recruit one agent by DMing me to inform me which agent you'd like to recruit and which operation you'd like to assign her to. Make sure the agent has a skill required for that operation! Current members available for recruitment in Reims are:

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Ludmila Melnik
Skills: Athletics 1
Class: Knight of the Order

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Janel Bain
Skills: Athletics 1
Class: Druid

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Sloan House
Skills: Knowledge 1
Class: Officer

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Lebogang Otieno
Skills: Knowledge 1
Class: Hacker

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Eleni Papoutsi
Skills: Knowledge 1, Divine Magic 1
Class: Priestess
Fresh from liberating the prisoners held in the Sanctuary of Divine Knowledge, Eleni's first battle against the forces of darkness seems to have conferred upon her a nearly fanatical hatred for the demons threatening the city. She has volunteered to return to action immediately to put her newfound knowledge to use against the enemy.

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Galina Matveeva
Skills: Divine Magic 1
Class: Priestess

AVAILABLE OPERATIONS
Currently, two operations are available in Reims. Each operation requires one or more particular skills. When enough agents have been assigned to an operation that their combined skill values meet the requirements, the operation will commence and, assuming it's successful, all players whose agents participated will receive a bonus. For example, if an operation requires "Divine Magic 2," that requirement can be met by assigning two agents with the Divine Magic skill at level 1, or one agent with the Divine Magic skill at level 2.

When an operation is successfully completed, one participating agent will randomly be selected as the operation's MVP, and the player who assigned them to the operation will receive an additional prize.

All players participating in an operation will receive points. When Reims is liberated from demonic influence, the player with the highest point total will be appointed Guardian of the City, becoming the victor of this campaign and possibly receiving an ongoing bonus in future campaigns.


Underground Fighting Circuit
Requirements: Knowledge 8, Athletics 4 (General skill)
MVP Prize: Sigil of Mastery (+5 skill bonus to one Combat skill for an agent of the player's choice)
Major Operation: All players participating in this operation receive 2 points, plus 1 additional point for every point of Knowledge their agents contribute to the operation.

Our early investigations into the city have uncovered the existence of an underground fighting ring. Literally underground, these people have dug tunnels into mysterious ancient ruins beneath the city and built an MMA arena there. This might actually be considered kind of cool, except that the arena is lined with sigils that start glowing red whenever they come into contact with blood, which seems just a little ominous. Also, many of the athletes and trainers appear to be using performance-enhancing dark magic, which not only makes these fights super dangerous but also puts their souls at risk. We need several smart and strong agents who can pose as trainers and fighters to infiltrate the organization and find out who's behind it.

Assigned Agents:
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Dilek Kartal (Eggo): Knowledge 1, Athletics 1
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Gardenia Falkner (Zhotas): Athletics 1
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Hauzini Hartell (Eggo): Knowledge 1

The Illuminated Brotherhood
Requirements: Leadership 8, Divine Magic 4
MVP Prize: Sigil of Empowerment (+1 Combat Skill for an agent)
Major Operation: All players participating in this operation receive 2 points, plus 1 additional point for every point of Leadership their agents contribute to the operation.

Our preliminary infiltration of the underground fighting circuit have determined that it's run by some sort of weird Fight Club-style cult preying upon those who feel disillusioned and disempowered by modern society; demons always have been a little behind the times as far as popular culture is concerned. Our agents have determined that the circuit is funded and controlled by something called the Illuminated Brotherhood, and they're pretty sure the fighting circuit is just one of many activities the Brotherhood is using to lure the most frightened, angry, and hopeless members of society into the service of dark powers. Rumor has it that the Enlightened Ones, the leaders of the Brotherhood, even command fearful infernal magic that they use to punish failures and dissenters within the Brotherhood, commanding the obedience of their underlings through fear. We don't know exactly how numerous the Brotherhood are or how deeply they've enmeshed themselves within the government and economy of the city, but we need to find out. Once we've done that, we need to break the hold that the Enlightened Ones hold over their cultists, rescuing them from demonic influence and rehabilitating them if possible. we may even capture some of the Enlightened Ones and learn some useful information about their demonic master. The agents we send on this mission will need to both be persuasive and have a strong grounding in divine magic to counter the infernal powers of the Brotherhood.


COMPLETED OPERATIONS

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Neptune Industries
Requirements: Ship Operation 1
MVP Prize: Sigil of Empowerment (+1 point bonus to a General skill for an agent of the player's choice)
MVP: Ešeeva'e Haley (Eggo):
Standard Operation: All players participating in this operation receive 1 point.
Rewards: 1 point to Eggo

A shadowy multinational corporation known as Neptune Industries has recently established its sprawling headquarters in Reims. With tendrils extending across the globe, Neptune specializes in cutting-edge maritime technology and ship operations. While the corporation rakes in a huge amount of money from legitimate business ventures, this is only a front which makes it easier for Neptune Industries' leaders to hide the organization's true nature. Reports indicate that within Neptune's heavily-guarded headquarters, unethical experiments and dark rituals are carried out to fuel the company's expansion. They are even said to have developed ships imbued with eldritch energies that allow them to pierce the veil and traverse the realms that lie beyond the mortal world. Such a ship is obviously too dangerous to leave in the hands of corrupt businessmen and their demonic masters, and it would obviously be incredibly useful to the Order. One of these magical ships is soon due to launch from Le Havre, so it's time for a road trip! Send someone who knows about ships to steal it and bring it to the Order.

Assigned Agents:
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Ešeeva'e Haley (Eggo): Ship Operation 1 (Recovering)
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Abida Saad (No Recruiter): Ship Operation 1 (Recovering)

OPERATION RESULTS:

The Order currently has two members who know enough about nautical travel to captain a ship, and we sent both of them to steal an eldritch terrorship from Neptune Industries. This may have been a mistake, because as it turns out, a ship can only have one captain. Our agents arrived at the Le Havre shipyard seperately, with Ešeeva'e bribing one of the night shift guards to get in (which Abida considered wasteful) and Abida seducing a dockworker to obtain access to the high-security construction area (which Ešeeva'e considered undignified.) Once they located the newly-constructed ship, they were surprised to find an entire fleet of magical dimension-hopping ships under construction. Fortunately, the construction yard contained plenty of materials that could catch fire and/or explode, so Ešeeva'e and Abida agreed to sabotage the ships under construction and cause as much damage as possible to the shipyard before stealing the completed ship. Ešeeva'e finished her part of the job just a little quicker than Abida, hopped aboard the ship, and sailed away, leaving Abida on the dock. Shortly afterward, the ship vanished from our plane of existence, which is a little worrisome but we assume Ešeeva'e and the ship will turn up soon. A disgruntled Abida drove back to the Order headquarters in Reims and is insisting that we reimburse her for her fuel costs before she will agree to set out on any more missions.

The Sanctuary of Divine Knowledge
Requirements: Divine Magic 2 (Magic skill), Knowledge 1
MVP Prize: Sigil of Blessing (Create one new agent for free and assign them to an operation of the player's choice.)
MVP: Vasundhara Akter (Zhotas)
Standard Operation: All players participating in this operation receive 1 point.

This sanctuary on the outskirts of the city was once a monastery housing an order of knowledge-seekers, but those days are long gone. Now it's a fortress-like prison, housing the most dangerous demonic criminals. In recent weeks, observers have seen captured exorcists and holy knights from being brought to the prison, and none have been released. Some of these prisoners belong to the Order, while others belong to miscellaneous anti-demon organizations who would no doubt be appreciative of the Order's help. A small team is being assembled to sneak into the prison, find out what happened to their captured allies, and rescue them if possible. This team will need to have sufficient magical skill to protect themselves against corrupted guards and possibly demons, and will also need to have sufficient knowledge to find maps of the sanctuary and overcome any traps which might await them inside.

Assigned Agents:
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Eleni Papoutsi (Luke): Divine Magic 1
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Lourdes Echevarría (Eggo): Divine Magic 1 (Recovering)
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Lauriane Cousineau (Luke): Divine Magic 1 (Recovering)
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Vasundhara Akter (Zhotas): Knowledge 1 (Recovering)

OPERATION RESULTS:
While the infiltration of the Sanctuary of Divine Knowledge was considered a dangerous mission, our agents' preparations, training, and cohesion allowed them to complete the mission with no casualties. After surveilling the Sanctuary for some time, the team arranged an ambush for an incoming capture team, incapacitating them and rescuing their prisoners. They used their magical abilities to disguise themselves as the capture team, with Eleni and Lauriane maintaining the illusion while Lourdes befuddled the guards to allow the team to bluff their way into the Sanctuary more easily. Once inside, the agents utilized Vasundhara's research about the layout of the Sanctuary and the priestesses' divination magic to quickly and efficiently located the prisoners, many of whom were suffering from noxious and debilitating diseases and required divine healing. The team elected to proceed further into the heart of the Sanctuary, using their magic to overcome guards and traps on the way. They discovered the ruler of the Sanctuary, a man referred to as The Enlightened One. Corrupted by demonic influence and wielding powerful magic, he proved a powerful opponent and was a match for all four agents simultaneously. It was only after Vasundhara identified and destroyed the wards in the inner sanctum which were empowering the Enlightened One that the battle priestesses were able to gain the upper hand, destroying the Enlightened One's corrupted body and freeing his soul. Once the agents had control of the inner sanctum, Lourdes led a ritual to partially cleanse the Sanctuary of demonic influence, while Vasundhara was able to use her literal technological wizardry to gain control of the Sanctuary's security network, unlocking the doors in the prison wing and disabling the security systems. The agents used the opportunity to release the prisoners and in the ensuing jailbreak were able to shepherd them to safety with minimal casualties.

Several of the prisoners we rescued were members of a rival order of exorcists, the Order of Raphael. While they have traditionally looked down upon the Order of Eros due to our unorthodox methods, rescuing their members has helped thaw the frosty relationship which has traditionally existed between us. The Raphaelites are a wealthy order, used to working with the wealthy and powerful, and have agreed to send some of their well-connected agents to help us once they have recovered. While our agents were successful in their mission, extended use of their magical powers combined with the stress of the operation has sapped both their spiritual strength and their physical stamina, and they are likely to require some time to recover before they can return to the field.

Player Leaderboards:

  1. Eggo (2 points)
  2. Luke (1 point) Zhotas (1 point)
wc Ist Bi
autorenew Ist ein Switch
access_time Zuletzt aktiv: Vor etwa 3 stunden, Erstellt Vor 6 Tagen
access_time Ortszeit: 12:52
send Stats
public Öffentliche Spiele
check Fetische: Weibliche Dominanz, Männliche Dominanz, Pro Wrestling, Dreier/Publikumsbeteiligung, Ausstellung/Outdoor, Schmerzen, Erniedrigung, Verhöhnen, Knechtschaft, Fußfetisch, Achseln, Kitzeln, Spermaspiele, Hypnose, Schwanzanbetung, Pussy Worship, Breeding, Monster, Alkohol
shopping_cart Spielzeuge:

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