Turn 6 has begun! New agents available for recruitment! Available for short matches!
CURRENT TURN: 6
(Also known as Christine, for those who feel the need to address people by a reasonable human name~)
It's a new year, and that means it's time to run a new Erofights campaign game! I've had a lot of fun running the Interstellar Intrigue campaign, and I'm going to continue that whenever I can. Sadly, I don't currently have as much time to devote to to it as I used to, but I still find myself wanting to play a silly sexfighting game occasionally. So here's a new campaign with a new theme which will, hopefully, be a little less time consuming for me to run and maintain.
The Premise
For centuries, the world of humanity and the world of demons have existed in two separate planes which intersect with each other only rarely, and even then only in certain particularly magical places. Over the past decade, for reasons that probably don't bear thinking about, the barrier between the two worlds has become increasingly thin, allowing more and more demons to make their way to Earth. Some of those demons are just trying to escape the rule of Satan and enjoy life on Earth; they can go unnoticed for years as they keep their heads down, stay out of trouble, and enjoy all the amenities of modern living. But some of those demons are just gigantic assholes who have never seen a country they didn't want to conquer or a population they didn't want to enslave, and those demons need to be dealt with, specifically by killing their asses all the way back to Hell.
How do you defeat invaders who are a literal embodiment of hatred and destruction? With love and sex, of course! The Order of Eros stands against those demons who would despoil the world for their own ends, and as soon as you send me a DM indicating your willingness to join the fight, you too can be a member of the Order! Specifically, one of the few people capable of awakening the Spark of Love in the Order's initiates, giving them the power necessary to fight against demons. If you've ever wanted to save the world while accumulating a harem of magical hotties, read on!
Archives of the previous seasons of Erofights Demon Hunters can be found here
QUICK START GUIDE!
If you want to play the game, here's all you need to know at the beginning. Once you've DM'd me and told me you want to play, come back to this page and scroll down to the "AVAILABLE AGENTS" and "AVAILABLE OPERATIONS" sections. Choose one agent you'd like to recruit, and one operation that requires one of her skills. Then send me a DM telling me which agent and operation you've chosen. That's all you need to do to start playing!
If you're the only player to try to recruit a particular agent, you automatically recruit them! If multiple players try to recruit one agent, at the end of the turn one of those players is randomly selected to recruit that agent. If someone grabs an agent you wanted, that's too bad, but there will always be more agents to recruit next turn!
Turn 5 Recruitments
Dilek Kartel recruited by Proxenus and assigned to A Magical Tourist Destination!
The Rules (a work in progress)
To participate, just send me a DM informing me you'd like to play. If you want to include things like a name, backstory, or image for your character, that's super cool but not necessary. During the game, Players will recruit Order members (also known as "agents") to defend Earth against demonic invasion.
At any given time, members of the Order of Eros will be tasked with defending a particular city from a demonic incursion. At any given time, there will be 2 or more operations available that will allow the Order to cleanse the city of demonic influence. Completing these operations will require the efforts of a number of Order agents, and often will require them to possess certain skills.
The Order is training new agents to defend the world against the invading demons, but only a select few people are capable of using the magic necessary to banish the most powerful of demons from Earth, and it takes a long time to train them. Each turn, three new agents will arrive in the current city to join the battle. Once per turn, each player may choose one newly arrived agent to join their team. This is done by sending me a DM telling me which agent you wish to recruit, and which available operation you'd like to assign your new recruit to. Make sure it's one they have the proper skills for! If multiple players attempt to recruit the same agent, at the end of the turn I will randomly determine which of those players successfully recruits them. Players who fail to recruit their chosen agent may be assigned another randomly-selected agent, if any are available.
At the end of the turn, each new agent will be assigned to the operation their recruiter chose. If the number of agents assigned to an operation meets the operation's requirements, they carry out the operation to strike a blow against the city's demonic oppressorss, and every player who assigned an agent to that operation receives a reward. A new operation then becomes available. Agents who participated in the completed operation will gain experience, increasing a skill by one level. Fighting demons is hard work, though, so participating agents will have to rest and recover, after which they will return to the recruitment pool.
If a new agent is not recruited by a player by the end of the turn, they will join a random operation which they qualify for. On subsequent turns, players may attempt to recruit them instead of one of the three new agents. These agents will be designated "Available for Recruitment" in the "Available Operations" sections below. [This rule is being reconsidered and has been temporarily suspended,]
When an operation is completed, one random participating agent will be declared MVP, granting an additional bonus to the controlling player.
When enough missions are completed in a city, the Order of Erofights can carry out an operation to banish the demon lord attacking that city. Success will free the city from demonic influence, rewarding all players participating in that operation and allowing one participating agent, and their controlling player, to rule the city.
As a city's campaign progresses, players will receive clues as to the identity of the Demon Lord plaguing the city. The Demon Lord will be one of the infernal goofballs described in the Ars Goetia. When a player has received enough clues that they believe they can identify the Demon Lord, they can send me a DM guessing the Demon Lord's identity. If they guess correctly, they can invoke the Rite of Admonishment against the demon lord to weaken it. From that point forward the player receives one additional point for every operation they participate in. This bonus lasts until the current Demon Lord is defeated.
Ideally, the game would proceed at one turn per day. The current bugs afflicting the site have made it impossible to maintain that kind of schedule. While I'll update as often as possible, and do my best to post each update around noon, Eastern Time, I can't guarantee that I'll have a new update every day. Sorry about that, and thanks for your understanding!
Considering the website this is being hosted on, there needs to be the potential for sexfights, right? Here's how that works: any time a player sees me online, they can challenge me to a match. If I have time to play a match and someone else hasn't challenged me first, we can have a match in which I play one of the agents they've recruited. If the player wins, they receive a token that can be spent to do one of three things: Initiate a new Order member, allowing them to instantly create a new agent and assign them to an operation; Heal one of the player's agents who is recovering after completing an operation, allowing them to immediately join another operation under the player's control; or Empower any agent the player currently controls, giving them one new level in a skill of the player's choice. If I win the match, the player receiver a less powerful token that can be used for one of these three effects, chosen by me.
THE CURRENT BATTLE
Trouble in Thessaloniki!
In the wake of the battle against the demon Marbas in Reims, the Order of Eros has... definitely not returned to business as usual. Although Marbas's demonic invasion was unsuccessful, it demonstrated that the Order had previously been too complacent and passive, and that reforms were needed if it were going to successfully defend the Earth from future invasions. The senior members of the order who had been instrumental in defeating Marbas were appointed to a High Council to oversee the Order's anti-demon operations, and the Order undertook new efforts to both expand its force of agents and exorcists, and to train its existing agents more effectively.
The Order's new vigilance paid off when its agents uncovered reports of strange occurrences taking place in Greece, centered on the city of Thessaloniki. A crime wave was sweeping through the city, with every day bringing news of an audacious theft, or the disappearance of a wealthy or prominent person. These crimes baffled the authorities, with no clues or witnesses to be found. Even more strangely, many people began uncovering peculiar treasure troves: mysterious ancient coins being found blocking a drainpipe, a jeweled box found by a utility worker beneath a layer of concrete. These events were unusual enough to draw the attention of Mother Superior Lauriane Cousineau, the leader of the Order Academy in Reims. And then one of her investigators returned from Thessaloniki bearing a most peculiar treasure: a golden chalice adorned with intricate engravings depicting scenes of temptation, greed, and the fall of man, engravings which seemingly writhed into different positions when viewed from different angles. Fearing that these events were signs of another demonic incursion, Lauriane immediately made preparations to send agents to Greece to investigate.
Little did she know that the agents' adventures would begin as soon as they arrived...
The Warning
Order agents Berta Sepulveda and Itziar Suero, posing as an ordinary Mexican couple taking their first European vacation, recognize that something is amiss as soon as they disembark from their flight from Munich. The atmosphere at the airport is even more oppressive and exhausted than usual, many of the travelers wearing furtive, almost haunted looks as they make their way through the airport in silence. Security in the airport is heavier than they would have expected, but the airport staff and security personnel wear glazed expression, their eyes seemingly fixed upon some invisible destination in the distance as they direct travelers with clipped phrases and almost robotic gestures. As she walks, Itziar surreptitiously tugs on Berta's sleeve, whispering "look over there," as she nods toward the floor... at regular intervals, strange symbols have been etched into the tiles of the floor, and while neither of the rookie agents possesses the knowledge to fully glean their meaning, they can tell that the symbols are similar in nature to those used by the cultists of Marbas in Reims. "It looks like someone's leaving us a trail of breadcrumbs... let's see where they leave," Berta replies, and the two of them set off through the halls.
The trail leads to a VIP lounge, guarded by a security officer with a submachine gun. "Welcome, ladies. Please go inside, you're expected," he intones as he precisely steps aside and holds the door open. Berta boldly steps inside as Itziar follows. A tall, immaculately-styled man is standing their looking out the window over the tarmac, looking every bit like the kind of posh motherfucker who would describe his undoubtedly expensive suit as "bespoke." He turns to face the agents. "Welcome, my dear exorcists. I must commend you on your... diligence," he says, and of course he's a baritone with just a hint of an aristocratic accent.
"Who are you and what have you done here?" Itziar asks, stepping forward so it no longer looks like she's hiding behind Berta. "You've obviously done something to the people here, and we're not going to stand for it."
"Oh, listen to yourself," the man says, his gray eyes focused intently upon the women as though his gaze can bore into their very souls. "You lackeys of the Order of Eros love to throw your righteous rhetoric around, but tell me: what meaning can justice have in a world where the strong take what they desire? What good is your quaint morality of love and mercy in the face of true power?"
"You seem to misunderstand the nature of strength," Berta replies. "You speak as though love is weak in the face of power, but love is the strength can carry a person through any trial or adversity." Even as she speaks she wishes she'd had the opportunity to retrieve her mace from the baggage claim, just in case the mysterious man decides to test the truth of her assertion.
"Neither is mercy a sign of weakness," Itziar adds. "Rather, it is a gift from the victor to the vanquished. So perhaps you should ask yourself if you are worthy of such a gift."
The man laughs. "The two of you are brave to beard me in my own den. Foolish, and weak, but brave and honest. I like that. I had thought to crush you right here and now, but I'm compelled to stay my hand out of respect for your honesty... that's simply part of my nature. So a choice awaits you. Leave this city now, and live. Or remain here, and die when we next meet. It is your decision, little exorcists." He smiles and then abruptly vanishes, leaving behind only a fine vapor coiling in the air and a nostalgically sweet scene pervading the lounge.
Berta takes a few deep breaths and speaks as calmly as she can. "I bet we could have taken him."
"If I thought you believed that, I'd ditch you right now for being the biggest idiot I ever met," Itziar retorts. "Now let's get of here, pick up our luggage, and get to the hotel. I don't want to be here if when that guy decides he's waited long enough and his little cease-fire is over." Itziar grabs Berta by the arm and leads her out of the lounge toward the baggage claim, her skin prickling as every airport worker and armed guard they pass turns to watch the two of them expressionlessly until they pass out of sight.
The Opportunity
Making her way through the crowd after an exhausting flight from Hong Kong, Saran Sukhbataaryn mentally reviews the address of the safe house where she's expected to meet with her fellow Order agents, all the while scanning the crowd for potential threats. She's following in the wake of a group of businessman who were on her flight, listening to their chatter, when the group suddenly comes to a halt when a well-dressed man approaches them. Saran loiters on the edge of the group, doing her best to fit in as she eavesdrops. "Greetings, ladies and gentleman," he intones sonorously as he shakes the hand of the senior businessman, who seems a little confused at this sudden attention. "Ambassador Nikolaos Georgiou, at your service. I'm glad I was able to catch you today. You see, I know all about your company's intentions about expanding its interests in Greece, but let's be frank, it would be a waste for you to focus on selling to the private sector. The profits there are strictly small potatoes compared to what I can offer you. You see, my government is very interested in the innovative new security solutions you've developed, and I have been authorized to offer you an exclusive contract. A very lucrative one." As he speaks, Saran feels waves of spiritual power emanating from him, and the confused look on the older businessman's face is replaced by an expression of almost feral hunger as he leans in to listen to the ambassador's words. Saran sees that the rest of the foreign party is watching this exchange intently, almost as if hypnotized. Glancing around, the ambassador murmurs "Come, let us discuss this matter further in private," and ushers away the man he'd been speaking with, leaving his comrades behind.
As the rest of the group begins to stir from its stupor, Saran checks to make sure her own suit is suitably immaculate and approaches the nearest businessman. "I'm sorry, the ambassador does have that effect on people sometimes. He's a very impressive man," she smiles. "Oh, my apologies, I haven't introduced myself. I'm Yianna, one of the Foreign Trade Specialists in the Ambassador's office. He just wanted me to collect some information from the rest of you while he speaks with your boss. So, let's start with contact information... what's your name, and where will you stay while you're visiting our beautiful country?"
The Plan
Later, in their safe house just down the street from the Church of St. Nicholas Orphanos, the three agents meet and debrief after their unexpectedly eventful arrivals. "I can't believe we were spotted as soon as we arrived... our wards should have prevented that," Itziar says grimly. "Clearly this demon lord is more knowledgeable than the last one, and we need to know more about him if we're going to safely carry out our operations here. Fortunately, whatever was going on with all those people in the airport doesn't seem to have spread to the rest of the city; everyone we've talked to since leaving the airport seemed to be perfectly normal. I think we should stay away from the airport and stay out of trouble... let's focus on flying under the radar and collect as much information as possible about what's going on here so we can figure out just who he is and how he managed to lay some sort of mega mind-whammy on hundreds or thousands of people simultaneously.
"Luckily, I've found a lead for us," Saran says smugly, fanning a collection of business cards out on top of the table. "I happened to spot an ambassador giving the hard sell to some foreigners, I think we should investigate them to find out exactly why he approached them. Although I think I could probably make a guess." She taps one of the cards, drawing attention to the company named emblazoned upon all of them: Argus Securetech. "It may be a little risky, but based on what I saw, whatever weird mental powers or hypnosis the ambassador was using on them, it seemed like he had to focus on one at a time. With the proper mix of courage and caution, we might be able to extract some information about this company and why the ambassador was so interested in them."
Berta drums her fingers on the table agitatedly. "Look, I'm not saying you two are wrong... but I think you might be letting fear motivate you too much. Look, I get it, whatever's going on in that airport is scary, and it does seem to be the nexus of the demon lord's power. But that makes it all the more important for us to find out what's going on there as quickly as possible. So I say let's focus our research on the airport, figure out exactly what the demon lord has been doing there, and find a way to shut it down. We're in a dangerous position already, and the surest way to insure our safety is to strike right at the heart of the enemy's power."
The others look shocked, but consider Berta's words carefully. Saran speaks in a measured tone of voice. "Well, whatever we do, it's clear that we aren't going to be able to do it alone. We came here on a reconnaissance mission, but it looks like we've already found ourselves in a showdown with the forces of evil. Let's send out a message to the order and ask for reinforcements... and then let's get some rest and get to work in the morning."
NEWS UPDATE: 3/2/2026 Veteran agents have begun to arrive in Thessaloniki, prepared to put their superior skills to use in freeing the city from the demonic menace. Stronger and more versatile than rookie agents, they can be expected to complete operations more quickly than their less-experienced counterparts.
AVAILABLE AGENTS

Itziar Suero
Skills: Leadership 1
Class: Wizard

Fawiza Khaled
Skills: Charm 1, Negotiation 1
Class: Priestess

Hauzini Hartell
Skills: Knowledge 2
Class: Socialite

Korrine Hollins
Skills: Knowledge 1
Class: Healer

Quiteria Sastre
Skills: Coercion 1
Class: Leader

Muna Sultan
Skills: Knowledge 1
Class: Hacker

Ludmila Melnik
Skills: Athletics 1, Knowledge 1
Class: Knight

Regla Escarcega
Skills: Negotiation 1
Class: Leader

Selime Aslan
Skills: Negotiation 1
Class: Craftsperson
AVAILABLE OPERATIONS
Updates in progress!
Investigate the Enemy's Stronghold
Requirements: Knowledge 2, Leadership 2, Coercion 5
MVP Award: Sigil of Empowerment (+1 to any skill for one agent)
Reward: All players participating in this operation receive 1 point, plus 1 additional point for every point of Knowledge, Leadership, or Coercion their agents contribute to the operation.
The demon lord's power seems to be concentrated in the city's airport. Given the amount of infernal energy that would be required for the demon lord to exert his apparent mind control powers over the entire airport, it is likely that the complex conceals one or more nodes of demonic energy, or perhaps even a portal directly to the demon lord's home realm. With some intensive study of the airport and some careful questioning of the right people, our agents may be able to track down the source of the demon's power so we can take direct action against it.
Update 1: Our agents have been investigating the supply and logistics companies that typically run supplies into the airport. While not all of the drivers and managers they talked to were cooperative at first, our agents' wide array of persuasive techniques have proven effective. Our agents have learned that more heavy construction equipment than usual has been moved to the airport lately, with enough fuel to keep them running almost continuously if need be. Several runways have been closed indefinitely due to construction, and it looks like extensive excavation is taking place beneath the airport. We may be able to use our newly-forged contacts in the city's logistics firms and trucking companies to smuggle some of our agents into the airport to take a closer look.
ASSIGNED AGENTS:
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Berta Sepulveda (Alex): Coercion 1
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Bin Lam (Proxenus): Knowledge 1
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Muunokhoi Gantulga (Josh): Coercion 1
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Fida Abbas (Jodie): Leadership 1
Investigate Argus Securetech
Requirements: 3 Negotiation, 5 Charm
MVP Award: Mysterious Technology (Immediately assign any Recovering agent to a mission of your choice)
Reward: All players participating in this operation receive 1 point, plus 1 additional point for every point of Negotiation or Charm their agents contribute to the operation.
Ambassador Georgiou's display of power marks him as almost certainly being an agent of the demon lord, and perhaps a demon himself. Whatever he is, he's clearly interested in the delegation that Argus Securetech has send to Thessaloniki, and that means we should be interested in them as well. We'll send some agents to befriend the delegation and pump them for information about whatever the enemy is planning.
ASSIGNED AGENTS:
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Saran Sukhbaataryn (Proxenus): Negotiation 1
A Magical Tourist Destination
Requirements: 12 Knowledge
MVP Award: Sigil of Empowerment (+1 to any skill for one agent)
Reward: All players participating in this operation receive 1 point, plus 1 additional point for every point of Knowledge their agents contribute to the operation.
Hitting the streets and investigating people with good old espionage skills is important, but we are up against demons from a terrible otherworld here. We need some investigators who can study the city with their research skills and divination magic to map out the flow of magical power in the city and locate any smaller sites of demonic incursion in the city.
ASSIGNED AGENTS:
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Dilek Kartel (Proxenus): Deception 1, Athletics 2, Knowledge 1
Player Leaderboard:
You can keep some notes on this character. You'll be the only one to be able to see this: