Bad Ends Battles for those interested. no silent games, please.
Whether you want villainous mocking (trash talk), a quick one-shot (light RP) or a full campaign (Heavy RP), feel free to message. No IRL or bets (Feel free to ask politely, just be aware I might say no)
Rules: I’m always down to try new things, but here’s my baseline:
Safeword: syllabus. If at any point I do or say anything to make you (the player) uncomfortable, just let me know. I would ask for the same from you.
Limits/dislikes: Toilet stuff, age play, and blood/gore are no-gos
Alyssa, Dungeon Administrator (Dungeon Master)
Alyssa “Alyss” Jameson is a competent and devoted professional for a company that has her hopping to new cities and new tasks every week. The downside of such a job, however, is that she’s rarely in the same place or time zone consistently, and the actual hours she works change sporadically. This makes getting in a round of gaming tricky. To make up for it, Alyss spends a lot of time browsing for old D&D books and writing down ideas in her Dungeon Master’s Notebook. To her, the adventures she weaves, the dungeon she’s crafted, and the stories told are just that. A game. Truth, however, can be stranger and deadlier than fiction. Though she remains somewhat unaware of it, the halls of Havoc are very real, and their mistress lurks within the businesswoman's mind, waiting for moments to lure in the unsuspecting.
The dungeon Alyss created and “runs” for players is managed by a final boss, Alyssa the Dungeon Administrator. Perhaps she was once a character Alyss played, now “grown up” as an NPC. Perhaps she’s merely an outlet for Alyss. Regardless, the Dungeon administrator is cruel, efficient, and calculating, ever working to ensure the dungeon functions flawlessly, and that no heroes or heroines succeed in thwarting “The Plan.” She does this through the careful cultivation and management of the savage orcs, the cunning bunny-girl bandits, and, through powerful arcane pacts, a portal to the hells itself. Should a hero manage to make it past those challenges, they face Alyssa herself, eldritch dice and powerful magicks ready to break those who test her patience.
While cruel, Alyssa is not murderous. No, why would she waste such good potential in these fools who seek to pillage the Halls of Havoc or end her [their?] schemes. Not when they could be put to better use. Those who she takes a liking to shall receive an offer: come work for her, after a suitable punishment…or be trapped in the section they fell in and put to other uses…
Height: 5’7”
Weight: 130lbs (question her declaration at thine own peril).
Breasts: D cup.
Eyes: Blue-green, but tend to flash red when channeling magics or speaking for the book
Build: The mage bears some muscles, but mostly soft curves. D-cup breasts and a firm round butt well-earned by working around the dungeon and climbing the many hidden staircases.
Age: Early 30’s (Possibly far older)
Hair: blonde, sometimes tied back, sometimes free. Hangs down to her shoulders if unbound, and might grow longer when spell-casting. Keeps things trimmed downstairs.
Clothes: Alyssa wears what appears to be a cross between a business executive’s outfit and a sorceress’ robes. They are cut to show her hips and cleavage to best effect. Underneath, she wears not a stitch.
The Halls of Havoc.
Alyss's notes: An adventure for one character, should work for any level or class.
In the ruins of a long-forgotten keep, sinister forces gather. The dungeon administrator, with gold earned for services rendered, and with eldritch wisdom from daemonic sources, did construct there a secret lair, within which she rallied an army of denizens and foul magics. She has currently allied with three forces, granting each control and responsibility for their territories.
If the three basic options (bandits, orcs, and demons) are first to be selected, Alyss will allow the other player to roll 1d3 to see where they wind up starting their exploration of the Halls of Havoc, and which one she uses first.
Bandit Camp of The Bunnygirl Bandits
One hall is occupied by a fearsome clan of bandits. The first and largest family of the clan is a rather energetic group of bunny-girls, led by the fearsome warcheiftess. Alyssa allows them to dwell within as long as they keep their raids on nearby villages relatively calm and destroy any who enter their territory uninvited.
Leader: Jaq Luckyfeet is a legend amongst the local bandits. Rumors of bunny girl with show-white fur and pale skin, wearing a red bandanna on one arm strike fear into the hearts of travelers across the land. Her fearsome group of bandits, male and female, live to accost whatever foolish heroine crosses their path. Alyssa has made good use of Jaq's skills, and she was one of the first the sorceress recruited to her dark cause.
“Recruited” heroes
Orc Caverns
Leader: Currently unoccupied, as the leader tried to defy Alyssa, and wound up her own personal sex toy. For now, the orcs rule themselves, the oldest, the strongest, and the most cunning constantly fighting and striving to usurp each other. Rumor sswirl of a new power rising amonst them.
“Recruited” heroes
Demonhold
The Demonhold is the newest and perhaps most chaotic of the Halls of Havoc. Within a great labyrinth of halls, a rift to the hells is opened, from which pour demons eager to claim pretty new toys.
Leader: The Overfiend, master of the demonic legions, wielder of the assbreaker. Many are the heroine who have stood before him and most have wound up on their knees. An archfiend of the highest caliber, Alyssa made a pact with him to bring his forces over into the world of the living. The exact details are unknown, but the battle must have been great indeed, for tis said the sorceress walked with a limp for several days afterwards.
“Recruited” Heroes
Shiori the fox girl braves the Halls and did well, besting the incubus and enduring a rollicking time with the bunny-girl bandits. Unfortunately, she could not best the demons, and was kept for a time as the Overfiend's concubine.
The Bathouse
Amidst the crumbling ruins secreted away within the halls, this ruined bath is a place of cracked and faded mosaics, stones, and a haze of steam that rises from the sizable lake on whose shore they rest, leftovers of the ancient healing magics of the baths. In her experiments with the various oozes and slimes that found their way to the halls, Alyssa soon managed to create a sentient slime, though it cannot stray far from the magics, else it risks collapsing. So, Alyss keeps it here, where it aids in keeping the Hall's denizens clean and refreshed...though any adventurer who strays too close might just find the slime, in the form of a voluptuous and enticing slime woman, waiting and eager to encourage them to stay.~
Leader: Gooiel enjoys playing a kindly and sultry hostess, welcoming in heroines who have escaped one of the other hazards of the dungeon. She'll clean them very thoroughly, and shares something of a mental link with Alyssa, keeping her informed of the adventurer's progress. Alyssa in turn can speak through the slime, though whether this is really the administrator or merely the slime mimicking her voice is unclear. What is clear is that Alyssa considers her to be in training as a defender of the halls, and likely will continue to do so until she captures a heroine.
Dungeon Staff, Misc,
Incubus: Instead of being assigned control of the dungeon, the incubus () serves as Alyssa’s personal attack dog, sent to test the wills and bodies of those who would defy her or breach the Halls. His hypnotic powers have tested many a valiant heroine. Those who fall to him may choose to join his harem, or be assigned according to Alyssa’s wishes.
Mimics: One of Alyssa’s favored creations, the mimics in the Halls of Havoc are sentient traps designed to snare the unwary. Should a heroine fall to the mimic’s embrace, Alyss will assign them to a section of the dungeon of her choice. Perhaps even her private quarters, if they plead prettily enough…
Alyssa’s Chambers
Within the highest part of the old ruins, in a tower almost perpetually covered in gloom, are the chambers of Alyssa, the Dungeon Administrator. Magical research, meetings amongst the members of the Dungeon Management Team, audiences, and more take place in this, the most guarded place in the keep. Should any soul brave the Halls of Havoc and manage to get past its defenders, they will face Alyssa here. Should they succeed, they might just escape. Should they fail, and catch Alyssa’s eye, they may wind up kept here in her magical research lab, her private dungeons…or perhaps as one of her “personal” servants.
Magical Research:
Private Dungeons:
The former orc chief, now essentially a living sybian for the rest of his days.
Personal Staff:
Management Team: In addition to each of the dungeon lords mentioned above, there are other members of the Dungeon Management Team.
The Jester: https://www.erofights.com/characters/2255231/profile
While not holding a position within the halls themselves, a strange jester serves as an agent for Alyssa, picking up information and anything that might be helpful to the dungeon in his travels, and leading a fearsome Carnivale of acts. They also test heroines and others who might challenge or otherwise threaten the Halls. The Jester is Alyssa's shadow, a favored minion, and his control of the Carnivale is absolute.
The Assistant: https://www.erofights.com/en/characters/2503484/profile
To handle the day to day matters, especially when her research distracts her or greater problems arise that demands her attention, Alyss turns to Ambrosia, a second shadow, who handles most matters. Tasks of logistics, maintenance, liaising between Alyssa and the other denizens of the Halls,- all of these fall within her remit. There is talk amidst the other occupants that Ambrosia chaffs at her position, and she certainly enjoys a greater degree of leniency than others would for her remarks.
Alliances:
Alyssa has a standing agreement with Ogrin, another dungeon lord, that should she capture any fox girls, they might be offered in exchange for more of his orcs.
You can keep some notes on this character. You'll be the only one to be able to see this: