Level -1
Strengths:
Orator: On oral action, if opponent rolls 1 or 2, they skip and edge.
Weaknesses:
Weak Will: If you are in hypnosis for 3 turns, your opponent may give you one rule for the remainder of the game. This can include IRL.
Oral weakness: On oral action, if you roll a 1 or 2, skip and edge.
Critical: This triggers on a 1-3 on the dice.
Edge Battery: Every time you have to edge, roll an additional 1d3 edges, if you roll a 3, you must skip.
Critical: The dice becomes 1d9, and the edge battery must skip on a 6-9.
You can keep some notes on this character. You'll be the only one to be able to see this: