Character made to play with someone who left - who will claim me next?
How did I end up like this? Well, Raven found me when I was locked in chastity, frustrated and desperate to escape. She took advantage of that and forced me into a latex doll suit, then fucked my holes and teased me until I couldn't think any more and left me for later.
The next time she came back, she found me right where she'd left me, will blind and almost immobile in my doll-suit. After another round of using my holes to pleasure herself, she decided to keep me! I was so happy when she locked her magic collar around my neck, sealed with her magic permanently, so that it will never come off.
It's the perfect size, designed to maximize the pleasure she feels when her cock is filling my throat, pressing against the collar and ensuring I only focus on her pleasure. Ever since she put it on me, I'm so much more horny, but the belt locked around my waist keeps me from playing with myself. So I wait and hope that Raven will come back to play with me, so I can feel her amazing cock filling my holes until I can't think of anything else.... or that one of her friends will come and use me to take my mind off it.
Bound, edged, helpless, the collar slowly emptied my mind of all thoughts except how to be a good fuckdoll and how Raven's huge, perfect cock is my god. It's all I can think of, worshipping it, taking it in my throat, ass, pussy... choking on it as she uses me like a toy...
Hot Move Skip - if you do a really hot move, you might just make me skip my turn! I'd also appreciate the same in return!
Standard Dice Rules
- Bondage and Hypno can be escaped with 5+ on a 1d6 (/dice chat command)
- Being in Bondage means skipping, while being in hypno means your opponent can choose your actions or make you skip
- Bondage and Hypno stacks on each other, after being free from hypno you can roll bondage the same turn
Advanced Bondage Rules (optional)
- On roll of 1 or 2, redraw actions and then skip turn
- If the bottom two options are greyed out due to lack of energy, you are too tired to struggle and skip your turn without rolling to escape.
- Modular bondage, the bound may still choose actions based on what body parts they have free, (RP dictated)
Advanced Hypno Rules (optional)
- Hypno-Level-Rules:
- You start the game with Level 0
- Every Hypno action adds 1 Level until you get free.
- Everytime you roll a 1 on a dice roll, you gain 1 Level. (for example: Level 2 --> Level 3)
- After hitting a 5 or 6 (depending on your Hypno Level) you completely break free! (back to Level 0)
Level 1: You have to hit a 5-6 to be free, opponent can choose your actions or make you skip until you get free or your fully hypnotized.
Level 2: For the next two turns, you can't roll to escape, and your opponent chooses your action.
Level 3: The opponent chooses a rule for just this game.
Level 4: If you roll a 2, you can't roll to escape during the next turn, and your opponent chooses your action.
Level 5: The opponent can choose all your actions (max 1 redraw per turn), and you can only escape with a 6 now.
Level Max: You've been fully hypnotized! Your opponent chooses what you have to do (be full sub or dom), and you can no longer role to escape. At the end of the game your opponent may give you a special rule, separate from any bets!
(Order of operations: hypno rolls --> rolls for rules set by hypno level 3 or personal rules --> bondage rolls)
(Advanced rules inspired by / modified from Hannah - Pearl's edge puppy)
You can keep some notes on this character. You'll be the only one to be able to see this: