Standard Dice Rules
- Bondage and Hypno can be escaped with 5+ on a 1d6 (/dice chat command)
- Being in Bondage means skipping, while being in hypno means your opponent can choose your actions or make you skip
- Bondage and Hypno stacks on each other, after being free from hypno you can roll bondage the same turn
Advanced Bondage Rules (optional)
- On roll of 1 or 2, redraw actions and then skip turn
- If the bottom two options are greyed out due to lack of energy, you are too tired to struggle and skip your turn without rolling to escape.
- Modular bondage, the bound may still choose actions based on what body parts they have free, (RP dictated)
Advanced Hypno Rules (optional)
- Hypno-Level-Rules:
- You start the game with Level 0
- Every Hypno action adds 1 Level until you get free.
- Everytime you roll a 1 on a dice roll, you gain 1 Level. (for example: Level 2 --> Level 3)
- After hitting a 5 or 6 (depending on your Hypno Level) you completely break free! (back to Level 0)
Level 1: You have to hit a 5-6 to be free, opponent can choose your actions or make you skip until you get free or your fully hypnotized.
Level 2: For the next two turns, you can't roll to escape, and your opponent chooses your action.
Level 3: The opponent chooses a rule for just this game.
Level 4: If you roll a 2, you can't roll to escape during the next turn, and your opponent chooses your action.
Level 5: The opponent can choose all your actions (max 1 redraw per turn), and you can only escape with a 6 now.
Level Max: You've been fully hypnotized! Your opponent chooses what you have to do (be full sub or dom), and you can no longer role to escape. At the end of the game your opponent may give you a special rule, separate from any bets!
(Order of operations: hypno rolls --> rolls for rules set by hypno level 3 or personal rules --> bondage rolls)
Extreme Bondage Rules (WIP)
- Bondage levels stack
- Every bondage action adds one level
- Every time you roll a 1 on a dice roll, you gain one level, and your partner may choose an unbound body part to tie up
- Every time you roll a 5 or 6, your lose on level
- Each body part bound blocks you from picking actions that use it. You may pick actions that use unbound body parts (e.g., if your arms are cuffed and you are gagged, you can't use your arms or mouth, but could use your feet, ass, resting actions, etc.)
Level 0: You aren't bound, and can pick actions as normal
Level 1-3: You must roll a 5-6 to remove one level
Level 4-5: You must roll a 6 to remove one level
Level 6: You're bound so tight that you can't escape. Your partner can outline a new set of rules / untie body parts if they want (so it's not just a one-sided skipping session if they don't want that)
Wrestling rule
Choke: if getting out into choke, roll a dice . If not 4+, then skip turn and not act until you roll more than 4
Pain: If hit with a hurting action, roll if more than 4, if not skip
You can keep some notes on this character. You'll be the only one to be able to see this: