Alias: Scarlet Witch
Place of Birth: Sokovia
- Heroine, Anti-Hero, Villainess -
Pure Chaos
Wanda is here to care for the city. With many criminals, it's clear her help is needed around EF city.. With her great power, no foe can safely avoid her. Occasionally, her powers can cause some negative effects. Corrupting her with her own abilities and changing her inside and out..
( I PRIMARILY PLAY AS FEMALE BUT CAN SWAP TO FUTA or WILL swap to futa with my corruption mechanic! Read below..)
Chaos Magic: Wanda’s primary power is the ability to manipulate reality itself, bending the laws of physics, time, and space. She is able to warp probability, alter matter, and even reshape the fabric of reality.
When in a bind, Wanda will harness the energy around her to clear her of any danger. This ability provides a lot of corruption.. but it allows her to escape any hypnosis/bondage/pin immediately at the cost of 25% corruption, as well as one turn to cool down and recover.. Cannot be re impaired during recovery.
Telekinesis: Wanda can move large and small objects through sheer force of will.
On any dice roll, Wanda can adjust the dice to go up or down +1/-1 for the cost of 20% Corruption.
Mind Manipulation: Wanda can control or alter others’ thoughts, sometimes distorting memories or inducing hallucinations.
Her most potent ability. When mind controlled by the scarlet witch it is incredibly difficult to break free. Must roll a 6, no limit to length.
Expert Hand-to-Hand Combatant: Trained in basic combat skills by the Avengers. Phyiscally empowered strength and speed.
Corruption occurs over time for the witch. Empowering her abilities but sacrificing control over them. The greater the corruption, the less control she has over herself and her actions..
Corruption is gained from using her abilities as well as..
10% corruption each turn under hypnosis
10% corruption for being spanked
At 25% corruption, Scarlet is much more prone to pleasure. She is more easily aroused and leans into lust for more power..
At 50% corruption, Lust has started to consume her mind. Greatly increasing her pleasure received. At 50% or more corruption, she must rest two turns after orgasming
At 75% corruption, She is much easier to subdue. Requiring 6's to escape bondage/hypnosis.
At 100% corruption, Lust takes over. Her reality shifts and she forms herself a juicy eager cock.. Requiring two escapes to break bondage/hypno, but when she uses her cock in anyway, the opponent must skip a turn.
Victory - Mind erasure; You've tried to fend her off but her powers are too strong. Your mind is taken over and you must completely obey her command. After spending 10 turns hypnotised, Scarlet has hijacked your mind and forces you to surrender.
Victory - Sealed Away; Using her powers, she has secured you into an inescapable bondage predicment. If you are forced to orgasm while bound, she may try to secure you with a 1d6, Rolling a 5/6 locks you away and forces defeat.
Defeat - Corruption overload; If Scarlet as at 100% corruption AND you have her in chastity, collar, and bound/hypno'd, the corruption completely consumes her. Begging for the release of her 'wand' she surrenders..
Defeat - Brainwashed.. If bound and hypnotised for three turns strait, You fully secure The Scarlet Witch. Claiming victory.
INSTANT DEFEAT - May only occur in the first five turns.. If she is stripped naked, bound, and hypnotized in under five turns, she is defeated instantly.
Kinks: Bondage, hypnosis, sex toys, anal, facesitting, ass worship, latex, transformation, feminization, edging, chastity, denial, outfit play, rough sex, facefucking, cum, hair pulling, and spanking.
Limits: Blood, beastiality, age play.
Notable Victories / Defeats!
You can keep some notes on this character. You'll be the only one to be able to see this: