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Bi / Dom

Experimental Ruleset for spicing up Bad End Battle into the sexy spicy RP session you deserve to play~

The Dungeon Master

During the game the Dungeon Master/Mistress should RP as their minions and as the Big Bad Evil GuyGal they are. Narrating the actions of the monsters, presenting choices to the players that frame their action options, and call for rolls in reponse to the actions chosen.
The DM is not trying to win by always choosing the most optimal action for the monsters, the DM should try to win by using the choices the players make against them, rewarding successful rolls and punishing failures for the most fun narrative impact all to tell a fun slutty dungeon crawl story collaboratively with the player. Winning BEB as the DM is easy, making it fun and satisfying takes some effort.
The DM is a character in the game also, as the final boss fight after the third round of monsters so have some fun with your character as well. Are you a powerful dark lord?
perhaps an evil witch?
personalize your dungeon!
give your monsters some character!
and above all

dont let any of the rules get in the way of your hot sexy fun!

Player Characters

Your character is up to you! When the game starts you can choose your class! No special rules around any of this for now.
Your Character has 4 Primary Attributes
Strength
Lust
Understanding
Training

These work the same was as dnd 5e stats if you’re familiar. You get a standard array of stats to start: 16-14-10-8 ( +3, +2, +0, -1) as well as two bonus points you can put in any of them for an additional +1 bonus.

Strength is strength. Uses would be if your grappled or surrounded or for effectiveness of light and heavy attacks

Lust represents the control you have of your lust not how horny you are. for example resisting seductive incubi, or trying to seduce monsters with slutty actions.

Understanding represents arcane and practical knowledge, used primarily for resisting and using magic.

Training represents dexterity, uses are escaping bondage, recognizing illusions, and can also be used as an alternative to strength in many situations like grapples or dodging some spells like a fireball

Trixy is a goblin warrior princess. She’s strong and grew up being trained in combat. Her goblin nature gives her a super high sex drive which she struggles to control. She mostly payed attention to her studies in etiquette and magic. She’s very flexible and crafty as well. To reflect this trixy puts her 16 in strength, her 8 in lust, her 10 in understanding, and her 14 in technique. Trixy, being clever and well raised, adds her bonus points to understanding to make it 12.
Trixy
warrior princess
Strength- 16 - (+3)
Lust- 8 - (-1)
Understanding - 12 - (+1)
Technique - 14 - (+2)
(pic)

Play

When the game has started and the player has chosen their class, the DM has the option to choose the monster, and then sets the scene for the players.

The players should almost always be allowed to make whatever choice they want on their turn.

After the player chooses their action the DM should call for a relevant roll and then use the result to narrate the effect on the monster.

Most rolls are made with /dice 20.

Higher numbers are always in the players favor and lower numbers are in the monsters favor.
The DM should determines the stat used by the players actions or the relevant “save” roll for the monster actions and be the one doing any maths that have to be done.
Monsters don’t have stats for simplicity.

•DM: “Princess Trixy is decending through the dungeon and encounters a warband of strong, stinky orcs!
(Trixy has three choices: light attack, heavy attack, and suck their cocks)
•Trixy: ”I like raise my greathammer and tell the orcies to leave me alone and bonk one on the head super hard~”
(Trixy chooses the Heavy Attack option)
•DM: “Give me an attack roll!
(Trixy rolls an 8, it makes sense for this to be a strength roll so the DM uses their incredible mental prowess to add 3 in their head making the total an 11, slightly above average.
The DM now has three choices: Regroup, Grab and Strip off her armor, Fuck her throat.
Trixy’s 8+3=11 roll being slightly above average it makes sense to the DM here to choose the middle option)
•DM: ”You knock one of those orcs out cold! The others look pretty angry, they shout ’Oi, boyz grab ‘er’ and start stripping you totally naked!

The difficulty of each roll is determined by the DM in response to the rp, usually with thresholds of 5, 10, 15 or contested against a roll of the DM’s.

The outcome of a roll should never result in a skip. Generally monsters should get more aggressive and play more ‘optimally’ as the player fails and get more terrified and ‘easier’ as the player succeeds.

Trixy is roleplaying fighting the monsters so have the monsters fight her back! Build the action up and give your players a chance to do more than just get constantly railed (unless that’s what they want to do of course!)

Sometimes BEB rng gives you all failure options or all success or a 1/3 chance in a good option in some mini scenes, if players don’t get success options there’s no roll needed (but it can determine “effectiveness” later in the rp)

You’re free to rp outside of your action options but do try to get back to the literal actions chosen eventually as this helps both players stay on the same page.
rp should be rewarded.
not everything should be random
let the dice help you tell your story, honor the rolls.

wc Is bi
autorenew Is a dom
access_time Last time active: 6 months ago, Created 6 months ago
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