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Civilizations rise and fall throughout the galaxy, sometimes existing alongside each other in peace and harmony, and other times clashing with each other in devastating conflicts waged with terrifying force. And in interstellar conflict, even a minor war puts billions of lives at risk. Because of this, several societies throughout the galaxy have made it their business to promote peace and deter war whenever possible. The Erofights League is one of the most eccentric of these societies, sending its highly trained agents into conflict zones and potential hotspots to maintain peace with their powerful sexfighting skills. Whether they're gathering intelligence, defusing tensions, or overthrowing tyrants, agents of the Erofights League are prepared to put their bodies on the line to achieve their goals, usually in a very enjoyable fashion.

In the Asgerd Phi star sector, tensions are rising as nations compete over planets and resources with increasing aggression. Of these nations, the Erofights League has identified the Radiant Theocracy of Tara as one of the most potentially dangerous nations, yet also one that is particularly susceptible to being subverted from within.

The Radiant Theocracy of Tara
Ruler: Pope Liam DLXXIV

The Theocracy is ruled by the Pope of Tara, a leader who claims to be directly descended from the first head of the Universal Church, and who wields immense spiritual authority over his subjects. For those situations in which spiritual authority is not enough, the Theocracy is willing and able to bring alternative arguments to bear in the form of the Armée Impériale, a military force which is second to none in the Asgerd Phi sector. Equipped with the latest in starfighter technology, planet-cracking weapons, and genetically-engineered super-soldiers, the Armée enforces the Pope's will with ruthless efficiency. While this overwhelming might is capable of securing obedience from the Theocracy's subjects, it's less capable of securing their loyalty. The average citizen of Tara displays a distinct lack of civic pride or sense of duty, preferring instead to keep their heads down and go about their lives without attracting the attention of the Church's inquisitors or the Armée's enforcers. This disconnect between the rulers and their subjects is ripe for exploitation.

As an operative of the Erofights League, it is your task to infiltrate the Theocracy, make contact with officials and citizens who are dissatisfied with the current state of their society, and convince them (probably with orgasms) to help the League turn the Theocracy's policies and resources away from aggression and repression, establishing a just and prosperous society in its place. You will face opposition from the entrenched powers within the Theocracy, as well as from its outside enemies, but with persistence and courage the League is certain you can prevail. If you are prepared to undertake this mission, simply send a DM to register as an agent of the Erofights League! You will then be allowed to choose one of the available missions listed below, and begin your infiltration of the Theocracy. Once you have a mission, you'll be assigned an agent you can recruit to help you complete that mission. When that happens, we'll play a match in which you can... win over your agent, let us say. If you win the match (or if you're entertaining enough while you use) the agent is added to your spy network, increasing your power and allowing you to take on more advanced mission and recruit additional agents.

Available Missions

(Mission summaries currently available - full mission briefings coming soon)

  1. Conflict on the Periphery
    A neighboring power, the Neo-Draconian Dominion, has undertaken a campaign of violent expansion and it's only a matter of time before they turn their attention to the Theocracy of Tara. We need to recruit and train agents to infiltrate the Dominion and prevent this threat from coming to fruition.

  2. Schism in the Military
    Two competing faction have arisen in the military of the Theocracy of Tara. Reformers led by Jean-Pierre Lemaitre advocate adopting a new military doctrine in which intelligence services coordinate closely with the military to allow lightning-quick campaigns against vulnerable targets, while traditionalists led by Guillaume Renard advocate defeating enemies through an overwhelming show of strength, relying upon Tara's technologically advanced fleets and genetically-engineered super soldiers to carry the day. Both factions have escalated from making pragmatic arguments to citing religious doctrine in support of their positions, and tensions between reformers and traditionalists are at the boiling point. We need to forestall further infighting before violence can erupt.

  3. The Merchants of Tara
    The merchants of Tara may have limited political power in an official sense, but their trade fuel's the Theocracy's economic engine, allowing the theocrats to maintain their hold on society. If we can gain leverage over the mercantile network, we can divert some of their profits to our own causes, denying them to the rulers at the same time.

  4. The Nobles of Tara
    The the socially-stratified hierarchy of the Theocracy of Tara, the nobility serve as hereditary rulers and military commanders, a role which places them in a superior position above the commoners and merchants. The theocrats use a delicate combination of bribery and force and maintain the support of the nobility, lavishing gifts upon those who are cooperative and unleashing their secret police upon those members of the nobility whom they consider subversive. The Erofights League has access to wealth and technology that rivals that of the Pope and his theocrats, and it might be time to engage in some bribery and social engineering of our own in order to bolster our own support among the nobles.

  5. Unity on the Outer Colonies
    While the citizens of the core worlds of the Radiant Theocracy of Tara live a life of almost unimaginable wealth and ease due to their society's highly advanced technology, the people of the outer colonies are more likely to live a desperate, hardscrabble life as they terraform and develop newly-settled worlds. In those places, shortages of basic resources and medical care mean that environmental hazards and disease are constant dangers, and desperation often leads to resource conflicts between settler communities. This has led to the stationing of militia units across the outer colonies to maintain order, although this has led to further tension which further perpetuates the cycle of poverty and violence. If we can recruit some well-placed agents in the outer colonies, we can implement new policies to improve the lives of the colonists and bring them out from under the thumb of martial law.

  6. Picking a Winner
    The good news is that we've gained control of one of the Theocracy's foremost genetic engineering and cloning facilities, giving us a chance to subvert the Theocracy's super-soldier program. The gene engineering facility is producing an army of lovers rather than fighters, and they've been using their amorous skills to help us bolster our influence in the outer colonies and in other nations' border worlds. The bad news is that before we were able to subvert the program, the Theocracy had already managed to produce a whole bunch of bloodthirsty and relentless clone warriors, and despite our best efforts, we've been unable to bring them under our control. They've been waging a war of conquest across the border worlds with their martial prowess and advanced weaponry, and we'd really like them to stop. Trying to fight then head-on would be too costly, though, especially this early in our campaign. If only we could help them see that love is better than war, perhaps they'd be willing to calm the fuck down and submit to our leadership. Perhaps you can recruit some scientists to find a way to bring the clone warriors under control, maybe by using pheromones or Space Viagra or something.

Completed Missions

Covert Aid to the Border Worlds
completed by Dennis Coren

As tensions grew between the Theocracy of Tara and the Neo-Draconian Dominion, Erofights League operative Dennis Coren infiltrated the Theocracy's largest genetic engineering and cloning facility, becoming a trusted subordinate to its director Maria Soledad Medina. He seduced Maria during an all-night laboratory shift, convincing her to aid the Erofights League in exchange for the prospect of scientific freedom once the Pope of Tara and his theocracy are overthown. Excited by the prospect of being able to pursue her own research without being forced to focus on research that supported the Theocracy's militaristic expansion, Maria enthusiastically agreed to aid Dennis in his campaign to free Tara from the Theocracy's tyranny. The genetically engineered supersoldiers who were meant to form the vanguard of the Theocracy's military forces have now been conditioned to value love above war, and wherever they go they are now more interested in gaining an intimate knowledge of the local culture rather than in waging wars of conquest. These sexy soldiers of love have been dispatched not only to the outer worlds of the Theocracy, but have also begun to infiltrate other nearby nations, including the Neo-Draconis Dominon, the Morvarc Confederacy, and the Kaiserreich of Concordia.

Recruited Agents
Image Title
Maria Medina
Director General of Manipulation Operations and Human Resources
Handler: Dennis Coren

Maria is the coldly efficient bureaucrat in charge of managing Tara's clone troop production facilities. Her current project is focused on the creation of genetically-engineered super soldiers to establish Tara's military supremacy over its neighbors, and she's under pressure to produce these soldiers as soon as possible so Tara is prepared to battle the Neo-Draconian Dominion. After intense negotiations with EFL operative Dennis Coren, she has made modifications to the super-soldier program to fit the needs of the EFL rather than the Theocracy. While her goals now align with ours, she is still a master of using genetic engineering as a tool of political control, as befits her position as one of the top science administrators in the Theocracy. Until we have had an opportunity to further secure her loyalty, EFL agents should remain cautious in dealing with her.

wc Is bi
autorenew Is a switch
access_time Last time active: 2 minutes ago, Created about 2 months ago
access_time Local time: 06:35
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check Kinks: Female domination, Male domination, Pro Wrestling, Exhib/Outdoor, Humiliation, Mocking, Bondage, Tickling, Cum play, Hypnosis, Cock Worship, Pussy Worship, Breeding, Alcohol
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