Steamy Dungeon (Level 1) mail warning

Wanna test this game?

Bi / Bug

WIP

Hi there, wanna test my game?
I put some horny stuff together, just to see if this works. So feel free to playtest it however you wanna.

If you have feedback, need help with the rules, or simply want to try it in duet, feel free to reach out~
(CG character btw)

Link to the Dungeon, Foes and Events

What is it?

It's a solo game, meaning you only need a set of rules, a 6 sided die (d6) and your imagination to make it work. You can “journal” your adventure by writing little paragraphs of your quest… or not. You do you, as long as you have fun.
Make sure to be clear about your setting, your goal and your kinks before playing, and have fun!


Steamy Dungeon

A long time ago, there was a war between 2 sides that took over the whole land. On one side, the King of Mankind wanted to preserve a false idea of purity and tradition, and on the other side, the Demon Lord grew his industrious empire with greed.
Both armies clashed uselessly, until both tyrants disappeared. The King built a huge castle out of paranoia and died alone in his prison, and the Lord dug too deep in search of gold and got swallowed by the earth.

Now free of their rulers, both sides learned to mix, make peace, and soothe the scars of war. Out of this new peace, several strange customs were created to honour and remember those trying times.
The old dungeons have been taken and transformed, now serving a new purpose. Instead of being prisons or traps, they became temples of lust and discovery, ritualistic brothels for all to try.
Will you overcome the dungeon, or get overwhelmed by its keepers?~

Setting

You will be playing an adventurer, an explorer with masterful skills, a warrior who's bigger than life, with a hero's soul and a lover's heart.
The dungeon is a place of lewd fun and pleasure, and it works like a game: each adventurer roams through its rooms, overcoming the traps and the keepers, until they can reach the final room, where the dungeon dominatrix awaits.
Of course, no weapons may be used (whips and paddles are fine, though~). Wits, charms and sex will be your greatest weapons there.


Make your character

You can basically do whatever you want for your character, as long as you remember it's an adult and lewd setting. The only stuff that really needs to be there are the Expertise and the Weakness, because they matter in the rules, but even that part you can get rid of.


Make your character

Who will you be playing as? You call roll a die to find out, or use your own imagination to build them. Here's what a character has:
- A name, a look, a job…
- An expertise
- A weakness

As long as you have those, it's enough. If you don't have any idea where to start, you can roll a d6 and see what you get here:


Background

1. Tough mercenary
2. Frustrated wizard
3. Charming thief
4. Flustered bard
5. Dutiful paladin
6. Wild witch


Body

1. Androgynous surprise
2. Muscular bulk
3. Lean as a feline
4. Cuddly chubby
5. Soft curves
6. Statuesque build


Detail

1. Embarrassing tattoo
2. Cursed piercings
3. Forever-burning skin
4. Touched by the Faery realm
5. Animal curse
6. Golden scars


Expertise

1. Silver tongue
2. Velvet touch
3. Inescapable cuddle
4. Enchanting voice
5. Adorable when embarrassed
6. Soothing kisses


Weakness

1. Needy for praises
2. Sensitive to musk
3. Restrained slut
4. The rougher, the weaker
5. Squirming under feet
6. Red asscheeks




How to play


Stats

What you can do to overcome the dungeon is represented by 2 stats:
- Wild: it represents your passion, your lewd mind, your ability to give in to desire. Use your wildness when you want to push past your limits, use your raw strength and power, be honest, charm and seduce.
- Control: it represents your cool and calm mind, your reasoning skills, your composure, and your martial skills. Use it when you want to chant a spell, lie and deceive, deliver a precise blow, sneak around, stay collected.
Those stats show your state of mind: are you in control, or are your breath ragged, your body burning up, and your mind full of needy pleasures?~

To represent your state, you have 6 points distributed between those 2 stats.
For example, if you have 5 points in Wild, that means you have only 1 point in Control. And having 4 points in Control means having 2 points in Wild.

When you start your adventure, you have a clear mind, so you start with 4 points in Control and only 2 in Wild.


How to roll a die

You can narrate whatever you want, describing how your character acts and feels.
However, when you're in an uncertain situation, or when your action have consequences:
- Choose what stat is relevant, Wild or Control
- Roll 1d6 and compare it to your stat
- If the die is lower than your stat, it's a success! Your action is effective, or things turn out fine for you.
- If it's equal to your stat, then it's a mixed result. You do what you want to achieve but there's a complication.
- If it's higher, you fail! Things turn out not fine for your character.

Remember, you don't want to roll your die all the time, only when the outcome for success or failure could be interesting.


Advantage and Disadvantage

When your Expertise helps you solve a situation, you roll 2 dice (2d6), and take the best result!
But if your Weakness comes into play, you roll 2d6 and keep the worst result.

Advantage or Disadvantage can also be used to narrate other situations.
Did you manage to sneak behind that guard? You'll probably have an Advantage on your next roll then.
Are those ropes too tightly tied around your legs? Trying to move while bound will give you a Disadvantage then.


Stat changes and gameover

When you act cool, dominant, in control, or when you subdue your opponent with your body, you slide 1 point from Wild to Control
For example, if you have 3 in Wild and 3 in Control, and you show the orc who's boss, you slide 1 point and get 2 in Wild and 4 in Control.

On the other end, if your opponent makes you stagger, if you feel your temperature rising, if you submit to your foe's advance, if you feel needy and bothered, or if you cum all over the room, then you slide 1 points from Control to Wild. You're slowly losing control~
This often happens (but not always) after a failed roll.

  • Control can never go above 5 points!
  • If Wild gets to 6 points, that means you've given in to your desire, melting in pleasure for your opponent. Poor you, you'll probably end up tamed and cuddled by those sexy keepers~


How to defeat an enemy

To win against an opponent or turn the situation in your favour, you must fill up the enemy's Submission Points.
Each time you successfully dominate them, tick up one of their SP. If they are all ticked, congratulations! It means you own them~ You can toy with them, before proceeding to the next room.


Exploring the dungeon

Because of the updates and information, the rules to build a dungeon, make it lively, and fill it with opponents will be available here.
Link to the Dungeon, Foes and Events

wc Is bi
access_time Last time active: About 2 hours ago, Created 3 days ago
star Has 3 stars
send Stats
public Public games
timelapse Lasting effects
mode_edit Marked by :
check Kinks: Female domination, Male domination, Hardcore BDSM, Pro Wrestling, Threesome/Audience participation, Exhib/Outdoor, Anal, Feminization, Chastity belts/cages, Pain, Cock and balls torture (CBT), Pussy Torture, Cuckold, Pet Play, Humiliation, Mocking, Bondage, Foot fetish, Armpits, Tickling, Lick Ass, Cum play, Hypnosis, Cock Worship, Pussy Worship, Orgasm Control, Breath play, Breeding, Latex, Medical, Monsters, Alcohol, Food
shopping_cart Toys: Gag, Anal plug, Dildo, Suction dildo, Dildo vibrator, Wand vibrator, Vibrator, Nipple clamps, Fleshlight, Cockring, Prostate Massager, E-Stim, Collar, Leash, Shackles, Rope, Chastity belt/cage, Rubber band, Shoelace, Ball Crusher, Crop, Paddle, Wax, Full-length mirror

Notes

You can keep some notes on this character. You'll be the only one to be able to see this:

Your messages together


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