Made this profile mainly for Kassane RPG games. I will not do irl on my end but I may be ok with my rp partner doing it. It's best to ask first.
Eve is a trickster who loves messing with people. She loves nothing more than to get inside someone's head. As you might expect she's very slippery, but if you manage to catch her and hold her down, she won't prove nearly as much of a threat.
Eve, Level 2 Trickster (Exp: 0/2)
Strength: Hypnotist, Overwhelm with Orgasms, Tight Hole
Weakness: Rope Bunny, Collared Sub
STRENGTHS
Hypnotist: If you keep opponent in hypnosis for 3 turns, you may give them one rule for the remainder of the game. This includes irl.
Critical: The effect triggers after only one failure to escape.
Overwhelm with Orgasms: If your opponent fails an orgasm test, you may control their actions for 1d4 turns. You can give them irl instructions during this time.
Critical: This becomes 2d4 turns.
Tight Hole: If you choose an action that puts your opponent's strap on, cock, or tongue in your hole (choose ass or vagina), roll a d6, on a 5 or above they skip a turn trapped in there, on a 6 they redraw then skip. If over 5 and IRL, they must also edge if you roll a 1 you must edge.
Critical: Skipping now occurs on a result of 3 or higher. On a 6, the top is considered Bondaged.
WEAKNESSES
Ropebunny: If you are bound by your opponent, they get to choose your first action after you escape, they cannot make you skip.
Critical: After being freed, opponent controls for 3 turns, and they may bind with 3 items.
Collared Sub: Once per game, when you are collared, or your opponent interacts with your collar, they may choose one of your strengths to ignore for the rest of the game. If your opponent has you collared, they may do this from the start of the game.
Critical: You also must play as a sub the remainder of the game if collared.
You can keep some notes on this character. You'll be the only one to be able to see this: