Unyielding: Your opponent's weaknesses requires +/-1 on dice rolls to pass, and the number of your opponent's turns you control increases +1.
Focus: Once per game, you can choose to turn a failed roll into a success for bondage or hypno.
Weak Will: If you are in hypnosis for 3 turns, your opponent may give you one rule for the remainder of the game. This can include IRL.
You can keep some notes on this character. You'll be the only one to be able to see this: