Prefer Classic games, public or private. DMs are open.
I always try to ensure my partner is having as good a time as I am.
Some basic rules to keep it simple, while making the experience seem more real:
1. If I am tied up, I must roll a 5+ on a 1d6 the next turn to break free and make a move. Otherwise I must skip. I am automatically assumed free the following turn.
2. Hypno is similar to tied up ... 5+ on 1d6 to choose my next move. Otherwise my opponent chooses the move.
2. If my partner manages to put me in chastity, I will get super submissive and can no longer use moves that are unrealistic for the situation.
You can keep some notes on this character. You'll be the only one to be able to see this: