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Daisy Dukes 🎀 VS Holly Johanson : History listed publicly (53 turns)

Ultimate Surrender Style and Scoring - 2 hr time limit

Dice20 at the beginning to see who fights first ✅

Dice6 to see if you can escape a hold or pin ✅
1/2/3 trapped. 4/5/6 escape. LP reduction is key indicator for roll determination

NEW NOTE ON PENALTY ENFORCEMENT LIMITS
- Penalties should only last as long as 5x and then the penalty is no longer enforceable
- Examples would be for any penalties that are adding or subtracting from the potential D6 or D7 rolls (i.e. +1 for extra time/scoring or -1 to break control), OR Edging requirements
- Penalties that are less likely to of occur may still last for the entire game. These may include but are not limited to forcing opponent to choose stripping actions, use of toys, or similar.
- Any single turn penalty is still allowable as long as there are no concerns with players limits/restrictions
- Rule can be stacked or repeated if multiple 1's are rolled. If adding to or subtracting additional values, the enforcements remain, but if implementing the same reduction or addition, that can be added for an additional 5 enforcements.

** Example:** Player receives -1 on D6 roll penalties and with 3 enforcements left rolls another 1 as penalty, penalty can be +5 additional enforcements of previous rule OR if -2 on D6 rolls is chosen, the remaining enforcement of that penalty is 3 turns. Same goes for +1 on D7 rolls

Ultimately, you and your partner can choose to allow for ALL penalties to be enforceable the ENTIRE game once played but the recommendation is to limit to 5 enforcements.

“Implied control” without LP reduction will use D20 roll against current energy of rolling player. If result is less than current energy no D6 required and no control, if higher = control is established for only 1x turn. Control does not carry over to next action. ✅

Players can choose to have actions carry over to the next turn, where they will remain trapped if they roll another 1/2/3, but this should be discussed before the match begins (optional)
A Dice6 roll of 1 can incur a penalty (optional and within fighters’ limits, if cannot agree to penalty, default penalty is 2x D7 roll for ONE turn)

Dice7 for IRL/pleasure timers if applicable to the action ✅
Dice7 1: 30 seconds
Dice7 2: 35 seconds
Dice7 3: 40 seconds
Dice7 4: 45 seconds
Dice7 5: 50 seconds
Dice7 6: 55 seconds
Dice7 7: 60 seconds

Scoring system:

Dice6: ✅
If a player rolls a dice of 1/2/3, then they are trapped, and their opponent will be awarded +25 points for control

Dice7: ✅
If a pleasure/IRL timer is applicable to the action chosen, then the amount of time on the D7 is the amount of points that will be awarded. For example, a 60 second timer would award the player +60 points.

Self-Pleasuring Action: (optional)
If a player opts to choose an action to re-gain energy but indicates self-pleasuring, opponent sets 30s beat/timer and is warded +30pts

In game/IRL points:

Stripping: ✅
If a player ‘s action strips their opponent of clothing; they will be awarded +25 points per article (top/bra/pants/panties/socks). Does not count if player’s actions strip their OWN clothing.

Tap out: ✅
If a player submits or taps out, then their opponent will be awarded 100 points, control is broken and can take next action without rolling D6

Orgasm: ✅
Making your opponent cum in game/IRL will award the player 250 points

Game end: ✅
The player with the most points at the end of the match or time limit being reached will be awarded the win

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