F.I. got himself yet another escort from a certain agency of work girls, known for the expertise in the subby behaviour. But given he hired her with intent purpose of sussing out clues on recent crime, he should have been tipped off that Linlin's different, not cut of the same cloth as other girls.
"Classic" game,
about 1 month ago,
about 2 hours long,
55 turns.
Alice happened to get herself captured in a dungeon for a few days. And while the dungeon could be boring and do something like a bag over the head or maybe drug the person to let them out without knowing the place, the particular circumstances allowed for a much more alluring, yet mindbreaking solution~
"Classic" game,
about 1 month ago,
about 2 hours long,
48 turns.
Detective Alice approaches another of the suspects of the great EF heist after being invited to his mansion for a game of intrigue and deception. He invited me of course after my very public and known about dominantion of one of his peers Winston in the an abandoned wrestling arena
"Classic" game,
about 1 month ago,
about 4 hours long,
66 turns.
Golden sands, bright blue sea, shining sun~ What more to wish for a great day to spend~
Something in the plans for a while now, Lin sunbathing on a lounger naked, when a gorgeous blonde stranger ends up finding her reclusive spot, acting all seductive and tempting, making the two share in some lubing. And yet, given that nobody was supposed to know about Lin being here, something's off.... very off.... Does Sara already know too much?!
---
(You start the game with Level 0
Every Hypno action adds 1 Level until you get free.
Everytime you roll a 1 on a dice roll, you gain 1 Level. (for example: Level 2 --> Level 3)
After hitting a 5 or 6 (depending on your Hypno Level) you completely break free! (back to Level 0)
Level 1: Skip your actions, You have to hit a 5-6 to be free.
Level 2: For the next two turns, you can't roll to escape, and your opponent chooses your action.
Level 3: The opponent chooses a rule for just this game.
Level 4: If you roll a 2, you can't roll to escape during the next turn, and your opponent chooses your action.
Level 5: The opponent can choose all your actions (max 1 redraw per turn), and you can only escape with a 6 now.
Level 6 Max: You've been fully hypnotized! Your opponent chooses what you have to do (be full sub or dom), and you can no longer role to escape. At the end of the game your opponent may give you a special rule (separate from any bets!)
(Order of operations: hypno rolls --> rolls for rules set by hypno level 3 or personal rules --> bondage rolls)
"Classic" game,
about 1 month ago,
about 4 hours long,
63 turns.
Check Linlin's profile for more if you want to learn about her approach to event :P Sophia was the first one to challenge the girthy girlcock, any sense of posh or regalness thrown out as we went hard at each other
"Classic" game,
about 1 month ago,
about 2 hours long,
58 turns.