Each mode has a "DNA", fitting somewhere in the triangle above. Players have different preferences and give different "weight" to these 3 dimensions. Just like e.g. boardgames, the EF modes range from "strategic/competitive" (like Chess) to "roleplay" (collaborative storytelling) to "physical JOI / IRL play" (real world instructions). Most modes can be "adapted" in all 3 dimensions but each mode prioritizes them differently.

Game Mode DNA (14)

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Each mode has a "DNA", fitting somewhere in the triangle above. Players have different preferences and give different "weight" to these 3 dimensions. Just like e.g. boardgames, the EF modes range from "strategic/competitive" (like Chess) to "roleplay" (collaborative storytelling) to "physical JOI / IRL play" (real world instructions). Most modes can be "adapted" in all 3 dimensions but each mode prioritizes them differently.

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