Looking for Kassane's matches, come help me squirt out xp~
Sihori, Level 2 Submissive Sorceress (Exp: 0)
Signature Strength:
Tempting Revelation: actions that strip myself count as hypnosis, and if more than 1 article of clothing comes off my opponent's first escape roll becomes one step more difficult (6 instead of 5-6 for example)
No gag reflex (Orator): On oral action, if opponent rolls 1 or 2, they skip and edge. I automatically succeed the first roll given to me while I'm giving oral
Signature Overwhelm with Orgasms: If your opponent fails an orgasm test, you may control their actions for 1d4 turns and edges that many times. You can give them irl instructions during this time.
Signature Ruler: if the opponent rolls a 1 when resisting your strength or their own weakness you can give them a rule for the rest of the match. If it is a critical I control their next turn as well.
Strength:
Hypnotist: If you keep opponent in hypnosis for 3 turns, you may give them one rule for the remainder of the game. This can include IRL.
Critical: The effect triggers after only one failure to escape.
Signature Weakness:
Tied temptress: while bound, all of my weaknesses are critical
Weakness:
Butt Slut: When your opponent chooses an action where they put their strap on, cock, or tongue in your ass you must roll a d6 and if it is a 5 or 6, you must skip, if doing IRL and over 5, you must also penetrate your ass with something.
Critical: If butt slut is triggered, you must skip on a 4 or above, and in addition, you must always penetrate yourself if doing IRL on this action.
Weak Will: If you are in hypnosis for 3 turns, your opponent may give you one rule for the remainder of the game. This can include IRL.
Critical: The effect triggers after only one failure to escape.
Pet: Getting a butt plug or any pet play bondage in or on means your opponent can give you a new rule to follow for this match.
Critical: A leash now counts as well
Ditzy: Once per game, your opponent may choose to turn a successful roll into a failure for bondage or hypno.
Critical: Each effect can be used twice in the game.
Gullible: Your opponent can choose to make you accept the same bet as in gambler at the start of the game.
Critical: They can wait to make the bet real as long as they want, even if its the last turn, but not after they have won.
Puedes guardar algunas notas sobre este personaje. Serás el único que podrá verlas: