Kassane RPG only please.
I'll be adding more eventually, but for now.. All you get is my Kassane stats!
Character sheet for Kassane's RPG game:
Talia, Level -5 Gambling addict (Exp: 0)
Signature strengths
Gambling addict: You can wager three experience points at the start of a match, your opponent can deny you the match if they want because of this, the winner will get 3 more exp from this match. the loser loses 3 more.
Mesmerizing tits: When I use any breast related move, my opponent rolls a D6. On a 1-2, they become hypnotized by them. In addition, if they fail, add one to the failure number, up to a maximum of 5. If they roll a 6, the number goes down one.
(Critical with tit addict, 1-3 is a fail)
Signature Weakness
Tit Addict: If your opponent plays a boob action against you, roll a d6, on a 1-2 you fail and must skip. If IRL you must also edge. In addition, if you fail, add one to the failure number, up to a maximum of 5. If you roll a 6, the number goes down one.
Critical with alluring tits: The failure number can never go down.
Naive gambler: At any point up until the last move is made, my opponent may gamble another point on a match I'm in. I have to accept.
Critical with gambler, they can force me to accept a 2exp wager instead
Pheromone huffer: Any time my opponent uses a move using a body part that would stink, I roll a D6. On a 1-2 I become hypnotized and skip my first attempt to escape.
Weaknesses
Weak Will: If you are in hypnosis for 3 turns, your opponent may give you one rule for the remainder of the game. This can include IRL.
Critical: The effect triggers after only one failure to escape.
Foot Addict: If your opponent plays a foot action against you, roll a d6, on a 1 you fail and must skip. If IRL you must also edge. In addition, if you fail, add one to the failure number, up to a maximum of 5. If you roll a 6, the number goes down one.
Critical: The failure number can never go down.
Edge Battery: Every time you have to edge, roll an additional 1d3 edges, if you roll a 3, you must skip.
Critical: The dice becomes 1d9, and the edge battery must skip on a 6-9.
Goonette: When you engage in a self-pleasure action (gaining energy using hands on your genitals), you must roll a d6. On a 1-2 you can not stop, and must pick a masturbate action your next turn or skip. If IRL, edge.
Critical: the difficulty of the dice roles change by one (3 and above for strength, 3 and below for weakness). If irl, the one with the weakness edges regardless of the result of the role.
Rule Slut: when you roll a 1 when resisting the opponent’s strengths or your weaknesses the opponent can give you a rule for the rest of the match
I lied! You get one more thing! Muahahaha! I'm always up for any kind of other way of gambling! Be it rules bets, or other ways to spice games up!
Interesting ideas I've seen, in case you're not feeling so creative.
-Chess, or another game played before the match to give handicaps to the winner
-Loser of the game gets a rule they must follow for D6 games
-We each choose a number of weaknesses, and when those kind of moves are used on you, you have to edge and skip. First to cum IRL loses!
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