Maximum edges in a row: 100 Courtesy of Ailee and denied after T.T
Character sheet for Dan, Level 0 Daredevil (Exp: 0) Kassane's RPG game:
Signature strengths
Daring gamble: Whenever performing a roll, you can choose to reroll the dice once. If the roll fails a second time, the user has to edge 5 times.
Strength: **
**High Risk High Reward: The strength that comes with a weakness! When your opponent rolls a 1 on a hypno or bondage escape roll, it takes effect. You can give your opponent a task or a question. If the opponent object they need to skip, or edge 2 times if irl. if the opponent object you can give a new command the next turn. For the max of 2 turns. BUT if they roll a 6, they can do the same to you.
Orator: On oral action, if opponent rolls 1 or 2, they skip and edge.
Oral weakness: On oral action, if you roll a 1 or 2, skip and edge.
Critical: This triggers on a 1-3 on the dice.
Cheek Master:When you choose an action penetrating your opponent's ass with tongue, cock, or strap-on, your opponent rolls a d6, skipping on a result of 5 or 6, if doing IRL and over 5, your opponent must also penetrate your ass with something.
Ruler: if the opponent rolls a 1 when resisting your strength or their own weakness you can give them a rule for the rest of the match
Edge milker; Every time your opponent has to edge, you may roll 1d3 and add that many additional edges for them. In addition, if you roll a 3, they have to skip. If they are not doing IRL, you may still roll and have them skip whenever they would have had to edge.
Hypnotist: If you keep opponent in hypnosis for 3 turns, you may give them one rule for the remainder of the game. This can include IRL.
Weakness: **
**Rule Slut: when you roll a 1 when resisting the opponent’s strengths or your weaknesses the opponent can give you a rule for the rest of the match
Critical: this applies to hypno/bondage too
Foot Addict: (Courtesy of Prisci) If your opponent plays a foot action against you, roll a d6, on a 1 you fail and must skip. If IRL you must also edge. In addition, if you fail, add one to the failure number, up to a maximum of 5. If you roll a 6, the number goes down one.
Pet: Getting a butt plug or any pet play bondage in or on means your opponent can give you a new rule to follow for this match.
Toy slut: On any electric sex toy action, you must roll 5 or 6 or they choose your next action. You must also use that toy IRL.
Clumsy: When an action is played that requires athleticism or flexibility from you, you gain a 1 point penalty on your next 1d4 rolls.
Masochist: On pain action, if you roll 1 or 2, skip. If IRL, instead of rolling the opponent gives instructions, and if you refuse, skip.
Critical: Roll becomes a 1-3 or if IRL you may punish them in order to extract additional concessions aside from a skip.
Gooner: When you engage in a self-pleasure action (gaining energy using hands on your genitals), you must roll a d6. On a 1-2 you can not stop, and must pick a masturbate action your next turn or skip. If IRL, edge.
Remote controlled toys (Ask for link or add me on lovense)
- Lovense Diamo - cock ring with vibe.
- Lovense Gush 2 - cock vibe + band for handfree.
- Lovense domi 2 wand
- Lovense Hush 2 plug toy 1.75 inch/4.5 cm
- Lovense Solace Pro stroker
- Lovense Ferri (small vibe, can be attached with rubber band?)
Sie können einige Notizen zu diesem Charakter machen. Sie werden der Einzige sein, der das sehen kann: