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Cross gendered player
Am prefering hentai, fine with classic too~
And since it seems I have to point this out, do write me in brackets if something is wrong or you are not enjoying the match, RP or what not.
Trying things out~
Lore~
WIP~
Short things is that she is a mage seeking more knowledge and with that strength in different kind of fields... when it comes to what she wants people to believe at least~
Ailee, lvl 14 (5xp), Queen Sorceress~
Strengths:
Athlete: When an action is played that requires athleticism or flexibility from you, you gain a 1 point bonus on your next 1d4 rolls.
Edge Milker: Every time your opponent has to edge, you may roll 1d3 and add that many additional edges for them. In addition, if you roll a 3, they have to skip. If they are not doing IRL, you may still roll and have them skip whenever they would have had to edge.
Critical: The dice becomes 1d9, and the edge battery must skip on a 6-9.
Tight Hole: If you choose an action that puts your opponent's strap on, cock, or tongue in your hole (choose ass or vagina), roll a d6, on a 5 or above they skip a turn trapped in there, on a 6 they redraw then skip. If over 5 and IRL, they must also edge if you roll a 1 you must edge.
Unyielding: Your opponent's weaknesses requires +/-1 on dice rolls to pass, and the number of your opponent's turns you control increases +1.
Gambler: You can wager an experience point at the start of a match, your opponent can deny you the match if they want because of this, the winner will get 1 more exp from this match. the loser loses 1 more.
Signature Strengths~
A sorceress tools~ (signature strength):
Magic can be used in many ways. Day to day life, for survival in the wild, fights… but also for preparation~ And only a fool would run blindly into a situation without some preparation at least made, especially so if they expect a fight~
At the start of the turn, I can pick one of those 4 actions below. Once taken, the strength is active and can't be remove.
Physical strenghtening → I escape bondage on a 4 or higher~
Who said that the body of a magic user would be weak?~ We have so many spells to change that little fact about us, it is hiliarious to find people that are confident in their superior strength... just to be proven wrong as they are a helpless mess trapped in their own ropes~
Focussed mind → Escaping hypno on a 4 or higher~
Heightening in my focus, strengthening my resolve, expecting that my mind will be attacked relentlessly... and I just have to endure longer with a clear head than my opponent. This is what this spells represents~
Mastery → I can strengthen one of my strengths i.e make them critical or just increase the difficulty of the roll
One should fear the spell caster that knows a hundred spells... but they should just as much fear the spellcaster that brought one spell to the peak~
Knowing oneself → +1 to resisting one of my weaknesses
Like a general once said, "If you know thyself and know your enemy, you do not fear the outcome of a hundred battles", so I shall follow their example as well~
If playing with IRL, there would be a 5 option wit the 5th being that everytime my opponent would have to edge, they have to edge an additional time~
Draining touch~ (signature strength):
A simple touch~ A simple… little brush… and you feel your body losing strength… bit by bit… your will being drained… your knees getting weak~ A nice close distance spell… one that proves way more… effective… when I trap your head between my tits… or even under my wonderful ass~
Rule part: On any action with smothering and or facesitting, my opponent is put into hypno. IRL they have to edge if they fail the first roll. Every following roll you have to edge when you roll a 1-2~
The Sorceress staff~ (Signature strength):
Oh... now you've done it~ A sorceress with her body alone can already create devastating spells~ Equipped with her staff, the spells' powers are amplified even futher... I'm unsure if that is something you should've gotten yourself into there~
If I use a strap-on action on you (have to choose if on the ass or pussy, can't be both. Mouth not), you have to roll. On a 1, you redraw and skip, 2-3 you just skip, on a 4-6 you escape~ If with IRL, you have to edge and skip your turn~
Sorceress Will~ (Signature strength):
Having... done her fair share of experiments over her time as the sorceress of seduction... from... quite successful ones... to also quite the drawbacks for others... Well, she at least learned one thing... control... and not losing utter control in the face of overwhelming... "distraction"~
Rule part: If my opponent controls my turns with one of their strengths or my weaknesses, I can decide to instead edge double the number of turns, freeing me from the control and leaving me to act normally again. This can only be done 2 times per match and it doesn't effect hypno or bondage. (Please do give me feedback on that one, I do like the idea of it, so would really like to hear some feedback there~)
Sorceress Authority~(Signature Ruler):
Somehting people learn quickly when they come into contact with magic... is how to control it properly and not let it overspill out of their body easily~ But what... if someone with a strong enough magic power... just let it all out, moving away all restraint and letting her magic power course freely out of her body and into the open air?~ It creates a presence that feels overwhelming... one... that... commands... attention~
If the opponent rolls a 1 or 2 when resisting your strength or their own weakness you can give them a rule for the rest of the match
Critical: this applies to hypno/bondage too
Silver Tongue~ (Orator Signature):
I use my mouth for so many things every day~ Speaking... casting spells... so many ways of my words... spilling over my lips~ So my lips... of course... can have quite the affect on people~ And don't get me started on trying to negotiate with traders~ My voice... and my mouth do need a bit of extra in those... to get the best possible deals~
On oral action, if opponent rolls 1 or 2, they skip and edge. If they fail the roll, they also get put into hypno~
Critical: This triggers on a 1-3 on the dice.
Magical Focus~ (Signature strength):
At the start of the match, escaping bondage is possible on a 4 or above while escaping hypno is only possible on a 6. 3 times in the match though, I can decide to change those values, making hypno possible to escape on a 4 or above while bondage becomes a 6 and vice versa
Hypnotic Mastery~ (Hypnotist signature strength):
Every 3 consecutive turns I keep my opponent trapped in hypno, I may give them one rule for the remainder of the game. This can include IRL~
Critical: The effect triggers after only one failure to escape, afterwards only every 3 turns~
Magical Touch~ (Dexterous Signature):
If you play a fingering/handjob action on your opponent, they roll a d6, on a 1-2 they fail and must skip. If IRL they must also edge. In addition, each failed roll, the fail number increases by one, up to a maximum of 5. If they roll a 6, the number decreases by one till 2. Only counts on genitals.
Critical: The fail number can not decrease, and hand actions involving anal, are now included.
Magical Overload~ (Overwhelm with Orgasms signature):
If your opponent fails an orgasm test, you may control their actions for 1d5 turns. You can give them irl instructions during this time.
Overwhelming Hypnosis~
When my opponent gets put into hypno, the first turn in it always succeeds, leaving them trapped, making them skip their turn and edge~ Afterwards, I roll a dice, on a 5-6, they have to skip two turns instead~ (Those turns don't count into Sorceress Authority)
Critical (Weak will): The number to make them skip two turns becomes 4-6~
Sorceress Allure~ (Alluring Tits signature~):
On any breasts action that I play that involves my breasts (I.e, not the others breasts or me massaging them) my opponent has to roll a d6. On a 1-2, they can't take their eyes off them and feel their resistance... drain... for a moment, making them skip their turn~ If IRL, my opponent also has to edge~
Critical (Tit addict): The roll increases to a 1-3 and they have to edge one more~
Mind Corruption~ (Alluring Feet Signature):
If you play a foot action on your opponent, they roll a d6, on a 1-2 they fail and must skip. If IRL they must also edge. In addition, if they fail, add one to the failure number, up to a maximum of 5. If they roll a 6, the number goes down one to a minimum of 2~
Critical: The dice number can't go down anymore~
Dangerous Duo~
If I play any action with more people involved then just me and my opponent, my opponent has to roll~ On a 5-6, they are forced to skip their turn and edge, trapped from the combined pleasure of me and my clone(s)~
Critical Outnumbered: On a failed roll, they have to do 2 edges~
Magical Contracts~ (Focus signature):
Once per game, you can choose to turn a failed roll into a success for bondage or hypno. For every mark that I have (so the currently marked), I get one extra charge of focus to a maximum of three~
Critical Ditzy: I can use on strengths and weakness rolls too~
Distracting Pleasure~ (Seductive Pleasure Signature):
When you engage in a self-pleasure action (gaining energy using hands on your genitals), you can roll a d6. On 1-3 your opponent follows your lead and must pick a masturbate action themselves too or skip, if such an action is not available. If they roll a nat 1, they get completely lost in the lust and get hypnotized by it~ If IRL they also edge.
A Sorceress Study~:
After trapping my opponent in hypno for 3 turns, I get insight inside their mind, allowing me to take one of their signature strength or strengths for the match (They have it too still, just me also having access to it~) IF, they have no strength that I can take, then I may take a strength from the catalog to which they have the corresponding weakness or another one~
The Treasury~
Having collected... a great many magical items, relics and the likes, I have... quite a wide variety of... ways... to use them too~ On any action involving a toy~ (vibe, dildo or strap-on used on mouth~) my opponent has to role~ On a 1 or 2, they get overwhelmed by the sensation and magical energy coursing from it, forcing them to skip their turn~ If IRL, they also have to edge and or use that toy on themself~
Critical (Toy slut): The roll increases to 1-3~
Weakness:
Masochist: On pain action, if you roll 1 or 2, skip. If IRL, instead of rolling the opponent gives instructions, and if you refuse, skip.
Critical: Roll becomes a 1-3 or if IRL you may punish them in order to extract additional concessions aside from a skip.
Match history~
RPG Aido: Win, 2xp (Gambler active), Level 1 (0xp) -> Level 2 (1xp): +1 strength
Cassandra: Flawless win, 4xp normally with double 8, Level 2 (1xp) -> Level 5 (0xp): 2 signature strength, 1 strengths
Mei: Win~ 2xp, Guillable active~ Level 5 (0xp) -> Level 5 (2 xp)
David Fillion: Win~ 2xp, Gambler, Flawless -> 4 xp. Level 5 (2xp) -> Level 6 (1xp): 1 Signature strength
Itar, demon puppy~: Win~ 1xp, Flawless -> 2 xp. Level 6 (1xp) -> Level 6 (3xp)
Lilith~: Win~ 1xp -> didn't took it, so level remains the same
Where... to really start with this absolute cutie~ She... came to me, challenging me, saying that she would drain my exp~ I didn't let that happen of course... but instead slowly... aimed to melt her bit by bit till she finally came... a second time, ending the match... but not the time for her~ And in that time... she managed to convince me, that I shouldn't take her exp away~ It was only 1, but I still couldn't bring myself to take this 1 exp away from this absolute cutie~ I may be way more soft hearted than I believed to be... but the reward of the match felt just as sweet~ Now, she is my good girl... my pet~ She wears my collar and I wear hers... since it feels quite nice to have it~
James: Win: 1xp -> Level 6 (3exp) -> Level 6 (4exp)
Mia: Win: Betting new signature strenght/weakness, so 4 exp -> Level 6 (4exp) -> Level 7 (3exp); 1 strength and 1 signature strength
Arava~: Draw~
Princes Pixie: Win, 1 exp normally, Gambler active +1, Royal slave +2, Mana filled butt slut +2 (Because of my kindness~ and also just not wanting to take more... it would have gone out of hand x.x), so 6 exp, flawless 12~ -> Level 7 (3exp) -> Level 9 (0 exp); 3 signature strengths, Changed Orator to Edge milker
Jazzy: Win, 1 exp, flawless -> 2 exp => Level 9 (0exp) -> Level 9 (2exp)
Rebecca: Win, 1 exp, flawless -> 2 exp => Level 9 (2exp) -> Level 9 (4exp)
Bambi, Edgeslut~: Win~ Bet 2 exp that they would win, flawless -> 4 exp~ => Level 9 (4exp) -> Level 9 (8exp); Hypnotic mastery (signature strength)~
Princes Pixie: Win, 1 exp normally, Gambler active +1, Royal Mana Ball 4 (took half of it, which was 8 after a strap-on CT~), flawless -> 12 exp => Level 9 (8exp) -> Level 11 (1exp) (Magical Touch, Magical overload (name change sometime x.x) and unyielding added)
RPG Aido: Win, 2 exp with gambler, flawless -> 4 exp => Level 11 (1exp) -> Level 11 (5exp) (Overwhelming Hypnosis~)
Mandy Hearthkeeper: Win, 1 exp, flawless -> 2 exp => Level 11 (5 xp) -> Level 11 (7 xp)
Lyra, Kushiko's brainwashed toy: Win, 1 xp, flawless -> 2 xp => Level 11 (7xp) -> Level 11 (9xp)
Match... kind of~ Making a... deal with Ivy and Big Boob Jude when they had a match that if I make the winner of the match cum as a viewer, I would get the xp from the match~ So... got 2 xp from that match~ (Changing that back if that is not alright or so~) so... -> Level 11 (9xp) -> Level 12 (0xp) (Gambler added)
Laura: Win~ Bet 2 xp... more or less double or nothing really, flawless -> 4 xp => Level 12 (0 xp) -> Level 12 (4xp) (Sorceress Allure)
Samantha: Win~ 1 xp, Gambler 2 xp, flawless -> 4 xp => Level 12 (4xp) -> Level 12 (8 xp) (Mind Corruption~)
Finally took in the... xp debt that Lilith had to pay me for me leaving her with her strength and xp after her loss against Arava~ So... got 4 xp from her, sending her right back to level 0~ (Sorceress Observation added~)
RPG Aido: Win, 2 exp with gambler, flawless -> 4 exp => Level 13 (0xp) -> Level 13 (4xp) (Magical contract (Focus signature) with focus being replaced by Athlete~)
Sophia: Win, 4 exp with gambler and 2x gambling addict, flawless -> 8 exp => Level 13 (4xp) -> Level 13 (12xp) (Distracting Pleasure and Sorceress Study added~)
Mika: Win, 2 xp with gambler, flawless/over 70 HP -> 4 xp => Level 13 (12xp) -> Level 14 (3xp) (New signature strength to be added)
Evelynn: Win, 1 xp, over 70 HP -> 2 xp => Level 14 (3xp) -> Level 14 (5xp)
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