Kassane RPG matches with IRL
游戏中... send
Crossgender Character
Extra rules that can be agreed on:
- Bondage Rules
- Hypno Rules
- Edge for each cum test
Wanna be a strong warrior but that needs some training and opponents to learn from and beating them.
Character for Kassane's RPG Game
Signature Weakness
Public edge slut: When the game is public once per failed roll public users are allowed to add a d3 to my edge i have to do. This does not count for bondage and hypno roles. (Max of 3 Users per roll)
Sorceress influence (butt slut): Everytime you get fucked in the ass, you have to roll a dice~ On a 1 or 2, you are forced to skip and edge. Alongside that, your opponent can roll for edge milker even if they don't have it~ If they have it, it gets upgraded to a d6~
Critical (Cheek Master): I fail on a roll of 1 - 3 now.
Knightly Duties: Every time I roll a dice i have to edge once. (This does not active Edge Milker)
Dumb Knightly Honor: For my Honor i allow my opponent to add 1 Strength of their choice to them at the beginning of the match. (except for Edge Battery and Ruiner)
Signature Strength
Knightly Focus: In the beginning of the game, i have to choose between to make escaping a hypnosis with only 6 instead of 5-6 or make it into bondage. As a penalty, if i made hypnosis escape only 6 then i have to make bondage 4-5-6 to escape and vice versa. I can change this on my turn.
Unyielding: Your opponent's weaknesses as well as my strengths requires +/-1 on dice rolls to pass, and the number of your opponent's turns you control increases +1.
Strength:
Gambler: You can wager an experience point at the start of a match, your opponent can deny you the match if they want because of this, the winner will get 1 more exp from this match. the loser loses 1 more.
Critical (Gullible): They can wait to make the bet real as long as they want, even if its the last turn, but not after they have won.
Alluring Tits: If you play a boob action on your opponent, they roll a d6, on a 1 they fail and must skip. If IRL they must also edge. In addition, if they fail, add one to the failure number, up to a maximum of 5. If they roll a 6, the number goes down one.
Critical (Tit Addict): The failure number can never go down.
Pheromones: On an action with body parts that would smell, if your opponent rolls a 1, then they are hypnotized.
Critical (weak to smells): Roll becomes 1-3.
Alluring Feet: If you play a foot action on your opponent, they roll a d6, on a 1 they fail and must skip. If IRL they must also edge. In addition, if they fail, add one to the failure number, up to a maximum of 5. If they roll a 6, the number goes down one.
Critical (Foot Addict): The failure number can never go down.
Seductive Pleasure: When you engage in a self-pleasure action (gaining energy using hands on your genitals), you can roll a d6. On 4 and above your opponent follows your lead and must pick a masturbate action themselves too or skip, if such an action is not available. If IRL they also edge.
Critical(Gooner): the difficulty of the dice roles change by one (3 and above for strength, 3 and below for weakness). If irl, the one with the weakness edges regardless of the result of the role.
Focus: Once per game, you can choose to turn a failed roll into a success for bondage or hypno.
Critical(Ditzy): Each effect can be used twice in the game.
Overwhelm with Orgasms: If your opponent fails an orgasm test, you may control their actions for 1d4 turns. You can give them irl instructions during this time.
Critical (Strong Orgasms: This becomes 2d4 turns.
Dexterous: If you play a fingering/handjob action on your opponent, they roll a d6, on a 1 they fail and must skip. If IRL they must also edge. In addition, each failed roll, the fail number increases by one, up to a maximum of 5. If they roll a 6, the number decreases by one. Only counts on genitals.
Critical (Sensitive Parts): The fail number can not decrease, and hand actions involving anal, are now included.
Weakness:
Foot Addict: If your opponent plays a foot action against you, roll a d6, on a 1 you fail and must skip. If IRL you must also edge. In addition, if you fail, add one to the failure number, up to a maximum of 5. If you roll a 6, the number goes down one.
Critical: The failure number can never go down.
Oral weakness: On oral action, if you roll a 1 or 2, skip and edge.
Critical: This triggers on a 1-3 on the dice.
Sensitive Parts: If your opponent plays a fingering/handjob action on you. You roll a d6, on a 1, you fail and must skip. If IRL, then you must also edge. In addition, each failed roll, the fail number increases by one, up to a maximum of 5. If you roll a 6, the number decreases by 1. Only counts on genitals.
Critical (Dexterous): The fail number can not decrease, and hand actions involving anal, are now included.
Rule Slut: when you roll a 1 when resisting the opponent’s strengths or your weaknesses the opponent can give you a rule for the rest of the match
Critical: this applies to hypno/bondage too
Weak Will: If you are in hypnosis for 3 turns, your opponent may give you one rule for the remainder of the game. This can include IRL.
Critical (Hypnotist): The effect triggers after only one failure to escape.
Outnumbered: If your opponent plays an action involving more than just you and your opponent, you must roll over the number of extra people on a d8 or skip and edge.
Critical (Sexy Friends): the roll reduces to a d4
Old Weakness:
Sticking the sword in the rock: Before performing an anal action involving your dick, roll a die; if you roll a 1 or 2, skip your turn and take the number of edges indicated by the die.
A page's training: When your opponent rides your cock, they roll a d6, causing your innate experience as a toy to surface, skipping on a result of a 5-6. If using IRL, you must also edge.
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