Hooks for scenarios/RP, and all kinds of rules I've seen on this site
Note: While these are written from Linlin's perspective, they can fit anyone. These are more meant to be hooks that can develop into a proper situation. They can also be mixed and matched, altered, or you can just straight up suggest your ideas - more than welcome to hear those. While I tie my hooks to specific location, feel free to suggest the same hook happening somewhere else as well - it doesn't have to be married to one locale.
If you can't think an idea for a roleplay, here's a few quick prompts to help out, just pick one and run with it straight. And even if you don't find one here, as mentioned above, do shoot your own ideas, wilder or simpler - I can do a lot of fantasy and modern stuff, both generic and setting specific, even picking up a different character if given time, especially if it's from video games (but other media fine too).
- The idea with below is mostly the same: Linlin herself often prefers visiting more secluded places, off from bigger streets or paths, preferring the small and personal arrangements. And so, she can often be found alone, or at most with one another person, Feel free to suggest another place where Linlin would be found alone. She also often prefers nudist/no strict clothes policy establishments, wearing much lighter if anything at all. EF City is sexy city, and people are more promiscious here. (Technical stuff: If it's Hentai, it doesn't care about clothes anyway. If it's Classic/LWR - DON'T do first action. Clothes can be removed in advance only before game starts (unless we're on RP mode)).
- Gym/wellness center. Maybe you caught her while working out or doing yoga? Or in a shower? The place can also have a small pool/sauna/onsen/jacuzzi on premises. And also a wrestling ring if you're in need of spar.
- Beach. Linlin's recently found a fairly secluded cove, with perfect golden sands, the clearest light blue water, and little chance of visitors - but for you. If she's sunbathing, expect her to see in rather inadequately sized dark red bikini. If she's in seawater, probably naked already
- Motel/tavern. She does offer escort services too, as well as run an ad just looking for new experiences to look for.
- Train. If she's travelling, she likes buying out all but one seats in her carriage, wondering who's the lucky one who would find her in an otherwise empty train.
- Karaoke bar. She might not be a drinker, but she will never say no to having some fun singing. And hey, if it comes with some dancing and enjoying those soft soft couches, all the more fun.
- Multi-day music festival. Happening at your local forest/park/beach/whaetver. Insert your favorite band, insert all kinds of debauchery and deviant stuff that can happen when you mix wild crowds and EF's lifestyle, and you got perfect bottle for anything, whether it's happening around in campsites, backstage, or maybe even in middle of crowd.
- "Witch Trials" A mobile app that lets bored people register as sexfighters, given only coordinates where to go, usually to some rarely crossed part of city or near it - bridge underpass, alleyway, offshoot forest path, etc. etc. Once two people both walk to same coordinates, phones beep, telling people to confirm that they will be fighting, fight lasting until other is unable to stand up after orgasm for 10 seconds. Winner gets an hour to do whatever they want, the app revealing having bit of magical powers, reinvigorating winner to be able to last that whole hour with no issue. (yes yes, totally not stolen out of doujinshi I liked, shush)
- insert_your_own_idea
- She's also been asked to act out a role from time to time too. Veteran athlete giving pointers to newbie, masseuse, test subject, gladiator/slave - just a few things that Linlin got to try. Willing both to have repeats as well as new roles there too, if I find them interesting ;)
One more idea that was a hecking great ton of fun can be seen here
- TL;DR: night/strip club having sexwrestling shows as part of night entertainment, with the goal being more to make audience go wild (and tip heavy) than actual competition (though by end it definitely has shifted into that, least sexually). Was played as LWR, but as you might see in the log, a lot of more violent moves were either exaggerated or outright faked, turned into a part of show than something meant to hurt each other (cough cough wwe when there's little bad blood cough cough), and heavily played into audience too
There's also a bunch of sparsely described hooks I had on another character:
- Modern, fantasy, futuristic - all that and more~
- Gym (lewd workout partner, bully fight in lockers, sneak up in showers)
- Sauna/Onsen (date night, accidental walk-in)
- Superhero play ("Battering Ram"/"Dr. Thick" (Hera's nicknames, would be different for others) depending if hero or villain flavor)
- Massage Salon (offer for a 'happy ending', gropey masseuse)
- Bar (scuffle in the private lounge/alleyway)
- University (all sorts of shenanigans in a sorority, catfight in the lecture hall, lewd detention (had situations both where teacher tried seducing her student, as well as tried wrestling her down, having the perfect one to one opportunity)
- Dating app/meetup in a love hotel (whether for mutual fun or to outdo the other)
- Or maybe I robbed you of all your clothes during your stay in a hotel, slamming the door hard to wake you up in middle of night and make you chase after me naked, reaching a door in the far end of corridor with your bra wedged in half, finding more and more of your clothes trailing towards my bed, where I'm waiting just as ready, jerking my hardon~
- Colosseum/arena (breeding fight, fight for freedom, showmatch presenting me as exotic amazon)
- Fight in a cave/dungeon, one of us acting like a 'lust demon' type of deal
- Summoning a succubus (or rather, a concubus, in this case~)
- Bit of a nerd for video games, having played a good ton of them over my life. If you want us to be in specific setting, or to play as two specific characters from given setting, shoot (although at least my character will always be sporting a girlcock).
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Note: All these rules are OPTIONAL. I prefer to stick to what my partner prefers, so specify just what do you want. This is just meant to be one great collage to know just what people think up of. If you have suggestions what to add or I missed EF having another competition like TON or Kassane RPG - send me a DM to either profile.
Note: As I don't do IRL, I won't have a section involving that, unless someone can compile a good, filling section to it (I would like not to need to constantly edit this for something I myself won't use)
Contents: (suggest to CTRL+F if this gets too bloated)
Simplest variant - roll 1d6. 5+ gets you out. 3/5/no turns limit. Multiple bondage actions usually either don't stack, or reset turn limit. Stacking can be done but generally will push it very one-sided (which is fine for some and in desire).
Reversal - if the very first roll resists, the bondage is flipped back onto the attacker (they're forced to skip their next turn, and only start resisting after, with the usual limit preagreed)
Rough/critical fail variant - if you roll 1 or 2, you must first redraw the actions (if able) and only then skip your turn, getting your energy drained
Toys variant - minor pieces like gag or plug also block up relevant actions with same rules as above to get out.
Believable moves variant - instead of plainly skipping, you're allowed any move that the bondage added would make sense to still let you do (for example, footjob if you were only handcuffed)
Limited chances - only first X (usually 2-3) bondages count for trapping the player. You can play more after (to not get locked out of moves) but they won't need to roll or skip for it.
Coinflip - instead of a dice, use a coin, to make it harder to get out.
Simplest variant - roll 1d6. 5+ let's you use "Struggle", which forces "Let out" to appear for the rigger, which then then have to use. If anything less rolled, either skip or use only top/bottom actions (as preagreed). No turn limit given how it's run in-game
Rough/critical fail variant - if you roll 1 or 2, you must first redraw the actions (if able) and only then skip your turn, getting your energy drained
Advanced variant - roll 1d6. 1-2 only lets you use "Don't resist". 3-4 lets you pick bottom action (getting used or bratting). 5 let's you use Struggle, but the rigger is not forced to release you. 6 let's you use Struggle and forces the rigger to release you.
Simplest variant - roll 1d6, 5+ gets you out. 3/5/no turns limit. Either skips, or the hypnotizer decides what actions are played (obviously, can't play with hidden moves then). Multiple hypnosis actions usually either don't stack, or reset turn limit. Stacking can be done but generally will push it very one-sided (which is fine for some and in desire).
If Hypnosis and Bondage are both applied - roll hypnosis first to break out before rolling for bondage. Bondage's turn counter (if playing with limit of turns) freezes until hypnosis is lost.
Alternative mutual break - instead of above, if both are applied, you can only break out with a 6, but it cancels BOTH hypno and bondage. (generally done if no turn limit)
Limited chances - only first X (usually 2-3) hypnoses count for trapping the player. You can play more after (to not get locked out of moves) but they won't need to roll or skip for it.
Coinflip - instead of a dice, use a coin, to make it harder to get out.
Advanced variant:
- You start the game with Level 0
- Every Hypno action adds 1 Level until you get free.
- Everytime you roll a 1 on a dice roll, you gain 1 Level. (for example: Level 2 --> Level 3)
- After hitting a 5 or 6 (depending on your Hypno Level) you completely break free! (back to Level 0)
- Level 1: Skip your actions, You have to hit a 5-6 to be free.
- Level 2: For the next two turns, you can't roll to escape, and your opponent chooses your action.
- Level 3: The opponent chooses a rule for just this game.
- Level 4: If you roll a 1 or 2, you can't roll to escape during the next turn, and your opponent chooses your action.
- Level 5: The opponent can choose all your actions (max 1 redraw per turn), and you can only escape with a 6 now.
- Level 6 Max: You've been fully hypnotized! Your opponent chooses what you have to do and you can no longer role to escape. At the end of the game your opponent may give you a special rule (separate from any bets!)
Whenever anything physical like above happens, both players roll off a 1d6. Depending on agreement, either:
- If defender rolls less than attacker, they skip
- Whoever rolls less than attacker, they skip (either "reroll" or "nothing happens" on a tie)
The same also applies to any mutual move - tribbing, frotting, titfight, battlefingering, etc.
Tournament of Nations - TON
Total Wrestling Alliance Team - TWAT
Pink String Arena - PSA
Kassane's RPG game - Wrote up block on Linammy if anyone wants to play with that
Lengthy recovery - After an orgasm, you can only do top action until you get to at least 10 Energy, the orgasm taking out a lot out of your system
Work them up - Only do cumtests after you push your opponent to 10+ Cum Overdrive
Trust the random (called 'honour' by some) - No skips or redraws.
Harmful moves - If a harmful move appears (like Tap Out or Surrender Eyes in LWR), roll a 1d6. On 1, you're forced to pick it, even if you could take another move.
Competitive RP Mode Fight - Optional "mode/minisystem" to play with (only for classic or hentai):
a) Always 'Test' cumtests
b) You have 2 redraws per turn if need be
Least as far as games with me (Linlin) go, don't fret too much on "best numbers" - I do like picking less optimal options if mood/RP is right
You can keep some notes on this character. You'll be the only one to be able to see this: