I like describing game actions in a realistic and logical way, where every choice has a clear consequence. I’m also a big fan of coming up with original game modes, adapting the rules to the situation, and adding personalized mechanics to make every match more fun and unpredictable.
Age: 28
Height: 1.75m
Weight: 75 kg
Languages: Italian (native), English (fluent)
Bondage & Hypno Mechanics⛓️💥
Escape: Roll a die; 5 for rope or tape bondage, 6 for handcuffs.
Tied: Roll a die; roll <5 = skip or perform a realistic tied-up action until you break free.
Bondage: To perform a bondage action, the user must describe how it is made; otherwise, it is not valid.
Tight (Reinforce): When the tied character fails to escape, the other character can roll to tighten the bondage. Roll ≥5: reinforced bondage applied. The tied character must succeed twice—first to loosen the restraints, then again to break free. Reinforcement can stack up to level 3.
Hypnotized: Roll a die; roll <5 = follow opponent’s instructions until you break free.
Special Rules 🎲
Bets: You can bet with me before our fight begins. The winner will give the loser a new temporary rule to play with. I love to bet actions during game too.
You can keep some notes on this character. You'll be the only one to be able to see this: