I love to describe game actions with realistic mechanics and coherence.
Age: 28
Height: 1.75m
Weight: 75 kg
Languages: Italian (native), English (fluent)
Bondage & Hypno Mechanics⛓️💥
Escape: Roll a die; 5 for rope or tape bondage, 6 for handcuffs.
Tied: Roll a die; roll <5 = skip or perform a realistic tied-up action until you break free.
Bondage: To perform a bondage action, the user must describe how it is made; otherwise, it is not valid.
Tight (Reinforce): When the tied character fails to escape, the other character can roll to tighten the bondage. Roll ≥5: reinforced bondage applied. The tied character must succeed twice—first to loosen the restraints, then again to break free. Reinforcement can stack up to level 3.
Hypnotized: Roll a die; roll <5 = follow opponent’s instructions until you break free.
Special Rules 🎲
Bets: You can bet with me before our fight begins. The winner will give the loser a new temporary rule to play with. I love to bet actions during game too.
Kassane's RPG Game
Marco, Level 1 (Title) 0xp
Strengths
Artificer: On any electric sex toy action, your opponent must roll 5 or 6 or you choose their next action. They must also use that toy IRL.
Critical: The affected person must continue to roll and use the toy until they roll a 5 or 6.
Weakness
Tickle Toy: If your opponent plays a tickling action on you, roll a d6. If you roll a 4 or lower, you fail and must skip your turn. If you're in bondage, rolling anything less than a 6 is a failure.
Critical: Once your opponent plays a tickling action on you, you must continue skipping turns and rolling until you get a successful roll (6 if you're in bondage, 5 or 6 if not), and if playing with IRL rules you must edge each time you fail. Alternatively, you can allow your opponent to give you a new rule for the remainder of the game to escape this effect (however, the effect will trigger again if another tickling action is used).
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