Kassane RPG matches with or without IRL
The rest is still a work in progress till I maybe reach level 20 on Ailee~ Just what I can say already is, beating the vessel... may... attract the unwanted attention~
Kassane Profile for the reset:
Ailee?, Level 9 Vessel (4xp)
Strengths:
Focus: Once per game, you can choose to turn a failed roll into a success for bondage or hypno
Hypnotist: If you keep opponent in hypnosis for 3 turns, you may give them one rule for the remainder of the game. This can include IRL.
Alluring Feet: If you play a foot action on your opponent, they roll a d6, on a 1 they fail and must skip. If IRL they must also edge. In addition, if they fail, add one to the failure number, up to a maximum of 5. If they roll a 6, the number goes down one.
Edge Milker: Every time your opponent has to edge, you may roll 1d3 and add that many additional edges for them. In addition, if you roll a 3, they have to skip. If they are not doing IRL, you may still roll and have them skip whenever they would have had to edge.
Signature Strengths
Magical Focus~ (Signature strength):
At the start of the match, escaping bondage is possible on a 4 or above while escaping hypno is only possible on a 6. 3 times in the match though, I can decide to change those values, making hypno possible to escape on a 4 or above while bondage becomes a 6 and vice versa
The Sorceress rod~ (Signature strength):
If I use my gock to penetrate you (have to decide if pussy or ass), you have to roll~ On a 1, you redraw and skip, 2-3 you just skip, on a 4-6 you escape~ If with IRL, you have to edge and skip your turn~
A sorceress tools~ (signature strength):
At the start of the turn, I can pick one of those 4 actions below. Once taken, the strength is active and can't be remove.
Physical strenghtening → I escape bondage on a 4 or higher~
Focussed mind → Escaping hypno on a 4 or higher~
Mastery → I can strengthen one of my strengths i.e make them critical or just increase the difficulty of the roll
Knowing oneself → +1 to resisting one of my weaknesses
If playing with IRL, there would be a 5 option wit the 5th being that everytime my opponent would have to edge, they have to edge an additional time~
Distracting Pleasure~ (Seductive Pleasure Signature):
When you engage in a self-pleasure action (gaining energy using hands on your genitals), your opponent needs to roll a d6. On 1-3 your opponent follows your lead and must pick a masturbate action themselves too or skip, if such an action is not available. If they roll a nat 1, they get completely lost in the lust and get hypnotized by it~ If IRL they also edge.
Magical Overload~ (Overwhelm with Orgasms signature):
If your opponent fails an orgasm test, you may control their actions for 2d2 turns. You can give them irl instructions during this time.
Critcal: This becomes 2d4
-( Signature {Stalker}) when I hypnosis or bind a opponent for 1 Turn I can copy they skill rest of the game end (Stolen from Lynnn <3~)
Sorceress Authority~(Signature Ruler):
If the opponent rolls a 1 or 2 when resisting your strength or their own weakness you can give them a rule for the rest of the match
Critical: this applies to hypno/bondage too
Straining Powers (Unyielding Signature):
Your opponent's weaknesses and your strength requires +/-1 on dice rolls to pass, and the number of your opponent's turns you control increases +1. If my opponent fails their roll and the strength and weaknesses because of the +/-1, I have to edge along with half of the result of edge milker is it triggers.
Silver Tongue~ (Orator Signature):
On oral action, if opponent rolls 1 or 2, they skip and edge. If they fail the roll, they also get put into hypno~
Critical: This triggers on a 1-3 on the dice.
Weakness:
Masochist: On pain action, if you roll 1 or 2, skip. If IRL, instead of rolling the opponent gives instructions, and if you refuse, skip.
Critical: Roll becomes a 1-3 or if IRL you may punish them in order to extract additional concessions aside from a skip.
Permanent Strength:
Ailee's main body has grown powerful enough to send out weaker versions of herself to amass strength even faster! Doing this does mean an incomplete Vessel like this doesn't have access to Ailee's full power. If Ailee decides to manifest in the vessel in her true form... those... restrictions are gone all together.~
Whenever this Vessel fails a CT, sensing danger Ailee's primary body fully manifests for three turns, carrying over All of her strengths and weaknesses~
Furthermore, if this Vessel manages to defeat someone, Ailee's main body would gain a the same ammount of xp too~(Not taking away 'more' from the opponent) Because if you can't even defeat a fraction of Ailee's power, how could you hope to stand against the real deal?~ (for when you can't beat the inferior version, how would you hope beating the real deal~)
(Big thanks to a certain someone that rewrote this~)
Match history~
Neko-chan123: Win~ 3 xp, gambler from Ailee Manifestation, expert xp milker from Ailee manifestation 2xp, 6xp in total~ => Level 1 (0xp) -> Level 4 (0xp) (Magical Focus, Hypnotist and Alluring feet~)
Beatrice Win, bet 2 xp, XP Cow, Flawless -> 12 xp => Level 4 (0xp) -> Level 6 (3xp) (Sorceress Rod, Sorceress Tools and Distracting pleasure added)
Kieran the Grey: Win~ 1 xp, flawless, 2 xp~ => Level 6 (3xp) -> Level 6 (5xp)
Kim, Slutty Knight~: Win~ 1 xp, gambler+1 , denied knight+1, expert xp drainer +1 -> 4 xp => Level 6 (5xp) -> Level 7 (3xp) (new signature strength and edge milker~)
Dan: Win~ 1xp~ -> Level 7 (3xp) -> Level 7 (4xp)
Lynnn, the XP Farm~: Win~ 1xp, Gambler active +1, Expert XP Milker +2, 4~ => Level 7 (4xp) -> Level 8 (1xp~) (Got her Stalker strength along with Sorceress Authority~ And a write up about her~)
Aylen Dawn: Win~ 1 xp, flawless -> 2 xp~ => Level 8 (1xp) -> Level 8 (3xp)
Sophia: Win~ 1 xp, bet for 3 additional xp, 4xp, flawless -> 8xp => Level 8 (3xp) -> Level 9 (4xp) (Straining Powers, Silver Tongue added)
You can keep some notes on this character. You'll be the only one to be able to see this: