
Winston
I am slowly putting together the framework for this year's EroPets tournament. This will be its third year and the first time its creator (Clara) will not be running it.
As such, this is new ground, and I want to kinda put my thoughts and ideas out in public to see what people think about them.
Firstly, I am honestly sceptical about this tournament's format.
For those that don't know, EroPets is a tournament where you join as a pair - one Master and one Pet.
In every round, the defeated team's Pets will be 'captured' by the winning team's Master, ala Pokemon. All players that lose a match must take a penalty and those that are eliminated must take a punishment.
The nature of the tournament, in which the team expands, has always been problematic. Each round seems to lag longer as each match-up takes longer to resolve - by the end, it's a full on 4 v 4 with tiebreakers on the cards.
Getting players and spectators to stay invested throughout is a challenge. Add on the usual hang-ups like no-shows, players not listening to instructions, not posting logs, announcing match times, not picking penalties and punishments, or picking them and not performing them… add that to the usual tournament high drama, it honestly starts to become a chore.
It has a lot of rules to pay attention to, and horny people aren't very good at keeping track of any of it x_x
The past 2 EroPets tournaments have never finished in a timely manner, and have mostly just been draining on Clara instead of it being fun.
I'm gonna give this a proper try. I'm going to try some new things to maybe streamline the competition and see if we can make this thing a success.
This will also be EroPets' last chance. If this goes well, fantastic. If not, I think killing it would be the best choice going forward.
To say something positive about EroPets: it's a great idea and gives subs a fun playground with IRL elements in tournament play. It's a truly unique format that deserves the support and love of organizers, players, and spectators.
So, right now, the major thing I will be changing is this:
Penalties and Punishments.
PENALTIES - Basically a bet that must be agreed upon by the players and announced alongside match time. Loser obviously has the penalty applied for the rest of the time they're in the tournament.
PUNISHMENT - For being eliminated from the tournament. Obviously this will only be applied to defeated Masters and the beaten finalists. Once they're out, they must pick something off a list of IRL tasks to perform.
Penalties will be some match debuffs. Maybe bondage rules will be applied, or they must skip when given a certain action, etc.
Punishment will be more IRL based.
The main reason I'm making this change is to introduce things that are popular in EF such as bondage rules and "skip if your fetish is played" rules to really get the subbies going. I want there to be some bite to games, add more horny stakes.
I also get the impression that the IRL task penalties either have little impact on the matches or people just don't do them or decide to do it later, which is… pfft.
So! Punishments, which are IRL based, will be reserved for those out of the tournament. For those who lose games, their matches will get harder due to their new subby penalties.
What do you think of this change?
Next thing on my to-do list is to create the Penalty and Punishment list!