Gameover and Timeout actions are not linked. The game engine picks them randomly when the situation occurs. Note that other scheduling constraints still apply, so keep them as small as absolutely required (e.g. only limit them by using Kinks).

(1b) Direct Links Exceptions (602)

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Gameover and Timeout actions are not linked. The game engine picks them randomly when the situation occurs. Note that other scheduling constraints still apply, so keep them as small as absolutely required (e.g. only limit them by using Kinks).

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