Optional bondage/hypnosis rules: When subjected to a bondage or hypnosis actions, players must roll a dice ("/dice"). On a 5-6, they resist or break free and can take their turn as normal. on a 1-4, they must skip their turn or let their opponent choose their action. Continue rolling on each subsequent turn to break free
Optional Pinning rule: If either of us uses a move that would "pin" the other person that'd realistically be difficult for them to escape, the aggressor can roll a die. The victim must roll higher than that number to "escape" that position - otherwise the victim will skip the turn.
I don't do IRL stuff
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