The Midnight Inn (1 级) mail warning

Making additions

女同性恋 / Dom

A small hole in the wall bar that sells drinks with interesting effects~

As you walk along the busy streets of EroFights City, a heavy downpour of rain making the day gloomy, you eye catches a new sign hanging from the side of an old looking building. The sign seems to glow, despite obviously being made of wood, with the name "The Midnight Inn". Wanting to get out of the rain, and a little bit of curiosity about this place, you decide to wander in and check things out. The interior is made entirely of wood, with a few of the wooden beams holding up the place seemingly living trees without their leaves. Behind the bar stands a blonde haired catgirl with a soft face and piercing blue eyes, who gives you a nodded greeting as you enter. The wall behind her is covered with shelves, with multiple strange colored jars and bottles littering the shelves "Welcome to The Midnight Inn, what can I brew for you?~"

The Employees

Jessica Gazmere, the owner of the Midnight Inn
Bartender Jessica
(a nice photo of Jessica as a bartender, courtesy of Julie)

Dustin Ravenvale, head cook and master of the kitchen
Dustin

Rules of the Bar

  1. No fighting. I just got this place fixed up and I CANNOT afford to fix it again.
  2. No Stealing drinks. The punishment will be that I place a curse on you of my choosing.
  3. No frogs. Regardless of if they are summoned, bring in through pockets or buckets or other dimensions. Frog girls are ok, but they're on thin ice.
  4. More rules will be added in the future, as they become necessary.

Specialty Drink list

Price: $10
The Sexy Shanty: A clear drink that tastes of saltwater while in your mouth, but the aftertaste is the taste of your favorite food or drink. For the next 5 matches you must skip your turn if affected by a tentacle action.

Bull's Rush: A Rum and coke with lemon instead of lime. This drink only has an effect on those possessing male genitalia. For the next 3 matches you must use the card that gives your opponent the most pleasure if you have the energy for it. If unable to play a pleasure action, your action must be to gain energy that turn or skip your turn.

Good Boy/Girl: This drink changes color, depending on who is holding it. If someone is male and holds the drink it turns blue, but for a woman it turns pink! For the next 4 matches, your opponent can call you a good boy/girl to force you to skip your turn. This effect can only be triggered once per match.

The High Roller: A rootbeer float with two custard dice in it. Whenever you are restrained, you must roll a D6. on a 5+ you may play normally, on a roll of 4 or less you must skip your turn.

Rowdy Raven: A simple ale that has a faint taste of smoke, it is said that when this drink is brewed a murder of crows will appear nearby. For the next 5 matches, your opponent can force you to fail the first cumtest you are given.

Lovely Duckling: A bubbly pink drink that has a very hard kick. For the next 3 matches, you cannot use the first cum test action made available to you.

Zesty Spark: A slightly fizzy drink, the smell is very strong, and the taste is unusual so that it is not clear exactly what this drink is made from. For the next 3 matches, you must choose to cum when hit with a cum test.

The 4th Wall: Rum that has no flavor, or perhaps has so much flavor you can't put your finger on it. Once per match, your opponent may choose an action and you must perform the chosen action IRL. You do have the right to forgo doing the action if it is impossible, or you do not wish to do it. Not doing an action forces you to skip your next 2 turns. This effect lasts for 3 matches.

Pixie's Poison: A fizzy purple cider that leaves the drinker's heart a flutter. For the next 3 matches, whenever you opponent calls you "pet" you must spank yourself IRL 3 times. You do have the right to forgo doing the action if it is impossible, or you do not wish to do it. Not doing an action forces you to skip your next turn. This effect can be triggered several times in a single match, but cannot be triggered on two consecutive turns.

Python's Vice: A murky green drink that tastes a little sour. For the next 3 matches, you automatically fail bondage rolls.

Freedom's Price: A red white and blue drink that tastes like chocolate. For the next 3 matches, you pass bondage rolls on a roll of 4-6.


Seasonal Drinks

These drinks are only available the same week as the corresponding holiday
Price: $15

Christmas
Santa's Secret: A tall glass of eggnog. For the next three matches, you may declare "Santa's Secret" and automatically pass the neck dice roll.

Valentine's Day
Cupid's Kiss: A fizzy pink drink that tastes like chocolate. For the next 2 matches, the first 3 times you are kissed by your opponent, you must skip your turn.


Normal Drinks

Mean, Ale, etc.
Wine
Sake


Food
Appetizers

Mozzarella sticks
French Fries
Onion Rings

Salads

Crispy Chicken Salad
Caesar Salad
Grilled Chicken Salad

Sandwiches

Crispy Chicken Sandwich
Grilled Chicken Sandwich

Bulls Ribs ($26): These extremely spicy ribs are tough to get down, but leave the consumer feeling very strong. At the beginning of a match, roll a D6. On a roll of 5 or more you automatically pass bondage rolls.

Desserts

Cinnamon Rolls
Royal Sundae
Milkshake
Doughnuts
Doughnut Holes

Honeyqueen Cake ($40): this honey-sweet cake leaves a pleasant taste and a calming sensation on the body. For the next 3 matches, you succeed a bondage roll on a roll of 3+.


Amenities

The Bar

The Bar
The main room of the Inn has several tables and booths, a few patrons playing a game of cards. The bar itself sits along the wall to your left as you enter, the feline bartender mixing and serving drinks to a couple of gruff looking men.

Games

Dwarf's Gambit

The contest will be a first to 5, and there will be three drink options, and each player gets 3 strikes before going out.

A Light Drink only gives you 1 point and needs a roll of 10 or more to pass, but doesn’t give you a strike for failing

A Medium Drink gives you 2 points, needs a 15 or more to pass, and gives 1 one strike

A Heavy Drink gives you 3 points, needs a 20 to pass, and gives you 2 strikes

Leaderboard

Adrian: 1/1


The Bath

The Bath
Walking through a set of large oaken doors, you are greeted with a staircase etched from stone, with a sturdy Iron railing coiling down with the spiral stairs. Heading down you find yourself at the beginning or possibly end of a long hall, with a wide doorway opening out into a public bath. The water is warm to the touch, and there seems to be some doors to more private baths


The Casino

The Casino
Walking through a set of large oaken doors, you are greeted with a staircase etched from stone, with a sturdy Iron railing coiling down with the spiral stairs. Through a set of large red doors right beside the stairs is the grand casino of the Midnight Inn, allowing the patrons of the bar to play games of chance for a cash reward! careful with a few of the games, however, there's a rumor going around that they are cursed~

Midnight Tokens

What are Midnight Tokens?
They are a special currency used for games at the Midnight Inn. When a player visits the Casino for the first time, they receive 500 Tokens to be used in playing games. A person can pay $50 for 100 Tokens (not real money! do not try to send me money for this!)
You are expected to keep track of your tokens in your Bio. If you do not keep track of them it will be assumed that you do not have any tokens.

Games
Roulette

Players bet between 5 and 50 tokens on Black or Red, then the Game Master draws a card. All players that bet on the drawn color gain 2x their bet in tokens, while all players that bet on the wrong color lose their bet.

Craps

Players make a bet on a number between 2 and 12, then the Game Master rolls a set of 2D6. All players that bet on the drawn color gain 2x their bet in tokens, while all players that bet on the wrong color lose their bet.


The Arena

Walking through a set of large oaken doors, you are greeted with a staircase etched from stone, with a sturdy Iron railing coiling down with the spiral stairs. Heading down you find yourself at the beginning or possibly end of a long hall, with a wide doorway opening out into a public bath. Further down the hall is a set of large stone doors, which lead into a large chamber that is approximately 50 feet across. The chamber is lit with flickering torches in sconces spaced evenly around the room. The room is filled with a pall of smoke that gradually drifts up through a grate in the center of the ceiling. The room itself is arranged like a theater, with concentric circles of stone benches and several aisles leading in towards the center, and with the floor of the room gradually sloping downward as you near the center. The focus of the room is its center, which is the lowest part of the room. It is a circular area approximately 20 feet in diameter. A couple of feet inside the innermost circle of benches is a raised, stone ledge two feet high, which serves as the edge of the innermost pit, which drops some five feet below the bottom of the ledge. The floor of the pit appears to be made of sand, though it is likely that the put can have a padded or stoney floor if needed.

wc 是女同性恋
autorenew 是Dom
access_time 最后活跃时间: 7个月 之前, 创建时间 1年多 之前
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