I would put a dice game in the bio, but the player behind this character is too overthinking thing, so ima gonna post a ttrpg mechanic and a sheet
The system i wanna use is Tiny Dungeon 2e. The most basic explanation is as follows:
By default, you roll 2d6 and have to roll 5 or 6 on any of the dice, in order to succeed.
if task is hard or easy, you narrow or widen the number you have to roll, aka (roll only 6 or 4 or more, respectively)
if you have something that gives you an advantage for a task, you roll 3d6, if something that gives a disadvantage - 1d6
Char sheet:
Fay (bonus weapon mastery)
6HP
Proficent + mastered weapons: Light + Dagger, Jaivelin
Spell-touched - Homebrewed as free spell
Survivalist - Survive in the wilderness
Oppertunist - If you miss, i get a free attack
Jaivelin - Ranged, do 1 damage, if thrown, if target fails easy roll to dodge, do 2 damage as a ranged attack
Guidance (Spelltouched spell) - Always has an advantage on rolls for few (3) turns, be it for a target or self.
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