Main: Sergina
Strength:
Hypnotist: If you keep opponent in hypnosis for 3 turns, you may give them one rule for the remainder of the game. This can include IRL.
Weakness:
Foot Addict: If your opponent plays a foot action against you, roll a d6, on a 1 you fail and must skip. If IRL you must also edge. In addition, if you fail, add one to the failure number, up to a maximum of 5. If you roll a 6, the number goes down one.
Ditzy: Once per game, your opponent may choose to turn a successful roll into a failure for bondage or hypno.
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