Brief summary of Kayla:
Description - A tiny girl with a big heart and a loud bark who will go to any extent to aid a friend, for better or for worse!
Enemies beware when you face her, for she has abilities to escape compromising positions, or to aid her friends in doing the same!
Ally with her and you will mutually benefit from each other. Cross her or her friends and be prepared to face more than you bargained for!
Kayla - Lev. 1 Assistant
Endurance: D
Strength: F
Speed: E
Arcana: F
Charisma: E
Health: 9/9
Phys Hit damage .5
Magic Hit damage 0
Lust hit Damage .5
(stats for combat encounters)
Abilities
The Window of Opportunity
(E) Kayla isn't much for initiative or being the girl who'll run the show. She prefers to help move it along from the sidelines. And whether or not that speaks to who she is as a bottom or a top doesn't matter, she prefers threesomes anyway!
If Kayla is watching the game of an ally she is aiding, she may force the opponent to skip a turn if they are bound, hypnotized, or pinned. This is done without ANY rolls. (Instead of rolling for bondage, they would have to skip a turn without even rolling)
If Kayla is the one playing the game, she must make a contested roll against her opponent. (both roll d6) if she succeeds, they skip two turns. If she fails, the situation is reversed onto her and now SHE must skip one turn before rolling. Regardless of if watching or playing, usable twice a game. (If the game is a hentai game, the opponent skips the bondage turn anyway. If Kayla is the one playing, and the "bondage" is reversed. Allow the opponent to struggle and them let them free. Use classic dice rules for Kayla's bondage until a bondage action appears. Or if in roleplay mode, just reroll until Kayla can be bound)
(N) Kayla won't just let a chance slip through her fingers, she may not be that strong but she is quick and knows how to make use of a moment. If an ally of Kayla's in a combat encounter strikes the opponent and lands the hit with a 16 or above, Kayla may also make a roll to attack them as well.
Your Shield
(E) Kayla won't just let a friend go down and out! Once a game, Kayla can free her ally from bondage, hypnosis, or a pin! (If the game is hentai, opponent should let the bound ally struggle and then free them.) If Kayla is fighting herself, she may either ask someone in the audience (if public game) to free her. Or make a contested roll against the opponent. If she suceeds in the roll she is freed. (same way as the first ability if in hentai) If she fails she may not roll (or select an action if bound in hentai) until one turn has passed, as Kayla is too tired to resist.
(N) With a friend in trouble, Kayla can't help but get in the way of danger. Twice an encounter Kayla can roll against an opponent's attack on an ally. (If opponent rolls and hits the ally, kayla can roll as well. The opponent does not reroll) If Kayla's roll is higher she blocks the attack and cancels the damage. Kayla may also use this ability to charm her opponent or ally instead. A charmed opponent has disadvantage on the attack roll and is forced to attack Kayla. A charmed ally has advantage. Charm only lasts one turn.
Character trait: Down with the ship (mostly a roleplay passive)
(E) Unwilling to turn away even at the end of the line, Kayla will stick with a fallen ally and get captured as well should the opponent manage to win the two versus one. (Up to the discretion of the ally and opponent if they want to include you in the capture, in case they had something private planned. However you do not get to refuse if they do unless its for a serious matter like limits or safewords and the like. In other words, if you help someone in a capture match and they lose, you're BOTH enslaved unless the opponent says otherwise.
(N) When your ally falls in combat, you take double damage and lose remaining ability charges. Demoralized, but not necesarrily down! (If you both lost you'd get captured anyway so)
Assistant Passive: (While you cannot actually see your exp bar, this is important)
You gain more progress from aiding people in combat than doing combat yourself!
(Assume you basically have a .75x multiplier to fighting your own battles, but a 1.25x multiplier to helping someone else in battle)
Additionally, if an enemy manages to beat both you and your ally in battle, they gain a 1.5x multiplier for their performance.
Inventory:
Empty
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