High Risk High Reward: The strength that comes with a weakness! When your opponent rolls a 1 on a hypno or bondage escape roll, it takes effect. You can give your opponent a task or a question. If the opponent object they need to skip, or edge 2 times if irl. if the opponent object you can give a new command the next turn. For the max of 2 turns. BUT if they roll a 6, they can do the same to you.
Hypnotist: If you keep opponent in hypnosis for 3 turns, you may give them one rule for the remainder of the game. This can include IRL.
Artificer: On any electric sex toy action, your opponent must roll 5 or 6 or you choose their next action. They must also use that toy IRL.
Exhibitionist: When you undress yourself or your opponent, your opponent needs to roll a dice -> on 1-3 they skip and can't use the bottom action in the next turn.
Ropebunny: If you are bound by your opponent, they get to choose your first action after you escape, they cannot make you skip. They may also bind you with one thing IRL or have you edge..
Cuck for bulls : if a cuckolding action is played. You compare dick size between me and your bull. We have to roll both a d8 if I roll lower than you I have to edge the difference. If doing the same roll I'm stuck in hypnosis and must edge each turn until I get out.
Oral weakness: On oral action, if you roll a 1 or 2, skip and edge.
Servant of Psyche the witch
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