Strength:
Athlete: When an action is played that requires athleticism or flexibility from you, you gain a 1 point bonus on your next 1d4 rolls. (Critical: The dice size increases to 1d6 for both.)
Unyielding: Your opponent's weaknesses requires +/-1 on dice rolls to pass, and the number of your opponent's turns you control increases +1.
Weakness:
Pet: Getting a butt plug or any pet play bondage in or on means your opponent can give you a new rule to follow for this match.
(Critical: A leash, and being made to walk on all fours now counts as well.)
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