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Hope :3 (Level 3) VS Lilith, Level 3 Witch (Exp: 0) : 公开游戏记录 (第 58 回合)

Lilith:
Strengths:
- Alluring Tits: If I play a boob action on you, you roll a d6. On a 1, you fail and must skip. If IRL, they must also edge. In addition, if you fail, add one to the failure number, up to a maximum of 5. If they roll a 6, the number goes down one. (Cannot remove). For example, if you fail your roll once, then 1 and 2 become fails. This increases until hitting 6.
Orator: If I play an oral action, you roll a 1 or 2, you skip and edge.

Dexterous: If I play a fingering/handjob action, you roll a d6. On a 1, you fail and must skip. If IRL you must also edge. In addition, for each failed roll, the fail number increases by one, up to a maximum of 5. If they roll a 6, the number decreases by one. Only counts on genitals/pussy.

Weaknesses:
- Weak Will: If I'm in hypnosis for 3 turns, you can give you one rule for the remainder of the game. This can include IRL. (Cannot remove)
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Hope, Level 3 minds melter (Exp: 0/3)
Signature strenghts:
Mind control master: When you hypnotize your opponent, they will automatically fail the first turn and be told what action to pick (won’t be counted for the hypnotist strenght)

Strenght:
Hypnotist: If you keep your opponent in hypnosis for 3 turns, you may give them a rule for the remainder of the game. This can include IRL
Critical against Weak will: The effect triggers after only one failure to escape
Focus: Once per game, you can choose to turn a failed roll into a success for bondage and hypno
Critical against Ditzy: Each effect can be used twice in the game
Cheek Master: When you choose an action penetrating your opponent's ass with tongue, cock, or strap-on, your opponent rolls a d6, skipping on a result of 5 or 6, if doing IRL and over 5, your opponent must also penetrate your ass with something.
Critical against Butt slut: If butt slut is triggered, you must skip on a 4 or above, and in addition, you must always penetrate yourself if doing IRL on this action.

Weaknesses:
Foot addict: If your opponent plays a foot action, you roll a d6, on a 1 you fail and must skip. If IRL you must also edge. In addition, if you fail, add one to the failure numbers, up to a maximum of 5. If you roll a d6, the number goes down one
Critical from Alluring feet: the number can’t go down

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