Due to a frequent lack of uninterrupted time for full games, I am creating this as a way to do some slower DM Rp with a variety of partners and play styles in the realm of fantasy.
Here’s the quick pitch. At the rate of approximately 1-2 rooms per week, you will get a message from me as you progress through the dungeon. Each room you’ll enter a different you may have to face different foes, traps/puzzles, and encounters. The story and message will have hints and clues about the best way to proceed, and you’ll make choices about how to try and overcome the challenges ahead. Do well, you’ll move forward quickly, gain treasures, and come out ahead. Do poorly, you’ll move slowly, gain drawbacks, and maybe become a permanent feature of the dungeon.
Oh, and you’ll be racing against other players… so do well and you can send treasures (or traps) their way.
Interested? Read on!
Is this for me?
So you’re interested in participating and want to make sure you’re a good fit? Are you…
-Female Character (for this first round at least…)
-Interested in MF pairings and/or FF pairings (futa optional)
-Interested in Fantasy creatures, magic, monster fucking, etc.
-Into DM rp
If so, continue onwards
What does this actually look like?(Writing Sample)
Alea the Huntress:
STR - 1
DEX - 3
END - 2
INT - 2
WIS - 3
CHA - 1
The Dungeon message to Alea
The door opens, and you get your first whiff of the cool dungeon air. Damp, slightly heavy, as you see stairs before descending ever downward into the darkness.
Forty steps in, the door closes behind you, torches bursting to life along the wall providing flickering light to the treacherous descent. Eventually, you find the stairs flatten out to a landing, and in front of you a wooden door, stained with age and rot. There is a smell inside, like that of a swamp, but you push through into the room… as you turn the nob, pushing open the door, it feels… slick? With some sort of secretion… a shiver runs down your spine.
Inside the room, as the door opens, large blue globs of… something sit on a floor covered in dangerous looking puddles of goo. There are 2 of them on the floor and 1 on the ceiling and you quickly identify them. Slimes, mindless creatures formed from discarded potions, excess mana, or other strange sources. The two things… hardly turn, but begin to **slowly* slide towards you, blocking your path.
(Stat bonuses: Not low DEX prevents you from stepping in goo. High WIS spots the ambush slime on the ceiling. Medium INT tells you these creatures are mindless, but doesn’t tell you the “trick”)
Alea the Huntress, thinking before her reply. “Hmm, mindless means that seduction/offering myself to them is just going to be a matter of endurance, not sexual skill. The seem slow, and I know where they all are. I’m going to fight.”
Alea’s reply:
Three slimes are no problem for a huntress like me! Drawing my bow, I spring into action, aiming to turn these monsters into pincushions. I let fly my arrows, dancing nimbly around the room, targeting the ceiling slime first, before the two slimes on the ground.
I know I want to stay as far away as possible from the monsters, and avoid any slime leftover that could trap me!
Dice fall behind the scenes…
Dungeon’s Reply to Alea:
Moderate Success - (Move two spaces closer to the exit)
You are fast, agile, and these slimes stand no chance against you. Their slow movement gives you plenty of time to turn them into pincushions. The only problem is, you don’t know enough about slimes to target their weak points, and you can hardly damage them with arrows. Nevertheless, you eventually wear them down, arrow after arrow, slicing through their soft flesh until they are little more than tiny blobs of jelly, slowly trying to reform. You collect a potion of slime, which could be useful for slickening things up, before proceeding through to the next room.
Dungeon’s Reply to a different version of Alea who did not think their strategy through and rolled less well.
You charge the lead slime with a dagger, ignoring the slime on the ceiling, and running straight through the goo puddles. Things quickly turn against you, your movement slowing in the puddle of goo, and despite an expert dagger strike popping the first slime, you find your movements quickly slowing, as a large glob of slime falls on your from the ceiling, and the other slime at your feet’s quickly enveloping your legs. Your body tingles wherever they touch, and you wherever they touch clothes, the material begins to burn away. Soon, you are nearly naked in a puddle of ooze, barely able to move, as the creatures begin to extend from their body feeling tentacles, further restraining… and exploring your quickly becoming naked body.
You are at a massive disadvantage and victory is out of the question. Do dare try and flee, and risk further penalties, or do you accept your fate and try to outfuck the mindless creatures?
(At this point, Alea’s decision would determine which skills are used and if she succeeds in passing the room at some cost, or flees backwards and fails to advance)
This is sounding fun, How do I sign up?
To sign up, send me your characters name, backstory, why they are going into the dungeon, what equipment they have, any special sexual m techniques, if you are using magic, any spells you know any key kinks or limits your are interested in and their stats. You get two 3s, two 2s and two 1s by default, but if you want you can go lower. The stats are below.
STRENGTH - Damage dealt, Physical Dominance, How fast and hard you fuck
DEXTERITY - Speed/Agility/Accuracy, Ability to dodge or Escape, Sexual Technique
ENDURANCE - Ability to take a hit, How long you can go before cumming
INTELLIGENCE - Knowledge of creatures in the dungeon. Hints and secrets in some scenarios. Magic Damage.
WISDOM - Perception, Avoiding traps, Mental resistance to Mindfucking
CHARISMA - Negotiation, Seduction, Getting your way.
Example:
Alea the Huntress
Alea has always been clever, quick, and aloof. She avoided joining the adventurers guild as she hated the company, the politics, and just wanted to do her own thing. She fights with a bow and arrow, and has hunted magical creatures, and bounty targets for many years. However, her past has caught up to her, and a man she had once turned in for a Bounty has turned the tables on his enslaver. He’s put a 500 gold bounty on Alea’s head, and Alea figures the best way out is to pay him off. This dungeon offers a “safe” way to do that, in that she can hunt treasure without watching her back for other hunters… or so she hopes.
Alea is an hunter, when she fucks, she fucks like an animal. She can take it or dish it out doggy style.
STR - 1
DEX - 3
END - 2
INT - 2
WIS - 3
CHA - 1
I wanna peek behind the curtain, tell me more about the rules
Sure! These are still a WIP, and I’ll be doing the rolling behind the scenes.
Each week I’ll roll an encounter for your character. Any limits will just be removed from the list or restricted. An example, starter table might be:
1d10
Slime
Zombies
Mimic
Imps
Goblins
Bandits
Physical Trap
Lewd Puzzle
Magic Trap
Store
Depending on what I roll, I’ll then roll again for variations and number of enemies. (Coin flip to see if the bandits are male or female, on a certain roll the slimes may be fire, ice, pink(?), goblins may be small Oni style, etc).
Most encounters you can fight or fuck your way through, and that is entirely up to you! Many enemies can be seduced or negotiated with. Depending on your approach, the hidden strengths and weaknesses of the enemies, and any hints I dropped in the text (intelligent players will get more and maybe even special hints, but if there are additional traps they will be hinted at to all, just potentially more obscured) and the overall quality of the roleplay, I’ll pick dice and roll them for you. More dice for higher stats, bigger numbers, better results. You’ll be rolling against your enemy, both trying to add up to a threshold. The faster you reach that threshold, the better success in that room. If your enemy reaches it first, look out!
Using Alea’s fight against the slimes above as an example:
To hit the slimes: She was using her speed and staying at range + her best stat DEX. She made the threshold waaaay before the slimes.
To damage: Her weapon wasn’t particularly effective and STR is not her greatest stat. Hence why it took a while.
Items, gold, loot and more can all be yours as you advance.
You mentioned this was competitive?
Yes indeed! Each room you succeed in advances you toward the end of the dungeon. Enemies you defeat may drop loot, magical/alchemical components, treasures and more. As you clear certain checkpoints, you can exchange these for gold! There’s also bonus gold for being the fastest to escape the dungeon! Tally that all up and aim for a high score!
Or… throw a wrench in an opponents plan. Collected enough goblin spunk for a potion, increase the enemy lust rating for the next person who encounters a greenskin. Convinced an imp to side with you, send them to another players room to harass them. You can target a person, or apply these debuffs generally, or I can spin a wheel…. And hey! You don’t have to be evil. You can send someone a healing potion, a friendly imp to help someone talk their way past an incubi, etc.
The wizard that runs this Dungeon Dive tracks other stats too. Perhaps you’ll be the Cum Queen and collect the most loads!
Of course, running this dungeon is expensive, and I can’t just give out gold without risk. Get stuck too long in the dungeon, and well, the game may end with you lost in the maze… but hey, maybe someone will rescue you in season 2!
Read all of that and signed up? I’m giving this a little bit as I’m still planning some of the adventures and rooms.
You can keep some notes on this character. You'll be the only one to be able to see this: