**Ultimate Surrender scoring and rules match**
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**2 hour time limit, most points at the end of the time limit will determine the winner**
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**complete rule/scoring list found here: [Ultimate Surrender Arena](https://www.erofights.com/en/characters/2658899/profile)**
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**A. D6 dice rolls will be used for any Pin/Submission/Control against your opponent - 4/5/6 required to "break" control and take turn as normal, otherwise you will skip your turn - Life Point reduction is key factor in determining if roll is required - If control/pin/submission is "implied" either by description/gif/title but there is NO life point reduction opponent who the action is used against will roll D20 dice and if the result is higher that their current energy then control is established and you must roll D6 as normal. **
**- Mutual sexual action used by Fighter "A" --> Both fighters will roll D6 to determine who is affected by the action --> loser of D6 roll is then required to roll D7 for timer/beat as normal.**
**B. D7 dice rolls will be used for any Sexual actions used against your opponent with timer/beat function if both opponents agree to RL self pleasure during game - Result of D7 roll will determine length of time opponent must self pleasure, pace/beat to be set by the fighter choosing the action - Length of time recommendation would be starting at 30s - 60s max (Example: 1 = 30s, 2= 35s, 3 = 40s, 4 =45s, 5=50s, 6 = 55s, 7=60s)
Action that triggers weakness/kink/fetish: 1d6
1,2 Skip and edge 1d6 or 2x d7 timer
3-4 Edge 1d3 or timer x1.5
5-6 1 edge continue or single d7 timer**
**-Self Pleasuring actions require a 30 sec self pleasure penalty.**
**C. Any successful pin/submission/control action = 25 points **
**- Any sexual action = 1 point per second**
**- Physical Submissions / Tap outs = 100 points**
**- IRL Orgasms or In Game Orgasms = 250 points**
"Lesbian Wrestling Ring (LWR)" game,
about 1 month ago,
about 3 hours long,
36 turns.
The greek houses at Lin's and Lawrence's universities have a bit of a sexfight league going on underground (even if absolutely everyone knew about it and didn't bat an eye - some professors even joining in the fun as exhibition matches), each fraternity and sorority forming a group between the pair, finding out the best girl and guy between them to send onto the playoffs after. In case of the two here, it didn't take too much effort for either of them to assert themselves as dominant, 'studly' force in their houses, fucking through all opposition with little challenge. But while they might have both already guaranteed their spots onto further stage, there was still the matter of finding out who's the better sexfighter, the final match of their group promising to be a much steamier event than anything before.
Added rule: If either of us goes for a penetrative move (but not riding), the other is forced to take uppermost action
"Classic" game,
about 1 month ago,
about 4 hours long,
59 turns.
LWR TITLE MATCH: Dusk vs Sophia. Dusk trades her belt for a baby.
Well... she's going to be too big to wear it soon, anyway. Sophia enters the ring with her eyes only set on one thing... and it isn't the title. Dusk tries to hold off her advances for as long as she can, knowing that she cannot submit to her flame whilst defending the title. But in the end, Sophia breaks her down and gets exactly what she wants: filling the beautiful Dusky with another child. It's a win for Dusk... But is it really?
"Lesbian Wrestling Ring (LWR)" game,
about 1 month ago,
about 1 hour long,
66 turns.
A prequel before the wrestling match between Yasmina and Alya. Long ago Yasmina and Alya were supposed to have a match for a while. One day, Alya finds a devastated Yasmina crying in the corner. She asks 'what's wrong?' from there, Yasmina replies she's pretty upset about a previous wrestler on Erofights go beyond just abandoning the match, but disappearing as a whole. From there, Alya has decided to service and take care of Yasmina, making her forget all of her stresses and aching sensations from there and keep their match for later.
"Love" game,
about 1 month ago,
about 2 hours long,
58 turns.
#**Jakov**
**Strenght:**
Exhibitionist: When you undress any type of clothes your opponent needs to roll a dice -> on 1-3 they skip and can't use the bottom action in the next turn.
Critical (with Voyeur): Skip and for a number of turns equal to your rolled number on the dice you are forbidden to use your bottom action
**Weakness:**
Strong Orgasms: If you fail an orgasm test, you lose control of your actions for 1d4 turns. Your opponent can give you irl instructions during this time.
Critical (Overwhelm with Orgasms): This becomes 2d4 turns
Compliant: When an opponent uses their strength against you, roll 1d6. For roll 1-3 you gain the corresponding weakness for the rest of the game. Your opponent may replace this at any time with another weakness related to another of their strengths. Only one weakness can be given this way at a time. Once a weakness has been given, it may not be given again in that game. This does trigger criticals for those weaknesses.
Critical (Unyielding): All the opponent's strengths are upgraded to criticals.
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#**Arawn**
**Strenght:**
Hypnotist (Strength):
If I keep you in hypnosis for 3 turns, I may give you one rule for the rest of the match (IRL allowed if both agree).
Critical: Triggers after one failed escape.
**Weakness:**
Voyeur (Weakness):
When you undress any clothing, I roll a d6 → on 1–3 I skip and can’t use the bottom action on my next turn.
Critical: I still skip, and I’m forbidden to use bottom action for a number of turns equal to my roll.
"Hentai" game,
about 1 month ago,
about 5 hours long,
67 turns.