[In game] Critical hits based on preferences

We could use action notations to implement voluntary critical hits when you receive an action you like a lot.

As it's problematic for game balance, it shouldn't be used for competitive games.

lightbulb_outline Subtype: Suggestion
account_box User: lllusion
star 19
comment 0
access_time Created: About 2 months ago
assistant_photo Priority: 0
assignment Status: Viewed

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