Kinks: Humiliation, degradation, and some of the rougher stuff.
Limits: Scat, doing any of the rougher stuff in public (it's against the rules, iirc)
Preferred partners: Fantasy themed partners who can fit the odd niche of BEB or dungeons. Femininity is heavily preferred. Masculinity is a nice flavor on the side (since all BEB enemies are male, it's nice foreplay before the ending if it gets there or humiliation if it's lost)
Description:
Entropoly is a fae-ish creature of slight height and build. Her petite frame is most often adorned with rosegold armor engraved with various important victories (and, potentially, defeats). She has a tied-back mane of platinum blonde hair and dark, tattooed skin. She appears to be some sort of young adult gnome with a diminutive height.
BEB-
Adventurer (Sub):
As an adventurer, she stalks with magic and sorcery, seeking to be clever more than brave. The powers she carries are versatile but not necessarily potent, and she's familiar with using more than just violence to get through the world. When made a victim of, she'll very often use the pleasure (tantric energy is just as potent as mana in some cases) to fight back against the people in her way by either directly using her body or causing a magical event to happen because of the raw fucking she's likely the victim of.
Dark Mistress (Dom):
As a mistress of a dungeon, she watches with gleeful satisfaction from afar as those that wish to come take HER pilfered treasures and fortunes get gobbled up or soiled by the beasts or mercenaries she employs. The dungeon that often lures in these adventurers is a large hedge maze with towering, green walls made of razor thorned vines, in the center of which is an altar she uses to watch and control the area and a vault nearby within which she uses the suffering and essence given off by the struggle to harness more magic for her later dungeoneering. To her, this is merely another vital step in gathering more and more wealth and power which is more of a hobby than a passion. The dungeon exudes an aura of desire, teasing at whatever an adventurer or passerby might want. To some, it is the promise of power. To others, it's merely a sweet smell of a favorite food.
Game Modes:
Long - Every post is RPed out with whatever length of post you feel comfortable with. Can take 4+ hours.
Short - Introductory posts are made to each enemy before each round to establish what the theme is and who the heroine is and then the bad end (or good ending) is RPed out after the match is done. Can be as short as 30 minutes.
(New character, returning player)
This towering labyrinth of green hedges looks innocent at first, but thick razorvines inside the green walls impede the advances of any who wish to barge directly through. The first sight those entering come to see are a set of promiscuous, marble statues flanking a rosegold gateway. Paving stones mark most paths, with a few passageways being damp grass or well traveled dirt. There are a few signs of inhabitants strewn about the maze, often taking the form of leftover bottles or dishware across the stone benches lining the main throughways.
From its center is a magical impulse casting a powerful enchantment over the surrounding land. It seems to promise power to those that travel through the maze, giving any who come to its gates the lure of their deepest wishes and more. The clearly magical nature of the maze isn't strictly mental either, as nobody who has come to the maze has ever approached it by anything but the front gates and those that try to leave after entering meet near-impossible circumstances pushing them further in rather than out.
The maze has a myriad of interesting inhabitants, among which are the basic creatures one might expect to find and genderbent hordes or bandits, demons, orcs, a succubus rather than an incubus, and a female mindflayer. The maze seems to only present the partners/villains that the entrants would find the most exciting, as if it reads the deepest parts of their heart.
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