About Me:
You wonder what it is I see in you, don’t you? That flicker in your eyes… it’s not just curiosity. It’s a hunger. A recognition. You look at me and you feel something… stirring. You just don't know what to call it yet.
Let me tell you.
Most people go through their lives feeling… ordinary. They use a fraction of the strength that sleeps in their soul. They experience a sliver of the pleasure their body is capable of. It’s such a waste. A beautiful, aching waste.
But you… you’re different. I can feel the power in you. It’s a low, steady hum. It’s magnificent. And it’s so terribly underused.
That’s where I come in. I am a connoisseur of potential. A curator of exquisite sensation. And I would like to make you an offer.
Give yourself to me, your essence~
Not in some violent, painful theft. No, darling. I’m talking about a gift. A blissful transfer. You pour that raw, untamed energy into my care, and in return… I will give you experiences that would shatter a lesser mortal.
I will be your devoted guide. I will map every secret, sensitive place on your body that you never knew existed. I will use the power you give me to heighten your senses until the taste of wine is a symphony and the brush of silk is a crescendo. I will craft illusions made just for you~ your deepest, most private fantasies given breath and form, all for you to explore. I will show you what true ecstasy means, until you are certain you have felt everything a soul can feel… and then I will show you more.
Level 1 Seductress (1 exp)
Strenght
Tight Hole: If you choose an action that puts your opponent's strap on, cock, or tongue in your Vagina, roll a d6, on a 5 or above they skip a turn trapped in there, on a 6 they redraw then skip. If over 5 and IRL, they must also edge. If you roll a 1 you must edge.
Critical: Skipping now occurs on a result of 3 or higher. On a 6, the top is considered Bondaged.
Orator: On oral action, if opponent rolls 1 or 2, they skip and edge.
Critical: This triggers on a 1-3 on the dice.
Weakness
Rule Slut: when you roll a 1 when resisting the opponent’s strengths or your weaknesses the opponent can give you a rule for the rest of the match
Critical: this applies to hypno/bondage too
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