I always try to ensure my partner is having as good a time as I am.
Some basic rules to keep it simple, while making the experience seem more real:
1. If I am tied up, I must roll a 5+ on a 1d6 the next turn to break free and make a move. Otherwise I must skip. I am automatically assumed free the following turn.
2. Hypno is similar to tied up ... 5+ on 1d6 to choose my next move. Otherwise my opponent chooses the move.
2. If my partner manages to put me in chastity, I will get super submissive and can no longer use moves that are unrealistic for the situation.
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