Eli - Lev. 1 Assistant (Secretary Subclass)
Endurance: F
Strength: F
Speed: E
Arcana: E
Charisma: D
Health: 5/5
Phys Hit damage .5
Magic Hit damage .5
Lust hit Damage 1
(stats for combat encounters)
Abilities
Backbone of the Guild
(E) What kind of secretary would you be if you sent your colleagues into the unknown. You intend to give your comrades every advantage going into battle, even if that means bending the threads of fate to make it happen. While watching a match, you can provide assistance to a player by casting a spell. The next type of move the opponent is hit with becomes a weakness that as far as the flow of time is concerned, they have always had. The opponent now has to skip a turn everytime they are hit with this weakness.
Usable twice, stacks twice. You may use this ability if partaking in a battle yourself, however fate is fickle. Flip a coin, if it lands on what you call, it proceeds as normal with the caveat of only one stack. If it does not, you gain a weakness to the next move you're hit with. Weakness resets when the match ends.
(N) No, no, no. This situation just won't do. You cannot simply allow the opponent to make no errors. If you are not being targetted by an attack, you may target an enemy with this skill. Whomever they are attacking, they are no longer attacking. Instead they are the one being attacked. Usable three times a fight. If you are solo in the encounter, you may attempt to use this. However it becomes riskier. If used while being attacked, roll one d4. If it lands on four, you automatically reverse the attack and land a hit on the opponent. Anything else and you take the hit without being able to defend. This is limited to one use an encounter.
Record Keeper
(E) You have a file on this target, you've researched them before for a potential contract... Lets see... Eli can view the file of an opponent HE IS NOT ACTIVELY FIGHTING, and change its record. The opponent may have one of their abilities taken away during the match. Works once a game. If Eli is the one doing the fighting, instead take away one USE of their ability. Does not work on abilities that don't have limited uses.
(N) No, they were never that strong. Eli points out a shortcoming of the opponent, whether it is true or not. A spell binds fate to their words, and that shortcoming becomes real. For the duration of the encounter, downgrade a stat by one level. (Cannot go below F) if used and you are the only allied person in that encounter, flip a coin. If it lands on what you call, proceed as normal. If it does not, you suffer the drawbacks (pick the stat for both possibilities beforehand, no you cannot pick one of your F level stats.) Usable once an encounter.
Roleplay Passive: Reluctance to Abandon
(E) You couldn't quite leave an ally behind, especially when you think they'll probably be stuck in this situation without your help... Get captured as well should the opponent manage to win the two versus one. (Up to the discretion of the ally and opponent if they want to include you in the capture, in case they had something private planned. However you do not get to refuse if they do unless its for a serious matter like limits or safewords and the like. In other words, if you help someone while watching a capture match and they lose, you're BOTH enslaved unless the opponent says otherwise. (IE using your ability to aid your master in a public game)
(N) The same thing applies, but it is self explanatory that you would be captured if you both lose here anyway.
Assistant Passive: (While you cannot actually see your exp bar, this is important)
You gain more progress from aiding people in combat than doing combat yourself!
(Assume you basically have a .75x multiplier to fighting your own battles, but a 1.25x multiplier to helping someone else in battle)
Additionally, if an enemy manages to beat both you and your ally in battle, they gain a 1.5x multiplier for their performance.
Inventory:
Guild Records
Guild Funds: 100 Erogold, may only go towards guild needs.
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