a. D6 dice roll for any pins or submissions - 4/5/6 break and take turn, 2/3 normal skip. If rolling 1, creative penalty of opponents choice, forced edge, OR roll D7 and must touch yourself in that amount of time. Once you are forced to skip you must roll a 4/5/6 to break free. 3x unsuccessful forces a D7 penalty, required edge, or penalty of opponents choice Tap out allowed anytime to break roll but must take "tapout" penalty
b. D7 dice roll for actions towards you that involves fingering/rubbing/stroking/penetration/oral to the pussy, cock, or ass must touch themselves with timer - 30s to 60s (d1 = 30s, d2 = 35s, d3 = 40, d4 = 45s, d5 = 50s, d6 = 55s, d7 - 60s) beat set by opponent
c. Tap Outs- Touch yourself for 40s
d. CumTests - must roll higher than your pleasure score or subject to 2 min timer with beat/pace
e. Single IRL orgasm = In game surrender
"The Wrestling Ring" game,
12 months ago,
about 2 hours long,
16 turns.
Keith weaknesses:
1. Foot jobs (must include smothering or stroking) 5x edges
2. Smothering facesits (w/ or w/o stroking) 7x edges
3. Cowgirl/Reverse cowgirl position 5x edges
Roya's weaknesses:
1. Choked and fucked - 3x edges
2. Full nelson fucked - 10x edges
3. Two or more people pounding me - 4x edges
Safe word: peaches
a.) D6 roll for any pins/submissions. 4/5/6 to break, 1/2/3 is a skip....1 = creative penalty of opponents choice. 3x fail = penalty as well
b.) D7 for timer/beat for any sexual move (shortened timer...1 = 30, 2 = 35, 3 = 40, 4= 45, 5 = 50, 6= 55, 7 = 60)
c.) IRL orgasm - In game surrender
d.) tap outs allowed = 45s penalty timer/beat
"The Wrestling Ring" game,
about 1 year ago,
about 3 hours long,
61 turns.
Kassane, Level 2 Sex Fighter (Exp: 0)
Strength: Orator - On oral action, if opponent rolls 1, they skip and edge
Rigger - If you bind your opponent, you can choose their first action after they escape from bondage, you cannot have them skip. You may also bind them with one thing IRL.
Weakness: Masochist - On pain action, if you roll 1 or 2, skip. If IRL, opponent gives instructions, and if you refuse, skip.
Weak Will: If you are in hypnosis for 3 turns, your opponent may give you one rule for the remainder of the game. This can include IRL rules. (Temporary for the next 3 games)
Kamikaze Keith, Level 1 Pro Wrestling Sexfighter (Exp: -1)
Strength: Orator: On oral action, if opponent rolls 1, they skip and edge
Weakness: Masochist: On pain action, if you roll 1 or 2, skip. If IRL, instead of rolling the opponent gives instructions, and if you refuse, skip.
Roll opposing d6 for each pin. If pinned, skip. If you want out of the pin, you can take an IRL penalty and take your turn before you roll. For every fail after 3 get an automatic penalty.
"The Wrestling Ring" game,
over 1 year ago,
about 2 hours long,
44 turns.
a. D6 dice roll for any pins or submissions - 4/5/6 break and take turn, 2/3 normal skip. If rolling 1, opponents choice of forced edge, roll D7, or creative penalty. Once you are forced to skip you must roll a 4/5/6 to break free. 3x unsuccessful allows opponents choice of creative penalty, D7 roll or required edge. Tap out allowed anytime to break roll but must take "tapout" penalty
-1 for any weaknesses triggered on D6 roll
b. D7 dice roll for actions towards you that involves fingering/rubbing/stroking/penetration/oral to the pussy, cock, or ass must touch themselves with timer - 30s to 90s (d1 = 30s, d2 = 35s, d3 = 40, d4 = 45s, d5 = 50s, d6 = 55s, d7 - 60s) beat set by opponent
c. Tap Outs- Touch yourself for 40s
d. CumTests - must roll higher than your pleasure score or subject to 2 min timer with beat/pace
e. Single IRL orgasm = In game surrender
"The Wrestling Ring" game,
over 1 year ago,
about 1 hour long,
44 turns.
a. D6 dice roll for any pins or submissions - 4/5/6 break and take turn, 2/3 normal skip. If rolling 1, forced edge OR roll D7 and must touch yourself in that amount of time. Once you are forced to skip you must roll a 4/5/6 to break free. 3x unsuccessful forces a D7 penalty or required edge. Tap out allowed anytime to break roll but must take "tapout" penalty
-1 for any weaknesses triggered on D6 roll
b. D7 dice roll for actions towards you that involves fingering/rubbing/stroking/penetration/oral to the pussy, cock, or ass must touch themselves with timer - 30s to 90s (d1 = 30s, d2 = 40s, d3 = 50, d4 = 60s, d5 = 70s, d6 = 80s, d7 - 90s) beat set by opponent
c. Tap Outs- Touch yourself for 60s
d. CumTests - must roll higher than your pleasure score or subject to 2 min timer with beat/pace
e. Single IRL orgasm = In game surrender
"The Wrestling Ring" game,
over 1 year ago,
41 minutes long,
11 turns.
a. D6 dice roll for any pins or submissions - 4/5/6 break and take turn, 2/3 normal skip. If rolling 1, forced edge OR roll D7 and must touch yourself in that amount of time. Once you are forced to skip you must roll a 4/5/6 to break free. 3x unsuccessful forces a D7 penalty or required edge. Tap out allowed anytime to break roll but must take "tapout" penalty
-1 for any weaknesses triggered on D6 roll
b. D7 dice roll for actions towards you that involves fingering/rubbing/stroking/penetration/oral to the pussy, cock, or ass must touch themselves with timer - 30s to 90s (d1 = 30s, d2 = 40s, d3 = 50, d4 = 60s, d5 = 70s, d6 = 80s, d7 - 90s) beat set by opponent
c. Tap Outs- Touch yourself for 60s
d. CumTests - must roll higher than your pleasure score or subject to 2 min timer with beat/pace
e. Single IRL orgasm = In game surrender
"The Wrestling Ring" game,
over 1 year ago,
about 2 hours long,
30 turns.
Kamikaze Keith, Level 1 Pro Wrestling Sexfighter (Exp: 0)
Strength: Orator: On oral action, if opponent rolls 1, they skip and edge
Weakness: Masochist: On pain action, if you roll 1 or 2, skip. If IRL, instead of rolling the opponent gives instructions, and if you refuse, skip.
Kassane, Level 1 Sex Fighter (Exp: 0)
Strength: Orator - On oral action, if opponent rolls 1, they skip and edge
Weakness: Masochist - On pain action, if you roll 1 or 2, skip. If IRL, opponent gives instructions, and if you refuse, skip.
"The Wrestling Ring" game,
over 1 year ago,
about 4 hours long,
69 turns.
a. D6 dice roll for any pins or submissions - 4/5/6 break and take turn, 2/3 normal skip. If rolling 1, forced edge OR roll D7 and must touch yourself in that amount of time. Once you are forced to skip you must roll a 4/5/6 to break free. 3x unsuccessful forces a D7 penalty or required edge. Tap out allowed anytime to break roll but must take "tapout" penalty
b. D7 dice roll for actions towards you that involves fingering/rubbing/stroking/penetration/oral to the pussy, crotch, or ass must touch themselves with timer - 30s to 90s (d1 = 30s, d2 = 40s, d3 = 50, d4 = 60s, d5 = 70s, d6 = 80s, d7 - 90s) beat set by opponent
c. Tap Outs- Touch yourself for 60s
d. CumTests - must roll higher than your pleasure score or subject to 2 min timer with beat/pace
e. Single IRL orgasm = In game surrender
"The Wrestling Ring" game,
over 1 year ago,
about 3 hours long,
54 turns.
- As soon as a player is forcefully pleasured during a hold in the game, the affected player has to edge once.
- If a player is given a cum test, the opponent has 2 minutes to tease their victim. This includes edges on command or extensive roleplay. Basically everything that makes your opponent lose their control and turn them into an orgasming mess
- You can either win the game by beating your opponent the regular way OR you can humiliate them ultimately by getting into their head and force them to climax in real life!
- After every tap, the player has to skip
- Every player is allowed to draw 6 cards during the game but only once per own turn.
- Every number card forces the opponent to edge 3x instead of once when beeing affected by a forced pleasure action.
- Every picture card forces the opponent to edge 5x instead of once when beeing affected by a forced pleasure action. Furthermore they have to skip their turn.
"The Wrestling Ring" game,
almost 2 years ago,
about 2 hours long,
42 turns.
- 5 edges to the loser if reduced to zero life points
- As soon as a player is forcefully pleasured during a hold in the game, the affected player has to edge once.
- If a player is given a cum test, the opponent has 2 minutes to tease their victim. This includes edges on command or extensive roleplay. Basically everything that makes your opponent lose their control and turn them into an orgasming mess!
- You can either win the game by beating your opponent the regular way OR you can humiliate them ultimatively by getting into their head and force them to climax in real life!
- After every tap, the player has to skip.
- Every player is allowed to draw 6 cards during the game but only once per own turn.
- Every number card forces the opponent to edge 3x instead of once when beeing affected by a forced pleasure action.
- Every picture card forces the opponent to edge 5x instead of once when beeing affected by a forced pleasure action. Furthermore they have to skip their turn.
"The Wrestling Ring" game,
about 2 years ago,
about 2 hours long,
44 turns.
-7 edges to loser if Lifepoints reduced to zero
-As soon as a player is forcefully pleasured during a hold in the game, the affected player has to edge once.
- If a player is given a cum test, the opponent has 2 minutes to tease their victim. This includes edges on command or extensive roleplay. Basically everything that makes your opponent lose their control and turn them into an orgasming mess!
-You can either win the game by beating your opponent the regular way OR you can humiliate them ultimatively by getting into their head and force them to climax in real life!
"The Wrestling Ring" game,
about 2 years ago,
about 3 hours long,
44 turns.