Ailee (6 级) mail warning

Kassane RPG matches~ IRL welcome

双性恋 / Switch

An alt for kassane RPG, not a new player~

Cross gendered player

Am prefering hentai, fine with classic too~

And since it seems I have to point this out, do write me in brackets if something is wrong or you are not enjoying the match, RP or what not.

Trying things out~

Lore~

WIP~

Short things is that she is a mage seeking more knowledge and with that strength in different kind of fields... when it comes to what she wants people to believe at least~

Ailee, lvl 21 (4xp), Sorceress Emperess/Game Mistress (in name/strength :p)~ (5 new signature strength)


Special signature strengths: Sorceress Commision~


Alternative version if people want for me to have something extra~ For the sake of the game then, sorceress staff changes slightly in the description and tight hole changes to cheek master~

Strengths:

Athlete: When an action is played that requires athleticism or flexibility from you, you gain a 1 point bonus on your next 1d4 rolls.

Rigger: If you bind your opponent, you can choose their first action after they escape from bondage, you cannot have them skip. You may also bind them with one thing IRL or have them edge.
Critical: After being freed, opponent controls for 3 turns, and they may bind with 3 items.

Tight Hole: If you choose an action that puts your opponent's strap on, cock, or tongue in your hole (choose ass or vagina), roll a d6, on a 5 or above they skip a turn trapped in there, on a 6 they redraw then skip. If over 5 and IRL, they must also edge if you roll a 1 you must edge

Pheromones: On an action with body parts that would smell, if your opponent rolls a 1, then they are hypnotized.

Gambler: You can wager an experience point at the start of a match, your opponent can deny you the match if they want because of this, the winner will get 1 more exp from this match. the loser loses 1 more.


Signature Strengths~

A sorceress tools~ (signature strength):

Magic can be used in many ways. Day to day life, for survival in the wild, fights… but also for preparation~ And only a fool would run blindly into a situation without some preparation at least made, especially so if they expect a fight~

At the start of the turn, I can pick one of those 4 actions below. Once taken, the strength is active and can't be remove.

Physical strenghtening → I escape bondage on a 4 or higher~

Who said that the body of a magic user would be weak?~ We have so many spells to change that little fact about us, it is hiliarious to find people that are confident in their superior strength... just to be proven wrong as they are a helpless mess trapped in their own ropes~

Focussed mind → Escaping hypno on a 4 or higher~

Heightening in my focus, strengthening my resolve, expecting that my mind will be attacked relentlessly... and I just have to endure longer with a clear head than my opponent. This is what this spells represents~

Mastery → I can strengthen one of my strengths i.e make them critical or just increase the difficulty of the roll

One should fear the spell caster that knows a hundred spells... but they should just as much fear the spellcaster that brought one spell to the peak~

Knowing oneself → +1 to resisting one of my weaknesses

Like a general once said, "If you know thyself and know your enemy, you do not fear the outcome of a hundred battles", so I shall follow their example as well~

If playing with IRL, there would be a 5 option wit the 5th being that everytime my opponent would have to edge, they have to edge an additional time~


Draining touch~ (signature strength):

A simple touch~ A simple… little brush… and you feel your body losing strength… bit by bit… your will being drained… your knees getting weak~ A nice close distance spell… one that proves way more… effective… when I trap your head between my tits… or even under my wonderful ass~

Rule part: On any action with smothering and or facesitting, my opponent is put into hypno. IRL they have to edge if they fail the first roll. Every following roll you have to edge when you roll a 1-2~


The Sorceress staff +~ (Signature strength and signature strength~ (Cheek master added)):

Oh... now you've done it~ A sorceress with her body alone can already create devastating spells~ Equipped with her staff, the spells' powers are amplified even futher... I'm unsure if that is something you should've gotten yourself into there~

If I use a strap-on action on your pussy or ass, you have to roll. On a 1, you redraw and skip, 2 you just skip, on a 3-6 you escape~ If with IRL, you have to edge and skip your turn~


Sorceress Will~ (Signature strength):

Having... done her fair share of experiments over her time as the sorceress of seduction... from... quite successful ones... to also quite the drawbacks for others... Well, she at least learned one thing... control... and not losing utter control in the face of overwhelming... "distraction"~

Rule part: If my opponent controls my turns with one of their strengths or my weaknesses, I can decide to instead edge double the number of turns, freeing me from the control and leaving me to act normally again. This can only be done 2 times per match and it doesn't effect hypno or bondage. (Please do give me feedback on that one, I do like the idea of it, so would really like to hear some feedback there~)


Sorceress Authority~(Signature Ruler):

Somehting people learn quickly when they come into contact with magic... is how to control it properly and not let it overspill out of their body easily~ But what... if someone with a strong enough magic power... just let it all out, moving away all restraint and letting her magic power course freely out of her body and into the open air?~ It creates a presence that feels overwhelming... one... that... commands... attention~

If the opponent rolls a 1 or 2 when resisting your strength or their own weakness you can give them a rule for the rest of the match
Critical: this applies to hypno/bondage too


Silver Tongue~ (Orator Signature):

I use my mouth for so many things every day~ Speaking... casting spells... so many ways of my words... spilling over my lips~ So my lips... of course... can have quite the affect on people~ And don't get me started on trying to negotiate with traders~ My voice... and my mouth do need a bit of extra in those... to get the best possible deals~

On oral action, if opponent rolls 1 or 2, they skip and edge. If they fail the roll, they also get put into hypno~
Critical: This triggers on a 1-3 on the dice.


Magical Focus~ (Signature strength):

At the start of the match, escaping bondage is possible on a 4 or above while escaping hypno is only possible on a 6. 3 times in the match though, I can decide to change those values, making hypno possible to escape on a 4 or above while bondage becomes a 6 and vice versa


Hypnotic Mastery~ (Hypnotist signature strength):

Every 3 consecutive turns I keep my opponent trapped in hypno, I may give them one rule for the remainder of the game. This can include IRL~
Critical: The effect triggers after only one failure to escape, afterwards only every 3 turns~


Magical Touch~ (Dexterous Signature):

If I play an action where I tease/rub/stroke/finger my opponents sex (my, a third person, magical hands for hentai), they roll a d6, on a 1-2 they fail and must skip. If IRL they must also edge. In addition, each failed roll, the fail number increases by one, up to a maximum of 5. If they roll a 6, the number decreases by one till 2. Only counts on genitals.
Critical: The fail number can not decrease, and hand actions involving anal, are now included.


Magical Overload~ (Overwhelm with Orgasms signature):

If your opponent fails an orgasm test, you may control their actions for 1d5 turns. You can give them irl instructions during this time.


Overwhelming Hypnosis~

When my opponent gets put into hypno, the first turn in it always succeeds, leaving them trapped, making them skip their turn and edge~ Afterwards, I roll a dice, on a 5-6, they have to skip two turns instead~ (Those turns don't count into Sorceress Authority)
Critical (Weak will): The number to make them skip two turns becomes 4-6~


Sorceress Allure~ (Alluring Tits signature~):

On any breasts action that I play that involves my breasts (I.e, not the others breasts or me massaging them) my opponent has to roll a d6. On a 1-2, they can't take their eyes off them and feel their resistance... drain... for a moment, making them skip their turn~ If IRL, my opponent also has to edge~
Critical (Tit addict): The roll increases to a 1-3 and they have to edge one more~


Mind Corruption~ (Alluring Feet Signature):

If you play a foot action on your opponent, they roll a d6, on a 1-2 they fail and must skip. If IRL they must also edge. In addition, if they fail, add one to the failure number, up to a maximum of 5. If they roll a 6, the number goes down one to a minimum of 2~
Critical: The dice number can't go down anymore~


Dangerous Duo~

If I play any action with more people involved then just me and my opponent, my opponent has to roll~ On a 5-6, they are forced to skip their turn and edge, trapped from the combined pleasure of me and my clone(s)~
Critical Outnumbered: On a failed roll, they have to do 2 edges~


Magical Contracts~ (Focus signature):

Once per game, you can choose to turn a failed hypno and bondage roll into a successful one (one charge of focus for either)
Critical Ditzy: I can use it both 2 times~


Distracting Pleasure~ (Seductive Pleasure Signature):

When you engage in a self-pleasure action (gaining energy using hands on your genitals), your opponent needs to roll a d6. On 1-3 your opponent follows your lead and must pick a masturbate action themselves too or skip, if such an action is not available. If they roll a nat 1, they get completely lost in the lust and get hypnotized by it~ If IRL they also edge.


A Sorceress Study~:

After trapping my opponent in hypno for 3 turns, I get insight inside their mind, allowing me to take one of their signature strength or strengths for the match (They have it too still, just me also having access to it~) IF, they have no strength that I can take, then I may take a strength from the catalog to which they have the corresponding weakness or another one~


The Treasury~

Having collected... a great many magical items, relics and the likes, I have... quite a wide variety of... ways... to use them too~ On any action involving a toy~ (vibe, dildo or strap-on used on mouth~) my opponent has to role~ On a 1 or 2, they get overwhelmed by the sensation and magical energy coursing from it, forcing them to skip their turn~ If IRL, they also have to edge and or use that toy on themself~
Critical (Toy slut): The roll increases to 1-3~


Mind numbing pleasure~ (Edge Milker signature):

Every time your opponent has to edge, you may roll 1d6 and add that many additional edges for them. In addition, if you roll a 5+, they have to skip. If they are not doing IRL, you may still roll and have them skip whenever they would have had to edge.
Critical: The dice becomes 2d5, and the edge battery must skip on a 6-9 combined roll. If a double 5 is rolled, they are additionally too lost in the pleasure and are hypnotized.


Smothery Tease~:

If you play an ass action on your opponent, they roll a d6, on a 1-2 they fail and must skip. If IRL they must also edge. In addition, if they fail, add one to the failure number, up to a maximum of 5. If they roll a 6, the number goes down one to a minimum of 2.


“Counter Spell~“:

Whenever I draw you in a kiss or kiss any part above your shoulders~ (I.e, neck, cheek, lips and so on), I mutter out soft words… of… encouragement… along with the faintest bit of magic to make you lose all strength~ On a 1-3, you fall for the sweet trap, feeling your mind numbing for a second as you can’t pick any action other than the first one~


Expert XP Milking~:

Whenever I managed to make someone lose the match per IRL orgasm, I drain one more xp from them~ They can of course deny that at the end of the game, if they desire~
If no IRL, the conditions are met by them verbally submitting before the end of the match~
Unless... of course they want to give me both xp... if they want to~


Crushing Pressure~:

If I trap my opponent for 5 turns in hypno, I can decide one of their strengths that they can't use this match~ (Means no rolls for that or the affect gets canceled~) In addition to that, I take the power of their strength and infuse it with one of my own, making it critical for the rest of the game~


Overwhelming Might~:

If 2 strengths of mine trigger on the same turn, they amplify the affect of one another, making themself critical for the rest of the match~


Sorceress.... submission?:

On any action where I worship my opponents body or act submissively (worshipping feet, licking, massaging feet, rubbing myself from their teases and so on), my opponents attention is drawn to it... the sight of a sorceress on her knees worshipping them filling them with pride... and pleasure~ On a 1-2, they get lost in the moment... having to skip and enjoy the "submission" at display~ If IRl, they also edge~


Draining Ropes

If my opponent rolls a 1 on a bondage roll, they feel their strength and energy being drained by the ropes, leaving them weaker in them than before as they have to redraw (2 times for the first fail) and then skip their turn.


Power Word: Submit~ (reworking or maybe removing, for now adding)

If I manage to get make my opponent cum with all of their bars maxed (Desire, pleasure, Cum Overdrive), I utter that spell... taking away... all their will power to continue the fight... as I drain them of their strength and make their mind go blank with nothing but the thought of submitting~ (And I won't just wait till that happens, going to try and make people cum before that~)


Slow Disrobbing~ (Exhibitionist Signature):

The... clothes that I'm wearing... are just... restraining my true power... and the flow of magic through it~ So... why keep them on at all... if not just to not be stared at weirdly~ When you undress yourself, your opponent needs to roll a dice -> on 1-3 they skip, edge and can't use the bottom action in the next turn~


Straining Powers (Unyielding Signature):

Your opponent's weaknesses and your strength requires +/-1 on dice rolls to pass, and the number of your opponent's turns you control increases +1. If my opponent fails their roll and the strength and weaknesses because of the +/-1, I have to edge along with half of the result of edge milker is it triggers.


Summoning Allies~

When I play an action where tentacles, magical hands or sex toys are involved that don’t need the use of a hand to use them (lacking the word for it x.x So no dildo in my hand, vibe or the likes), my opponent has to roll. On a 1-2, they get overwhelmed from the allies I summoned and have to skip their turn~ If IRL, they also have to edge~


Corrupted Retribution~

AFter... a very... specific encounter... one... that she will probably never forget... nor want to forget~ The constant... interference of her opponent left a permanent mark on the sorceress... and on her magic, it having... adapted to the property... of... that... magic... and adapting to it... to create a effect similiar to it~

For every one of my turns controlled by the opponent, they have to edge once before choosing their own action.


(Signature) Game Mistress (gotten from Kassane~)

I can change one of their strengths or weaknesses numbers by 2. (To a minimum of 1)


Knowing

If I manage to trap my opponent for 6 turns in either hypnosis or bondage, I get insights in their mind, allowing me to make them gain a weakness of my choosing~


Valkyrie's Mark

A... gift... from my encounter with a certain... cute... Valkyrie~ Having... seen... the 'corruption' inside me and the backlash it did when I used my powers... she left me with a mark to lessen the effects of that~ At the beginning of the game, I roll a d10, the roll determines the times I can 'resist' the effect of straining powers if it triggers~


Sorceress Fortidute

At the beginning of the match, I can designate one of my weaknesses to not be able to be turned into a critical strength~


Complete "Control"~

If I manage to beat my opponent while they are in either bondage or hypno, I drain one more XP from my opponent. They can of course deny that... if they are even desiring to do that~


Magical Outburst~

Having gathered enough magical power over the time she spend her adventures here, Ailee's... lost... of control are a show of her magic running rampant over the place~ After I cum, me and my opponent roll off. If I have a higher number than they do, they are put into hypnosis, overwhelmed by the magic that is leaking out of me and they have to edge the difference~


Intimidating Aura~

At the start of the match, my opponent has to choose one of the 4 or 5 debuffs to apply for themself~

Physical weakening → You escape bondage on a 5 (With magical focus active for hypno if deactiated for a reason, then 6~)
Mental distraction → Escaping hypno on a 5 or higher~ (Same here as before~)
Clumsyness~ → You have to weaken one of your strengths~ (Make it easier in the roll or lessen the effects in some way~)
Ignorance → Make a weakness harder to resist~


Improvised magical binds~

When I take 2 or more clothes off from my opponent, I use... my magical skils... and a bit of handiwork to tie them up with those clothes, trapping them in bondage~ (Rigger triggers when they get out of it~)


Exposing Touch~ (Exhibitionist signature~):

When you undress your opponent, your opponent needs to roll a dice -> on 1-3 they skip and can't use the bottom action in the next turn and edge, being overwhelmed by the little bit of magic that you surged through their body to get a reaction out of them~


-( Signature {Stalker}) when I hypnosis or bind a opponent for 1 Turn I can copy they skill rest of the game end (Stolen from Lynnn <3~)


Weakness:

Masochist: On pain action, if you roll 1 or 2, skip. If IRL, instead of rolling the opponent gives instructions, and if you refuse, skip.
Critical: Roll becomes a 1-3 or if IRL you may punish them in order to extract additional concessions aside from a skip.

Match history~

RPG Aido: Win, 2xp (Gambler active), Level 1 (0xp) -> Level 2 (1xp): +1 strength
Cassandra: Flawless win, 4xp normally with double 8, Level 2 (1xp) -> Level 5 (0xp): 2 signature strength, 1 strengths
Mei: Win~ 2xp, Guillable active~ Level 5 (0xp) -> Level 5 (2 xp)
David Fillion: Win~ 2xp, Gambler, Flawless -> 4 xp. Level 5 (2xp) -> Level 6 (1xp): 1 Signature strength
Itar, demon puppy~: Win~ 1xp, Flawless -> 2 xp. Level 6 (1xp) -> Level 6 (3xp)

Lilith~: Win~ 1xp -> didn't took it, so level remains the same
Where... to really start with this absolute cutie~ She... came to me, challenging me, saying that she would drain my exp~ I didn't let that happen of course... but instead slowly... aimed to melt her bit by bit till she finally came... a second time, ending the match... but not the time for her~ And in that time... she managed to convince me, that I shouldn't take her exp away~ It was only 1, but I still couldn't bring myself to take this 1 exp away from this absolute cutie~ I may be way more soft hearted than I believed to be... but the reward of the match felt just as sweet~ Now, she is my good girl... my pet~ She wears my collar and I wear hers... since it feels quite nice to have it~


James: Win: 1xp -> Level 6 (3exp) -> Level 6 (4exp)
Mia: Win: Betting new signature strenght/weakness, so 4 exp -> Level 6 (4exp) -> Level 7 (3exp); 1 strength and 1 signature strength
Arava~: Draw~
Princes Pixie: Win, 1 exp normally, Gambler active +1, Royal slave +2, Mana filled butt slut +2 (Because of my kindness~ and also just not wanting to take more... it would have gone out of hand x.x), so 6 exp, flawless 12~ -> Level 7 (3exp) -> Level 9 (0 exp); 3 signature strengths, Changed Orator to Edge milker
Jazzy: Win, 1 exp, flawless -> 2 exp => Level 9 (0exp) -> Level 9 (2exp)
Rebecca: Win, 1 exp, flawless -> 2 exp => Level 9 (2exp) -> Level 9 (4exp)
Bambi, Edgeslut~: Win~ Bet 2 exp that they would win, flawless -> 4 exp~ => Level 9 (4exp) -> Level 9 (8exp); Hypnotic mastery (signature strength)~
Princes Pixie: Win, 1 exp normally, Gambler active +1, Royal Mana Ball 4 (took half of it, which was 8 after a strap-on CT~), flawless -> 12 exp => Level 9 (8exp) -> Level 11 (1exp) (Magical Touch, Magical overload (name change sometime x.x) and unyielding added)
RPG Aido: Win, 2 exp with gambler, flawless -> 4 exp => Level 11 (1exp) -> Level 11 (5exp) (Overwhelming Hypnosis~)
Mandy Hearthkeeper: Win, 1 exp, flawless -> 2 exp => Level 11 (5 xp) -> Level 11 (7 xp)
Lyra, Kushiko's brainwashed toy: Win, 1 xp, flawless -> 2 xp => Level 11 (7xp) -> Level 11 (9xp)
Match... kind of~ Making a... deal with Ivy and Big Boob Jude when they had a match that if I make the winner of the match cum as a viewer, I would get the xp from the match~ So... got 2 xp from that match~ (Changing that back if that is not alright or so~) so... -> Level 11 (9xp) -> Level 12 (0xp) (Gambler added)
Laura: Win~ Bet 2 xp... more or less double or nothing really, flawless -> 4 xp => Level 12 (0 xp) -> Level 12 (4xp) (Sorceress Allure)
Samantha: Win~ 1 xp, Gambler 2 xp, flawless -> 4 xp => Level 12 (4xp) -> Level 12 (8 xp) (Mind Corruption~)
Finally took in the... xp debt that Lilith had to pay me for me leaving her with her strength and xp after her loss against Arava~ So... got 4 xp from her, sending her right back to level 0~ (Sorceress Observation added~)
RPG Aido: Win, 2 exp with gambler, flawless -> 4 exp => Level 13 (0xp) -> Level 13 (4xp) (Magical contract (Focus signature) with focus being replaced by Athlete~)
Sophia: Win, 4 exp with gambler and 2x gambling addict, flawless -> 8 exp => Level 13 (4xp) -> Level 13 (12xp) (Distracting Pleasure and Sorceress Study added~)
Mika: Win, 2 xp with gambler, flawless/over 70 HP -> 4 xp => Level 13 (12xp) -> Level 14 (3xp) (New signature strength to be added)
Evelynn: Win, 1 xp, over 70 HP -> 2 xp => Level 14 (3xp) -> Level 14 (5xp)
Sonya, lvl 10: Win, 2 xp with gambler, >70 HP -> 4 xp => Level 14 (5xp) -> Level 14 (9xp) (Added Mind numbing pleasure (edge milker signature) and replaced edge milker with rigger)
Talia, Gambling Addict: Win, 9 xp with gambler and gambling addict, naive gambler and sorceress study gambling addict, >70 HP -> 18 xp => Level 14 (9xp) -> Level 15 (13 xp) (Smother tease, Experet XP Milker, Counter spell, Crushing Pressure)
Lady of Light: Win, 1 xp, Expert XP Milker +1, 2 xp, flawless -> 4 xp => Level 15 (13xp) -> Level 16 (2xp) (Overwhelming Might)

After hearing... that there was another sorcerss that called herself Queen, I just had to see it for myself... and finding her wasn't hard... and our egos were both just as big as it can come~ So it didn't take much for us to slip into a fight for domiance and control... with it ending... as she was left overpowered, drained... weakened by my spell... and the pleasure I gave her~ Following... her defeat, I dragged her to her own throne, tied her up in a hogtie beside it... while I sat down on it~


Kim: Win, 1xp, gambler, Expert XP Milker +1, Denied Knight, 4 xp, flawless -> 8 xp => Level 16 (2xp) -> Level 16 (10 xp) (Draining Ropes, Sorceress.... submission?)
Astorius dark knight: Win, 1 xp, gambler 2 xp, flawless -> 4 xp => Level 16 (10xp) -> Level 16 (14 xp) (Power Word: Submit (After reaching level 17))
Naomi- The Seductive Slut: Win, 1 xp, gambler 2 xp, Expert XP milker 2 xp (as she wanted it~), flawless -> 8 xp => Level 16 (14xp) -> Level 17 (6xp) (Slow Disrobing, Straining Powers added and changed unyielding for Cheek Master)
Vixen Sterling: Win, 1xp, gambler, 2xp, flawless -> 4 xp => Level 17 (6xp) -> Level 17 (10xp) (New signature strength after refusing to use my signature strength)
Arava~: Win, 1 xp -> Level 17 (10xp) -> Level 17 (11xp)

(I just... going to add this now... this was by far the hardest... and probably best Kassane match I had so far~)

To... say that this time, I walked into the lion's den... could be quite the understatement. I did... seek for the fight... I did... call out to her in... my own way of doing it, knowing that she would come because of the justice she tries to uphold. But... be... it my late... domination overall... or just the cockyness that I grew from all the power I amased... one... that started to backlash more on me than before... I completely forgot how strong she was... and how dearly I could have paid~ But in the end... it worked out... barely... and... despite the mark of corruption I left on her body... I got... something in return to help me... control those... rampant powers of mine.

Hound: Win, 1xp, expert xp milker +1 making it 2, flawless -> 4 xp => Level 17 (11xp) -> Level 17 (15xp) (Corrupted Retribution~ added)
Kassane: Win, 1xp, gambler 1xp, 2, expert xp milker +2, 4, flawless -> 8 xp => Level 17 (15xp) -> Level 18 (5xp) (Game Mistress from Kassane~ Sorceress Staff +1~ (Cheek master added to the strength~) Pheremons added for that, Knowing added~)
David Fillion: Win~ 1xp, gamler and Game mistress turning it to 3 xp, expert xp milker 1 xp, 5xp, flawless -> 10 xp => Level 18 (5xp) -> Level 18 (15xp) (Valkyrie's Mark, Sorceress Fortidute~)
Mei: Win~2xp, Gambler active, Expert XP Milker +2, 4, flawless -> 8xp => Level 20 (4xp) -> Level 20 (12xp) (2 new signature strengths)
Ashana: Win~ Gambler active, 2xp, nothing else~ Flawless~ -> 4 xp~ => LEvel 20 (12xp) -> Level 20 (16 xp~) (1 new signature strength)

Clone's Conquests~

Neko-chan123: Win~ 1 xp, gambler from Ailee Manifestation, expert xp milker from Ailee manifestation 2xp, 4xp in total~ => Level 18 (15xp) -> Level 19 (1xp) (Complete Control)
Beatrice Win, bet 2 xp, XP Cow, Flawless -> 12 xp => Level 19 (1xp) -> Level 19 (13 xp) (Magical outburst, Intimidating Aura and Improvised magical binds~)
Kieran the Grey: Win~ 1 xp, flawless, 2 xp~ => Level 19 (13xp) -> Level 19 (15xp)
Kim, Slutty Knight~: Win~ 1 xp, gambler+1 , denied knight+1, expert xp drainer +1 -> 4 xp => Level 19 (15xp) -> Level 20 (0xp) (Exposing Touch~)
Lynnn, the XP Farm~: Win~ 1xp, Gambler active +1, Expert XP Milker +2, 4~ => Level 20 (0xp) -> Level 20 (4xp~) (Got her Stalker strength along with adding Sorceress Commisions~ And a write up about her~)
Sophia: Win, 1xp~ Betting 3xp, 4xp, flawless -> 8xp~ => Level 20 (16xp) -> Level 21 (4xp~) (2 new signature strengths)

wc 是双性恋
autorenew 是Switch
access_time 最后活跃时间: 24天 之前, 创建时间 3个月 之前
access_time 当地时间: 00:33
star 有 24 颗星
send Stats
vpn_lock 私密游戏
timelapse 持续效果
radio_button_uncheckedLilith, Level -2 Slut (Exp: 0) 戴上了项圈
mode_edit 被 留下了标记 : Arava (Level 12 Valkyrie)
radio_button_unchecked 当前被戴上项圈的: Itar, Level 3 incubus trainee , Lilith, Level -2 Slut (Exp: 0) , Ashana, Level 3 Ailee’s Pet Bard , Sonya, Miss in Education lvl 3 , Kilda Kill , Laura, pet-apprentice lv6
mode_edit 当前被标记的: Arava (Level 12 Valkyrie) , RPG Aido (level -8) , Talia, Gambling Addict , Ashana, Level 3 Ailee’s Pet Bard , Bambi, Edgeslut~ , Kim, Level 5 slutty Knight , Kilda Kill
check 性癖: 女性主导, 男性主导, 硬核BDSM, 职业摔跤, 3P/观众参与, 露出/户外, 肛交, 女性化 (给予), 贞操锁 (给予), 恋痛, 阳具折磨 (给予), 阴部折磨, 宠物, 侮辱, 嘲笑, 捆绑, 恋足癖, 腋窝, 挠痒, 舔肛, 精液/淫水, 催眠, 阳具崇拜, 阴部崇拜, 高潮控制, Breath play, Breeding, 怪物
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