Profile to record Match rules and results for Fem vs Fem Ultimate Surrender Matches
With the recent popularity of the group, will notice the "Active" roster is now split into a FEMALE and Trans/Cross Gender list. After many requests and careful consideration, I have decided to open the group to those members who identify themselves as Trans/ Cross Gender. After all EF is all about inclusivity and allowing individuals to be their true selves. I simply ask that we respect one another enough to honor the wishes and limits of ALL members. This remains an entirely open forum in the sense that you are free to accept or deny any request from any member for a match. No one is obligated to fight another member. Please maintain the respect for one another as I know you all will and this group will continue to thrive!
Created this profile to allow for those who might be interested in an Ultimate Surrender / Evolved Fights style game. Would prefer competitive fighters and not full subs but am making this available for all those interested. My goal will be to create a style which mimics the older Ultimate Surrender style match (if unfamiliar feel free to ask or Google it)
Below you will find a suggested/preferred set of Match rules but know that you may adapt and change the rules as you and your opponent see fit, for the match to be considered valid, there will however be a required point value associated with the match
GENERAL MATCH RULES:
Match length:
Recommended time 2 to 2.5 hours, but this can be adjusted to suit players (should be a minimum of 90 mins to count towards W/L) ✅
Opponents may choose to enter RP mode at start of match to strip clothing down to the agreed upon starting attire. No specific rule as to starting attire as long as both fighters agree.
Dice rules:
Dice20 at the beginning to see who fights first ✅
Dice6 to see if you can escape a hold or pin ✅
1/2/3 trapped. 4/5/6 escape. LP reduction is key indicator for roll determination
*NEW NOTE ON PENALTY ENFORCEMENT LIMITS*
- Penalties should only last as long as 5x and then the penalty is no longer enforceable
- Examples would be for any penalties that are adding or subtracting from the potential D6 or D7 rolls (i.e. +1 for extra time/scoring or -1 to break control), OR Edging requirements
- Penalties that are less likely to of occur may still last for the entire game. These may include but are not limited to forcing opponent to choose stripping actions, use of toys, or similar.
- Any single turn penalty is still allowable as long as there are no concerns with players limits/restrictions
- Rule can be stacked or repeated if multiple 1's are rolled. If adding to or subtracting additional values, the enforcements remain, but if implementing the same reduction or addition, that can be added for an additional 5 enforcements.
** Example:** Player receives -1 on D6 roll penalties and with 3 enforcements left rolls another 1 as penalty, penalty can be +5 additional enforcements of previous rule OR if -2 on D6 rolls is chosen, the remaining enforcement of that penalty is 3 turns. Same goes for +1 on D7 rolls
Ultimately, you and your partner can choose to allow for ALL penalties to be enforceable the ENTIRE game once played but the recommendation is to limit to 5 enforcements.
“Implied control” without LP reduction will use D20 roll against current energy of rolling player. If result is less than current energy no D6 required and no control, if higher = control is established for only 1x turn. Control does not carry over to next action. ✅
Players can choose to have actions carry over to the next turn, where they will remain trapped if they roll another 1/2/3, but this should be discussed before the match begins (optional)
A Dice6 roll of 1 can incur a penalty (optional and within fighters’ limits, if cannot agree to penalty, default penalty is 2x D7 roll for ONE turn)
Dice7 for IRL/pleasure timers if applicable to the action ✅
Dice7 1: 30 seconds
Dice7 2: 35 seconds
Dice7 3: 40 seconds
Dice7 4: 45 seconds
Dice7 5: 50 seconds
Dice7 6: 55 seconds
Dice7 7: 60 seconds
Scoring system:
Dice6: ✅
If a player rolls a dice of 1/2/3, then they are trapped, and their opponent will be awarded +25 points for control
Dice7: ✅
If a pleasure/IRL timer is applicable to the action chosen, then the amount of time on the D7 is the amount of points that will be awarded. For example, a 60 second timer would award the player +60 points.
Self-Pleasuring Action: (optional)
If a player opts to choose an action to re-gain energy but indicates self-pleasuring, opponent sets 30s beat/timer and is warded +30pts
In game/IRL points:
Stripping: ✅
If a player ‘s action strips their opponent of clothing; they will be awarded +25 points per article (top/bra/pants/panties/socks). Does not count if player’s actions strip their OWN clothing.
Tap out: ✅
If a player submits or taps out, then their opponent will be awarded 100 points, control is broken and can take next action without rolling D6
Orgasm: ✅
Making your opponent cum in game/IRL will award the player 250 points
Game end: ✅
The player with the most points at the end of the match or time limit being reached will be awarded the win
Previous Matches 1 - 75 can be found here: Ult. Surrender Match Archives
94.) Can Ola keep her winning streak alive against a sexy and tough Aliana, find out! 830 - 225
This style continues to be a work in progress and is always up for any sort of updates/changes that might be suggested. If you have any questions regarding the format and/or rules please feel free to reach out to Lily. In addition, if you are interested in joining the roster, you can send your request to the same. Lastly, any fight results that fighters would like to have posted could also be sent to Lily and updates to the group will be made. If there is enough interest and once a decent roster can be established a "ranking" system can be created to additional fun and excitement.
Puedes guardar algunas notas sobre este personaje. Serás el único que podrá verlas: