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Ultimate Surrender Arena (4 级) mail warning

Profile to record Match rules and results for Fem vs Fem Ultimate Surrender Matches

双性恋 / Switch

NEW OPTIONAL TAP OUT RULE (see below)

WOW...WOW...AND JUST WOW is all I can say. Thanks to EVERYONE who has made this group such a success since its beginning. More and more members are being added every day and I could not be more happy that so many people are able to enjoy this creation. With that being said, I will continue my best to monitor and maintain the "Active" roster list and if anyone finds themselves "inactive" and requires updating just send me a message.

With the recent popularity of the group, will notice the "Active" roster is now split into a FEMALE and Trans/Cross Gender list. After many requests and careful consideration, I have decided to open the group to those members who identify themselves as Trans/ Cross Gender. After all EF is all about inclusivity and allowing individuals to be their true selves. I simply ask that we respect one another enough to honor the wishes and limits of ALL members. This remains an entirely open forum in the sense that you are free to accept or deny any request from any member for a match. No one is obligated to fight another member. Please maintain the respect for one another as I know you all will and this group will continue to thrive!

Created this profile to allow for those who might be interested in an Ultimate Surrender / Evolved Fights style game. Would prefer competitive fighters and not full subs but am making this available for all those interested. My goal will be to create a style which mimics the older Ultimate Surrender style match (if unfamiliar feel free to ask or Google it)

Below you will find a suggested/preferred set of Match rules but know that you may adapt and change the rules as you and your opponent see fit, for the match to be considered valid, there will however be a required point value associated with the match

GENERAL MATCH RULES:

Match length:
Recommended time 2 to 2.5 hours, but this can be adjusted to suit players (should be a minimum of 90 mins to count towards W/L) ✅

Opponents may choose to enter RP mode at start of match to strip clothing down to the agreed upon starting attire. No specific rule as to starting attire as long as both fighters agree.

Dice rules:

Dice20 at the beginning to see who fights first ✅

Dice6 to see if you can escape a hold or pin ✅
1/2/3 trapped. 4/5/6 escape. LP reduction is key indicator for roll determination

*NEW NOTE ON PENALTY ENFORCEMENT LIMITS*
- Penalties should only last as long as 5x and then the penalty is no longer enforceable
- Examples would be for any penalties that are adding or subtracting from the potential D6 or D7 rolls (i.e. +1 for extra time/scoring or -1 to break control), OR Edging requirements
- Penalties that are less likely to of occur may still last for the entire game. These may include but are not limited to forcing opponent to choose stripping actions, use of toys, or similar.
- Any single turn penalty is still allowable as long as there are no concerns with players limits/restrictions
- Rule can be stacked or repeated if multiple 1's are rolled. If adding to or subtracting additional values, the enforcements remain, but if implementing the same reduction or addition, that can be added for an additional 5 enforcements.

** Example:** Player receives -1 on D6 roll penalties and with 3 enforcements left rolls another 1 as penalty, penalty can be +5 additional enforcements of previous rule OR if -2 on D6 rolls is chosen, the remaining enforcement of that penalty is 3 turns. Same goes for +1 on D7 rolls

Ultimately, you and your partner can choose to allow for ALL penalties to be enforceable the ENTIRE game once played but the recommendation is to limit to 5 enforcements.

“Implied control” without LP reduction will use D20 roll against current energy of rolling player. If result is less than current energy no D6 required and no control, if higher = control is established for only 1x turn. Control does not carry over to next action. ✅

Players can choose to have actions carry over to the next turn, where they will remain trapped if they roll another 1/2/3, but this should be discussed before the match begins (optional)
A Dice6 roll of 1 can incur a penalty (optional and within fighters’ limits, if cannot agree to penalty, default penalty is 2x D7 roll for ONE turn)

Dice7 for IRL/pleasure timers if applicable to the action ✅
Dice7 1: 30 seconds
Dice7 2: 35 seconds
Dice7 3: 40 seconds
Dice7 4: 45 seconds
Dice7 5: 50 seconds
Dice7 6: 55 seconds
Dice7 7: 60 seconds

Scoring system:

Dice6: ✅
If a player rolls a dice of 1/2/3, then they are trapped, and their opponent will be awarded +25 points for control

Dice7: ✅
If a pleasure/IRL timer is applicable to the action chosen, then the amount of time on the D7 is the amount of points that will be awarded. For example, a 60 second timer would award the player +60 points.

Self-Pleasuring Action: (optional)
If a player opts to choose an action to re-gain energy but indicates self-pleasuring, opponent sets 30s beat/timer and is warded +30pts

In game/IRL points:

Stripping: ✅
If a player ‘s action strips their opponent of clothing; they will be awarded +25 points per article (top/bra/pants/panties/socks). Does not count if player’s actions strip their OWN clothing.

*NEW*
Tap out: ✅
(DEFAULT)
- If a player submits or taps out in lieu of rolling D6 for control, then their opponent will be awarded 100 points, control is broken and can take next action without rolling D6.
- Player 1 chooses pin/submission action with LP reduction and subsequent actions for opponent show "TAP OUT" as available, if failing roll, you must select tap out. Player 1 is awarded +100 pts and gives Player 2 60s beat/timer. Player 2 skips but control is broken.

(OPTIONAL) Any action that reduces LP by 5 points or more, player selecting that action may announce "TAP OUT ROLL". If announced, opponent will roll D100 and will be played against their current Life Point score.

EXAMPLE
Player 1 selects action which reduces Player 2's LP by 5 points or more and announces TAP OUT. Player 2 current LP score is 87...they must roll D100

Result #1 - Player 2 rolls anything between 1 and 87...result is control is broken, submission attempt unsuccessful and they can take their turn as normal with no points awarded to Player 1

Result #2 - Player 2 rolls anything HIGHER than 87 (88 - 100), they must RP a successful tap out submission, are subject to 60s beat/timer and must skip turn. Player 1 is awarded 100 pts for tap out and plays their next turn.

Orgasm: ✅
Making your opponent cum in game/IRL will award the player 250 points

CumTest: ✅(optional for scoring and use)
When Cumtest is played, opponent who is being tested will roll dice of current Pleasure score and then multiply the result by 2 for beat/timer set by opponent.

- If during beat/timer, player is forced to cum irl then they must choose "CUM" option and opponent is awarded +250 pts for IRL orgasm.
- If during beat/timer, player is not forced to cum irl, they will then select "TEST". If result is an orgasm, opponent is awarded +250 pts for in game orgasm. If result is no orgasm, opponent receives the total points for the beat/timer that was set

Example: Pleasure score is 75, you roll D75 and result is 42, opponent sets beat/timer for 84 seconds (42 x2).
Result 1: player cums IRL during beat/timer, selects "cum" = Opponent earns +250 pts for IRL orgasm and skips next turn do to orgasm
Result 2: player DOES NOT cum IRL during beat/timer, selects "test" and result is in game orgasm = opponent earns +250 pts for IN GAME orgasm and skips next turn due to orgasm
Result 3: player DOES NOT cum IRL during beat/timer, selects "test" and result is NO IN GAME orgasm = opponent earns 84 pts (per example roll) for beat/timer and player can take next turn as normal

Game end: ✅
The player with the most points at the end of the match or time limit being reached will be awarded the win

Optional rule If timer goes off and match ends with a move where one opponent HAS CONTROL via previous D6 rolls/move AND sexual action is occurring (oral/fingering/strap), opponents can elect to continue the match until CONTROL IS BROKEN.

EXAMPLE: Opponent gains control with action that involved fingering opponent, during beat/timer match time ends, opponent who is being fingered will roll D6 and fingering will continue until control is broken. If result is failure to break control, you must roll d7 for continued fingering beat/timer. No points for additional timer awarded but if IRL orgasm occurs, those points will count. If result is successful breaking of control, fingering and match ends.

CURRENT ACTIVE ROSTER:

FEMALE ROSTER
Lily 18 Wins - 9 Loss
Hana 4 Wins - 7 Loss
Kira 0 Wins - 7 Loss
Ola 12 Win - 5 Loss
Andromeda Sterling 0 Wins - 2 Loss
Aliana 3 Wins - 7 Loss
Adrianna 19 Wins - 9 Loss
Maris 14 Wins - 2 Loss
Eily 0 Wins - 2 Loss
Tanya 3 Win - 3 Loss
Destiny 7 Win - 11 Loss
Tali the Grappler 3 Win - 7 Loss
Helen a.k.a. Thewomaninthebox 2 Win - 11 Loss
Jenny
Alyssia 1 Win - 1 Loss
Marsin 2 Win - 1 Loss
Freya 4 Win - 0 Loss
Tiffany 1 Win - 1 Loss
Nikki 1 Win - 0 Loss
Tiffany 🇬🇧 1 Win - 1 Loss
Naomi Brooks
Holly Johanson 1 Win - 5 Loss
Daisy Dukes 8 Win - 5 Loss
Nina a.k.a Mommy Nina 0 Win - 1 Loss
Katy 1 Win - 2 Loss
Belle 5 Win - 5 Loss
Mutiny the Minx 2 Win - 1 Loss
Jessica Valin 2 Win - 2 Loss
Sophia 5 Win - 8 Loss
Darina 3 Win - 3 Loss
Kyla Jackson 2 Win - 5 Loss
Paloma
Miranda 3 Win - 1 Loss
Anne 1 Win - 3 Loss
Alex
Masked Villainess 1 Win - 1 Loss
Cassidy
Ralphaela 1 Win - 1 Loss
Melisa 2 Win - 2 Loss
Heartbreaker Alice
Grace Robinson 0 Win - 1 Loss
Shy-girl 1 Win - 0 Loss
Tianna 0 Win - 1 Loss
Queen Elizabeth
Nina
TRANS/CROSS GENDER ROSTER
Lady Dusk 0 Win - 1 Loss
Marissa 3 Win - 0 Loss
Stephanie 0 Win - 1 Loss
Pink Pixie 1 Win - 1 Loss
CURRENT INACTIVE ROSTER:
naDine
Emma
PunkPunisherAbby
Kyleigh the Inferno
Bad Gothic Bitch
Sofia
Skyla 2 Wins - 0 Loss
Ellen the Dragon 0 Win - 1 Loss
Feminist Mom Linda
Karina aka the Jaguar 0 Win - 1 Loss
Kimberly 🇭🇰

MATCH RESULTS:

Previous Matches 1 - 125 can be found here: Ult. Surrender Match Archives

126.) Daisy is mocked for her recent tournament exit by Holly, does she find her revenge or is she once more humbled inside the ring, final score 1145 - 410

127.) Destiny attempts to break in the rookie Melisa, but she is the one left drained and beaten on the mats, final score 1755 - 1050

128.) New girl Melisa gives Tali everything she can on the mats, is it enough to earn her 2nd victory in as many matches, final score 1020 - 860

129.) Destiny and Marsin battle in a epic and orgasmic battle to the very end

130.) Kyla and Miranda shine bright in their Rd 2 match and this certainly doesn't disappoint, sadly only one can continue, final score 1465 - 1310

131.) Kira returns to the ring to take on strong newcomer Melisa and is met with a tough and sexy battle, final score 930 - 580

132.) Lily steps into the ring with newcomer Grace and a long, tough battle ensues with one fighter emerging victorious, final score 1020 - 350

133.) Daisy sees Destiny as an easy win and finds herself in a massive amount of trouble quickly as Destiny reverses her luck, final score 1270 - 515

134.) Daisy takes on the rookie Shy and is penalized by the dice over and over, giving Shy her first win in the league, 1015 - 520

135.) Maris and Miranda compete in an epic semi-final battle where only one can advance to the finals for the tournament, final score 960 - 875

136.) Destiny proves to Daisy that her recent win wasn't a fluke and sends Daisy into an orgasmic surrender, final score 1890 - 927

137.) Hana looks to exploit Daisy's current losing streak, with stakes that the loser fights naked in their next match. Can Daisy turn things around or does her losing streak continue. Final score 905 - 483

138.) Destiny looks to continue her reign of terror this time taking on newcomer Pink Pixie, final score 1040-697

139.) Pixie looks to bounce back after a rough first match and takes a fellow newcomer Melisa and looks to get her first win, final score 545-195

140.) Destiny welcomes newcomer Tianna in a proper Ultimate Surrender debut and shows leaves her wanting more, final score 2280 - 1913

141. Helen might have bit off more than she can chew with her challenge to Maris or does she pull off the upset, final score 2405 - 155

Ultimate Surrender Winter Tournament

LIVE UPDATES
Live Update

This style continues to be a work in progress and is always up for any sort of updates/changes that might be suggested. If you have any questions regarding the format and/or rules please feel free to reach out to Lily. In addition, if you are interested in joining the roster, you can send your request to the same. Lastly, any fight results that fighters would like to have posted could also be sent to Lily and updates to the group will be made. If there is enough interest and once a decent roster can be established a "ranking" system can be created to additional fun and excitement.

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